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[CS:GO] Deathmatch


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Author
Markiez
Junior Member
Join Date: Mar 2018
Location: somewhere over the rainb
Plugin ID:
6083
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    [CS:GO] Deathmatch
    Old 04-11-2018 , 13:36   [CS:GO] Deathmatch
    Reply With Quote #1

    I created this plugin for personal use on my own FFA Deathmatch server, what I like about it is the simplistic code & it's easy to edit. I sure know there's a lot of deathmatch plugins out there, but I like my plugins created by me or for me. I'm planning on adding convinient cvars that let's you control the plugin outside of the .sp file. I first got some problems with the gun menu & remove weapons feature on spawn. It didn't hit me before that you could use smlibs Client_RemoveAllWeapons feature. All problems seem to be fixed, no errors, no warnings while compiling, also no error logs from it. It's working fine and there's no need to add any external deathmatch configuration files, every servercommand is in the plugin already. If you feel like configuring the commands a bit, just open up the .sp file and go for it. Let me know if you find any bugs/errors, until then. Cheers!

    Todo list:
    - Add cvars.
    - Make the guns apply on spawn instead of when you type them.
    - Add menu features, such as last weapons used & use same weapons every round.

    Commands:
    !guns / !gun - open gun menu.

    Quote:
    Updates: Players cannot pick up weapons from the ground, changed the menu names & shit. Added unlimited menu time. Fixed alltalk & mp_freearmor 1.
    Attached Files
    File Type: smx FFA.smx (17.3 KB, 495 views)
    File Type: sp Get Plugin or Get Source (FFA.sp - 507 views - 6.6 KB)

    Last edited by Markiez; 04-11-2018 at 15:03. Reason: added description in .sp file
    Markiez is offline
    aykocity
    Member
    Join Date: Sep 2017
    Old 04-11-2018 , 13:47   Re: [CS:GO] Deathmatch
    Reply With Quote #2

    Plugin failed to compile! Please try contacting the author.
    aykocity is offline
    Markiez
    Junior Member
    Join Date: Mar 2018
    Location: somewhere over the rainb
    Old 04-11-2018 , 13:49   Re: [CS:GO] Deathmatch
    Reply With Quote #3

    Quote:
    Originally Posted by aykocity View Post
    Plugin failed to compile! Please try contacting the author.
    I'll upload the .smx file
    Markiez is offline
    red4911
    Senior Member
    Join Date: Sep 2010
    Location: Russia
    Old 04-11-2018 , 16:53   Re: [CS:GO] Deathmatch
    Reply With Quote #4

    I tested it. Add to the menu: "Same weapons every round", "Random weapons", "Random weapons every round". I would also like to disable the weapons menu. The awp_lego menu is not needed. Plus still to implement multilanguage. Bring the cvars to a separate file.

    Last edited by red4911; 04-11-2018 at 16:56.
    red4911 is offline
    Zuby24
    Member
    Join Date: Apr 2017
    Location: Romania/Bucharest
    Old 04-26-2018 , 03:06   Re: [CS:GO] Deathmatch
    Reply With Quote #5

    It's ok, but i dont like to chose every time my 1st and 2nd gun....
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