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L4D2 Melee Weapons Mod 2.2.1


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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 05-28-2010 , 02:18   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #61

updated to 1.9 with Melee weapon fatigue
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-28-2010 , 22:52   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #62

thanks a lot.

BTw i think there should be some indicator of the fatigue in the hud, i was thinking that mabe the infected's crosshair could show up while the fatigue is enabled.

(by infected crosshair i don't mean the infected's ability recharge crosshair)

PS: BTW how can i disable everything exept the fatigue?

Last edited by LTR.2; 05-28-2010 at 23:12.
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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 05-29-2010 , 07:01   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #63

Code:
// 0 = close melee swing adjust 1 =global melee swing adjust 2 = only individual melee swing adjust
// -
// Default: "2"
sm_l4d2meleemod_MA "2"

// melee swing interval (only work with sm_l4d2meleemod_MA "1")
// -
// Default: "0.3"
sm_l4d2meleemod_MA_interval "0.3"

// Enable Melee Weapon ammo count
// -
// Default: "1"
sm_l4d2meleemod_ammo_enable "0"

// number of melee weapon ammo needed to escape from special infected(set higher than sm_l4d2meleemod_ammo_lower to disable)
// -
// Default: "100"
sm_l4d2meleemod_ammo_escape "9999"

// After How many times of attack, the melee weapons breaks (lower limit)
// -
// Default: "150"
sm_l4d2meleemod_ammo_lower "150"

// After How many times of attack, the melee weapons breaks (upper limit)
// -
// Default: "250"
sm_l4d2meleemod_ammo_upper "250"

// Show After how many attacks the melee weapon breaks ( 0 = disable ,1 = display numbers ,2 = bar
// -
// Default: "2"
sm_l4d2meleemod_notice "0"

// after the melee weapon breaks , which secondary weapon will give out .(0: single pistol 1:double pistol 2:magnum 3:chainsaw
// -
// Default: "0"
sm_l4d2meleemod_pistol "0"


// Show a message when melee weapon nearly breaks
// -
// Default: "0"
sm_l4d2meleemod_lownotice 0

// 0 = English , 1 = Traditional Chinese , 2= Simplified Chinese
// -
// Default: "0"
sm_l4d2meleemod_language 0

// melee Fatigue enable(melee weapon) sm_l4d2meleemod_MA must be 1 or 2
// -
// Default: "1"
sm_l4d2meleemod_MF_enable 1

// melee Fatigue start after ? number of swings (melee weapon)
// -
// Default: "6"
sm_l4d2meleemod_MF_count 6

// melee Fatigue time (melee weapon)
// -
// Default: "3.0"
sm_l4d2meleemod_MF_time 3.0
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alexip121093
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Join Date: Dec 2009
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Old 05-29-2010 , 07:05   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #64

Quote:
BTw i think there should be some indicator of the fatigue in the hud, i was thinking that mabe the infected's crosshair could show up while the fatigue is enabled.
I am not expert in code,Or i will ask someone to add the code
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LTR.2
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Join Date: Aug 2009
Old 05-29-2010 , 20:54   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #65

or maybe just add a sign or an announcement in the center of the screen (not a message but a symbol or something)

or....just ask someone :p
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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 05-29-2010 , 21:28   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #66

I just add a instructor hint after you take a melee weapon, it is ok?
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LTR.2
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Join Date: Aug 2009
Old 05-29-2010 , 23:13   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #67

Quote:
Originally Posted by alexip121093 View Post
I just add a instructor hint after you take a melee weapon, it is ok?
err...not really, i was refering to the fact that you don't know when you become fatigued, and that can be critical in certain situations.

just a message hint in the center of the crosshair.

PS: maybe with this symbol: Ø (Alt+ 157)
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asto
Member
Join Date: Aug 2010
Old 09-11-2010 , 04:23   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #68

Can you make a Melee weapon fatigue plugin for Left 4 Dead 1?
Please...
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LTR.2
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Join Date: Aug 2009
Old 09-11-2010 , 18:54   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #69

Quote:
Originally Posted by asto View Post
Can you make a Melee weapon fatigue plugin for Left 4 Dead 1?
Please...
L4D1 doesn't have any melee weapons.....
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asto
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Join Date: Aug 2010
Old 09-12-2010 , 03:49   Re: L4D2 Melee Weapons Mod 1.9
Reply With Quote #70

Quote:
Originally Posted by LTR.2 View Post
L4D1 doesn't have any melee weapons.....
Secondary attack (melee attack) fatigue.

L4D1 Valve added melee fatigue for versus and survival mode, but not for COOP MODE.
http://www.digitalsomething.com/news/2091.html

Last edited by asto; 09-12-2010 at 03:55.
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