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[L4D2] Always kill the partner for the next map


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edwinvega86
Senior Member
Join Date: Feb 2016
Old 07-17-2018 , 22:28   [L4D2] Always kill the partner for the next map
Reply With Quote #1

It is annoying to see that they agree to kill, to the companion of little HP, that with so much effort he wanted to arrive and be betrayed by his own friends.

I have a server that does not have the LOOT plug-in, but a kit is always generated in the final shelter for each player, but it's always too much.

someone could create a supplement that keeps the health of each player including bots and reward 20 HP. and those who arrive in black and white reward them with 20HP + 79 HP temp. and the dead partner appears in black and white with 20HP + 50 HP temp. This would oblige to share the kits in the following map.

I could recommend to complement thanks and sorry for the English.

Last edited by edwinvega86; 07-17-2018 at 22:36.
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 07-30-2018 , 23:04   Re: [L4D2] Always kill the partner for the next map
Reply With Quote #2

I just planned to create a similar plugin, after remembering to use a plugin that included the restoration of the hp to 100 of all the survivors in the first attempt of the round, but I can not remember what it was ..:/, and now after explore several plugins in this forum, I found something interesting and what I think what are you looking for
https://forums.alliedmods.net/showthread.php?p=2584834
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 08-01-2018 , 16:14   Re: [L4D2] Always kill the partner for the next map
Reply With Quote #3

Thank you xZk
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