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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 07-09-2010 , 14:45   Re: [L4D/L4D2] Infected Bots (1.9.5)
Reply With Quote #1171

Quote:
Originally Posted by koles_pl View Post
The server now crashes after map change...
I'm not getting any crashes. Have you updated to the latest versions of SM and metamod?
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 07-13-2010 , 06:48   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1172

You all must update the Metamod and Sourcemod to the latest stable snapshot versions!
I have the same problem, but with the newest stable mm 1.8.x and sm 1.3.4x version, my server works again with all plugins. I use "mmsource-1.8.3-hg729" and "sourcemod-1.3.4-hg3003". Try it!
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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mommafish
Member
Join Date: Mar 2010
Old 07-17-2010 , 03:04   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1173

how do i change the respawing distance? they spawn too near the survivors.. Even in the saferoom!!
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stufz
Member
Join Date: Jan 2010
Old 07-18-2010 , 19:22   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1174

I keep getting this in console:

Unknown command l4d_infectedbots_stats_board "1"

yet its on.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 07-20-2010 , 14:35   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1175

Quote:
Originally Posted by mommafish View Post
how do i change the respawing distance? they spawn too near the survivors.. Even in the saferoom!!
z_spawn_range

Quote:
I keep getting this in console:

Unknown command l4d_infectedbots_stats_board "1"

yet its on.
Are you running Left 4 Dead 1 or 2?
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Sev
Veteran Member
Join Date: May 2010
Old 07-21-2010 , 16:05   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1176

Any chance we can get a cvar that allows for the optional random spawning of the L4D1 special infected skins WITH the special infected skins from L4D2?

Example

L4D1 Sleeved Hunter at random with the Torn up Hunter L4D2
L4D1 Hair Boomer at random with the Bald and Boomet L4D2
L4D1 Street Smoker at random with the Red Jamaican Smoker L4D2
L4D1 Muscle Tank at random with the Pink Tank L4D2

Again, NOT one set of skins over the other but at any random time, the skin set from L4D1 will spawn with the skins from L4D2.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 07-24-2010 , 11:25   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1177

Hi, feedbacks on 1.9.6 testing myself + a friend of mine on his own server also encountering bugs:

1] everytime we connect to server (from full lobby or not doesnt matter) we are encountering a bunch of dead bot bodies at the start point

2] when you want to spawn, some weird thing happens that you get moved a bit or completely elsewhere, than you wanted to spawn

3] when a tank spawns, in a mutation healhpokalypse (this is a versus mutation) or in versus you got tank spawned, being taken over by a player, then immediatelly he lost control and spawn another tank and another.... till the max count of human infected players = 4

really weird thingies, in a moment i thought that there were cheaters
take my apologizes mi123645, i know you wont let us down on this.. i then returned to your awesome 1.9.3 version, and i still want to keep this great plugin in higher version on my server and bugless and will keep you informed on issues, and of course im still your faithfull tester

maybe there were more but i cant remember at this moment, and could probably write overtime

SOLVED: WAS MISSING HEALTHPOCALYPSE! MUTATION GAMEMODE...

Last edited by lexantis; 07-26-2010 at 06:28.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 07-28-2010 , 14:01   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1178

can you make a cvar where we decide if humans players ALWAYS get the tank or not in versus?
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JoeTheZombie
New Member
Join Date: Aug 2010
Old 08-01-2010 , 15:08   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1179

Hi. i searched the thread, but came up empty. Is there a way to force new players to join as SI instead of survivors? Basically, I want a co-op game where all players are SI, with bots as the survivors. I'm also using the Survivor AI Trigger fix.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-01-2010 , 16:01   Re: [L4D/L4D2] Infected Bots (1.9.6)
Reply With Quote #1180

Quote:
Originally Posted by LTR.2 View Post
can you make a cvar where we decide if humans players ALWAYS get the tank or not in versus?
Theres a cvar that deals with that, I'm not sure what it is at the top of my head right now.

Quote:
Hi. i searched the thread, but came up empty. Is there a way to force new players to join as SI instead of survivors? Basically, I want a co-op game where all players are SI, with bots as the survivors. I'm also using the Survivor AI Trigger fix.
Have them type !ji in chat and it will force them to the infected team.

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