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Subplugin Submission Zombie Plague Special 4.5 [Patch v2] (03 September 2023)


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Perfect Scrash
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Join Date: Aug 2013
Location: Brazil
Old 03-31-2020 , 14:19   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #101

Quote:
Originally Posted by asdasdasdwkh View Post
Is it possible to transfer a zombie class into a custom gamemode?
Yes just needed to you edit a zombie class plugin and convert to a special class with a game mode.
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Old 04-03-2020, 08:11
asdasdasdwkh
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szVar
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Join Date: Apr 2020
Old 04-17-2020 , 13:17   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #102

sorry for reviving the old post

A few messages appear in the console: "SV_StartSound: not precached (0)", at the moment of starting the infection mode

Good job, I thank you very much

Use google Translater;
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rushnazy
Junior Member
Join Date: May 2018
Old 04-19-2020 , 13:05   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #103

Nice plugin! I have just a question, can you add a tutorial to make our own game-modes? Because I'm thinking in adding more gamemodes like Jason, or other things like that, thanks
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asdasdasdwkh
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Join Date: Mar 2020
Old 06-03-2020 , 04:24   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #104

Hello.

I would like to ask is it possible to make these special classes such as wesker, nemesis randomly respawn or appear on normal infection gamemode? Something like randomly draw a human or zombie to turn in specific class during the game.
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adyady222
New Member
Join Date: Jun 2020
Old 06-09-2020 , 11:29   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #105

Hello, how can I enable Custom Special Classes?
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Kros
Junior Member
Join Date: May 2020
Old 06-15-2020 , 21:47   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #106

Hello, update please for amx 1.9 usage client_print_color and AutoExeConfig for cvar sorry my inglish

Last edited by Kros; 06-15-2020 at 21:48.
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Old 07-02-2020, 09:23
Casperski
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PredatorBlock
AlliedModders Donor
Join Date: Apr 2020
Old 10-29-2020 , 08:00   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #107

Hello,

How to fix those two messages from console what i got every time i start up the server or restart or change map...

SV_BuildSoundMsg: not precached (0)
SV_BuildSoundMsg: not precached (0)

P.S
I saw that only when I'm transformed in zombie the message will appear in console, so it's related to zombie classes maybe sounds are not preached.
I check every sound file from zp_zombie_classes.ini:
Code:
DEATH SOUND = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav PAIN SOUND = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav

And they exist in my server sound/zombie_plague folder.

What's wrong?

Thank you.

Last edited by PredatorBlock; 10-29-2020 at 08:21.
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 10-29-2020 , 20:58   Re: Zombie Plague Special 4.4 [Beta] (27 March 2020)
Reply With Quote #108

Quote:
Originally Posted by GGzone View Post
Hello,

How to fix those two messages from console what i got every time i start up the server or restart or change map...

SV_BuildSoundMsg: not precached (0)
SV_BuildSoundMsg: not precached (0)

P.S
I saw that only when I'm transformed in zombie the message will appear in console, so it's related to zombie classes maybe sounds are not preached.
I check every sound file from zp_zombie_classes.ini:
Code:
DEATH SOUND = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav PAIN SOUND = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav

And they exist in my server sound/zombie_plague folder.

What's wrong?

Thank you.
Bug Alterady fixed in github in 06/15/2020. I will update main plugin soon.
You can see here
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Old 11-03-2020, 17:12
PredatorBlock
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Old 11-03-2020, 17:21
PredatorBlock
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 12-05-2020 , 16:02   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #109

--- Beta Update 15/06/20
- Fixed Not Precached Sound '0'
- Added Fade Nightvision Mode (Can change by cvar "zp_nvg_custom")
- Added Cvar: "zp_nvg_fade_alpha"
- Added Madness delay (After Use)
- Added Cvar: "zp_extra_madness_use_delay"

--- Beta Update: 05/12/20 (Final Beta)
- Fixed Bug when joins spec before round begins
- Added Human Speed by Weapon Weight (Weapon Speed Multi - You can change in zombie_plague_special.ini) [Only For Normal Humans]
- Added Cvar: "zp_human_wpn_weight_enable"
- Added Lang Option for Extra Item Name, Gamemode Name, Special Class Name, Zombie Class Name/Info, Weapons/Custom Weapons Name. Just edit "zpsp_lang_itens_classes.txt"
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nG_getwreck
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Join Date: Oct 2020
Location: Philippines from South K
Old 12-19-2020 , 00:13   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #110

Is this can be used as zombie escape and nemesis only?
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