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maze Plugin!


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mugiwara
Junior Member
Join Date: Sep 2009
Old 10-21-2009 , 12:07   maze Plugin!
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hello, I was going to start making a map and i didnīt have ideas. Then i tought about a Maze/labyrinth Map, but there wasnīt a Plugin for it. So im here to ask your help and help me making a Maze plugin, ill do some maps and you do the pawn plugin code with some ideas i got. We can be a group with different functions, mapping scripting fixer and a webdesigner for us to update the plugin and that and upload some new plugins, if we make them .loll....

If someone want to make this plugin with me plzz just contact me in messenger or skype. If the plugin stays good we can create a website and create more maps and plugins for counter strike source and just have some fun, and wasting time.

Ill be waiting for some answers, here is the contacts:

Messenger - [email protected]

Skipe - mugiwara-beirao

you can also email me at [email protected]

Ill be waiting for you!
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triggerman
Senior Member
Join Date: Jun 2009
Old 10-21-2009 , 13:03   Re: maze Plugin!
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looks like you hit the new thread button by accident instead of edit
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 10-21-2009 , 13:38   Re: maze Plugin!
Reply With Quote #3

You could probally do this with something like the garry's mod build maps and have a prop spawning tool that just randomly spawns fence / wall panels to build out a dynamic maze.

make it even more fun for tf2 by dropping in random SG's

--Teddy
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Antithasys
Moderator
Join Date: Apr 2008
Old 10-21-2009 , 16:17   Re: maze Plugin!
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Quote:
Originally Posted by teddyruxpin View Post
You could probally do this with something like the garry's mod build maps and have a prop spawning tool that just randomly spawns fence / wall panels to build out a dynamic maze.

make it even more fun for tf2 by dropping in random SG's

--Teddy
The SG's sound like fun, but there is a logic problem with the wall spawning. How would you know that the maze is completeable?
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 10-21-2009 , 17:12   Re: maze Plugin!
Reply With Quote #5

Quote:
Originally Posted by Antithasys View Post
The SG's sound like fun, but there is a logic problem with the wall spawning. How would you know that the maze is completeable?
Who says it has to be completable. There is no guarantee they will get past the first 15 feet of it with SG's hiding and other enemies lurking. You could also look at having the panels move around. IE every 15 seconds a panel random moves or changes access 90'(ent_rotate) they will then be able to find their way through eventually.

--Teddy
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http://blacktusklabs.com/ - Mah blog and stuff

My Crappy Plugins: SuperBuilds, Parent Buildables,
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Antithasys
Moderator
Join Date: Apr 2008
Old 10-22-2009 , 00:57   Re: maze Plugin!
Reply With Quote #6

Quote:
Originally Posted by teddyruxpin View Post
Who says it has to be completable. There is no guarantee they will get past the first 15 feet of it with SG's hiding and other enemies lurking. You could also look at having the panels move around. IE every 15 seconds a panel random moves or changes access 90'(ent_rotate) they will then be able to find their way through eventually.

--Teddy
hahaha
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