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Advanced Parachute


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
Blizzard_87
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Join Date: Oct 2012
Old 04-16-2015 , 07:19   Advanced Parachute
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Advanced Parachute
v0.1.2
by Blizzard_87


ThreadStart
This is the most Advanced Parachute plugin yet.
with this plugin you have 3 deployment modes:
  1. Holding +USE key to execute parachute
  2. Tap +USE key to execute parachute, then no need to keep button pressed
  3. Auto execute parachute, detects when you have fallen from a height
Player can choose from 4 Fall Speeds:
  • Slow
  • Normal
  • Fast
  • Very Fast
3rd Person View, player can enable disable 3rd person view while parachuting.
Silent Parachute, server admins can allow players to use without making +USE sound.
Server Admins can enable/disable Use of weapons, 3rd person, silent parachute.
Client Cmd: say /para
  • Opens Players Parachute Settings Menu
amx_para_settings "abc"
  • "a" Enable / Disable Use Of Weapons While Parachuting
  • "b" Enable / Disable 3rd Person View While Parachuting
  • "c" Enable / Disable Silent Parachute
Blizzard_87 - Original Plugin Remake.
KRoTaL - Code Snippets From His Para Plugin.
Xalus - Optimze Suggestions.
OnePL - Gravity Optimize.
ArkShine - New Feature Suggestions.
Hornet - Fall Velocity snippet
Change Log


Downloads

ThreadEnd


Attached Files
File Type: zip parachute.zip (63.7 KB, 1177 views)
File Type: sma Get Plugin or Get Source (adv_parachute.sma - 1663 views - 15.6 KB)
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Last edited by Blizzard_87; 06-26-2015 at 01:50.
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Old 04-16-2015, 07:51
Freezo Begin
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Old 04-16-2015, 07:55
Blizzard_87
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Kia
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Old 04-16-2015 , 07:57   Re: Parachute 2015
Reply With Quote #2

Pepsi sexy. Good job.
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Blizzard_87
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Old 04-16-2015 , 08:00   Re: Parachute 2015
Reply With Quote #3

Quote:
Originally Posted by Kia View Post
Pepsi sexy. Good job.
Thanks Kia.
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OnePL
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Join Date: May 2012
Location: Kwidzyn, Poland
Old 04-16-2015 , 09:26   Re: Parachute 2015
Reply With Quote #4

PHP Code:
#define ParaSet(%0,%1)             ( %0 |= ( 1 << ( %1 & 31 ) ) )
#define ParaClear(%0,%1)        ( %0 &= ~( 1 << ( %1 & 31 ) ) )
#define ParaGet(%0,%1)             ( %0 & ( 1 << ( %1 & 31 ) ) ) 


PHP Code:
#define ParaSet(%0,%1)             ( %0 |= ( 1 << ( %1 & %1 - 1 ) ) )
#define ParaClear(%0,%1)        ( %0 &= ~( 1 << ( %1 & %1 - 1 ) ) )
#define ParaGet(%0,%1)             ( %0 & ( 1 << ( %1 & %1 - 1 ) ) ) 
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Blizzard_87
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Old 04-16-2015 , 09:29   Re: Parachute 2015
Reply With Quote #5

Quote:
Originally Posted by OnePL View Post
PHP Code:
#define ParaSet(%0,%1)             ( %0 |= ( 1 << ( %1 & 31 ) ) )
#define ParaClear(%0,%1)        ( %0 &= ~( 1 << ( %1 & 31 ) ) )
#define ParaGet(%0,%1)             ( %0 & ( 1 << ( %1 & 31 ) ) ) 


PHP Code:
#define ParaSet(%0,%1)             ( %0 |= ( 1 << ( %1 & %1 - 1 ) ) )
#define ParaClear(%0,%1)        ( %0 &= ~( 1 << ( %1 & %1 - 1 ) ) )
#define ParaGet(%0,%1)             ( %0 & ( 1 << ( %1 & %1 - 1 ) ) ) 
could you explain the benefit of that change?

because i see no difference.
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Last edited by Blizzard_87; 04-16-2015 at 09:45.
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tousif
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Old 04-16-2015 , 10:47   Re: Parachute 2015
Reply With Quote #6

want to ask a question is this free para ? like everyone gets without tying buy_para in chat ?
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OnePL
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Location: Kwidzyn, Poland
Old 04-16-2015 , 17:19   Re: Parachute 2015
Reply With Quote #7

Why FM_EmitSound (fakemeta) and not Ham_ObjectCaps (hamsandwich)?
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Blizzard_87
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Old 04-16-2015 , 19:21   Re: Parachute 2015
Reply With Quote #8

Quote:
Originally Posted by OnePL View Post
Why FM_EmitSound (fakemeta) and not Ham_ObjectCaps (hamsandwich)?
I'll look into that. Didn't think about that forward To be honest.

Quote:
Originally Posted by tousif View Post
want to ask a question is this free para ? like everyone gets without tying buy_para in chat ?
That's right. It's free for all to use.
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Last edited by Blizzard_87; 04-16-2015 at 21:31.
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1ka
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Join Date: Jun 2012
Old 04-17-2015 , 06:30   Re: Parachute 2015
Reply With Quote #9

It's good, but a negative effect
When jumping in the above move time, use "e" and above move is terminated..
It's too bad ...

Often requires jumping just before reaching the laser on the wall above,
use "e" fast runs down

Please stop parachute when you move the above
or add optional cvar
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Sorry for my bad english.

Last edited by 1ka; 04-17-2015 at 06:35.
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Blizzard_87
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Old 04-17-2015 , 07:03   Re: Parachute 2015
Reply With Quote #10

Quote:
Originally Posted by 1ka View Post
It's good, but a negative effect
When jumping in the above move time, use "e" and above move is terminated..
It's too bad ...

Often requires jumping just before reaching the laser on the wall above,
use "e" fast runs down

Please stop parachute when you move the above
or add optional cvar
What???
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