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[L4D2] Survivor AI Trigger fix


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Khaine
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Join Date: Nov 2009
Location: Liverpool, UK
Old 10-11-2010 , 01:02   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #141

Cross-posting this from the steam forums, as it got SurvivorAI working in Versus again!

Quote:
Originally Posted by ryancee7

Go to Steam and Right click Left 4 Dead 2, go to "set launch options"

Put '+allow_all_bot_survivor_team 1' in there, now go in the game, do the map [name] versus then do sb_all_bot_game 1.

They should move now and play the game. This is all I did and it works great!
I'm going to be testing this with the AI plugin here, because if the launch command works with it, then obviously we won't need sv_cheats 1 and sb_all_bot_game 1 to get it working!
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Khaine
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Join Date: Nov 2009
Location: Liverpool, UK
Old 10-11-2010 , 01:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #142

Ok, I haven't had a chance to test the actual triggers and such.

However, with the added launch command, the bots will now advance through the level, picking up items and this plugin forces the sb_all_bot_game command as it used to without sv_cheats being on.

Will do more testing.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-11-2010 , 03:23   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #143

So allow_all_bot_survivor_team 1 is a command not a convar? I can arrange for it to be fake called.
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mi123645
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Join Date: Feb 2009
Old 10-11-2010 , 03:27   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #144

It is a cvar. I set it on Round Start so that it takes effect.

Last edited by mi123645; 10-11-2010 at 03:32.
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Khaine
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Join Date: Nov 2009
Location: Liverpool, UK
Old 10-11-2010 , 03:30   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #145

Quote:
Originally Posted by AtomicStryker View Post
So allow_all_bot_survivor_team 1 is a command not a convar? I can arrange for it to be fake called.
I just put it in my launch options like the forum member suggested. That got the bots moving fine.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-11-2010 , 05:35   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #146

Its added now, anyway.
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sapphire989
Member
Join Date: Oct 2010
Old 10-16-2010 , 12:47   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #147

c7m1_docks
c7m2_barge
c7m3_port

Bot Will probably only stand will not open fire Kill to the mob

Causing Bot AI Behavior Very stupid

Last edited by sapphire989; 10-16-2010 at 19:57.
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Khaine
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Join Date: Nov 2009
Location: Liverpool, UK
Old 10-18-2010 , 12:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #148

Couple of things to report, one of which might be of use.

No Mercy runs fine without the mod. All those problems the bots had in L4D1? Completely gone! They'll start all crescendos and finales without the plugin, which I found interesting. Guess that proves the AI is improved from L4D1!

DeC4, I know there's nothing you can do about the scavenge finale as the AI doesn't exsist. However, I have noticed that as long as a gas can is picked up and put into the car, the finale runs spawning tanks and such.

Not sure if it's possible to fake a call to force the hordes/tanks to spawn, just spotted that and thought it interesting, so decided to relay the information.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-18-2010 , 16:53   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #149

Quote:
Originally Posted by Khaine View Post
Couple of things to report, one of which might be of use.

No Mercy runs fine without the mod. All those problems the bots had in L4D1? Completely gone! They'll start all crescendos and finales without the plugin, which I found interesting. Guess that proves the AI is improved from L4D1!

DeC4, I know there's nothing you can do about the scavenge finale as the AI doesn't exsist. However, I have noticed that as long as a gas can is picked up and put into the car, the finale runs spawning tanks and such.

Not sure if it's possible to fake a call to force the hordes/tanks to spawn, just spotted that and thought it interesting, so decided to relay the information.
he said that you can make the scavenge finales run like holdout finales with stripper. however that's a whole different story not relevant to this plugin.
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Khaine
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Join Date: Nov 2009
Location: Liverpool, UK
Old 10-18-2010 , 21:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #150

Quote:
Originally Posted by LTR.2 View Post
he said that you can make the scavenge finales run like holdout finales with stripper. however that's a whole different story not relevant to this plugin.
Might have to try that, but the last time I ran stripper AND this, the bots went absolutely nuts. Sometimes they wouldn't leave the safe room and other times they decided to headbutt walls as stripper put a wall there when there normally isn't one and they wanted to go that way.
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