Author
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Junior Member
Join Date: Mar 2018
Location: somewhere over the rainb
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Plugin ID:
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6083
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Plugin Version:
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1.0
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Plugin Category:
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General Purpose
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Plugin Game:
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Counter-Strike: GO
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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[CS:GO] Deathmatch
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04-11-2018
, 13:36
[CS:GO] Deathmatch
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#1
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I created this plugin for personal use on my own FFA Deathmatch server, what I like about it is the simplistic code & it's easy to edit. I sure know there's a lot of deathmatch plugins out there, but I like my plugins created by me or for me. I'm planning on adding convinient cvars that let's you control the plugin outside of the .sp file. I first got some problems with the gun menu & remove weapons feature on spawn. It didn't hit me before that you could use smlibs Client_RemoveAllWeapons feature. All problems seem to be fixed, no errors, no warnings while compiling, also no error logs from it. It's working fine and there's no need to add any external deathmatch configuration files, every servercommand is in the plugin already. If you feel like configuring the commands a bit, just open up the .sp file and go for it. Let me know if you find any bugs/errors, until then. Cheers!
Todo list:
- Add cvars.
- Make the guns apply on spawn instead of when you type them.
- Add menu features, such as last weapons used & use same weapons every round.
Commands:
!guns / !gun - open gun menu.
Quote:
Updates: Players cannot pick up weapons from the ground, changed the menu names & shit. Added unlimited menu time. Fixed alltalk & mp_freearmor 1.
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Last edited by Markiez; 04-11-2018 at 15:03.
Reason: added description in .sp file
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