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Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
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09-13-2008
, 15:06
Re: Achievement Creator
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#16
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The main thing is you will be quite limited. First off, everytime valve comes up with new achievements, they add new game events to TF2 to encompass the achievements. On top of that, for anything other than very simple achievements, your either going to have to script them in yourself or get someone else to. This is such a broad request for a plugin that it really wouldn't include much.
For the achievements im working on now, each achievement takes an immense amount of code and as far as efficiency goes, really is not that great. A lot of stuff is hard to accomplish with sourcepawn, and anything advanced falls in there. So if your looking to make achievements like...kill 10 scouts, or uber a heavy 10 times, then yeah thats easy enough. Anything more advanced won't be so easy.
On top of this, you might want to specify some of your "ideas" as to how you think this should be designed. How should players check these achievements? I honestly can't think of an in-game method for showing more than a couple achievements that wouldn't look horrific. You really can't get much text into panels, and that and the MoTD window are about the only large text fields.
My achievements will simply announce when one is achieved, and the rest will be in the stats system on the website. In addition to that, maybe throw some ideas of what kind of achievements your looking to include so if someone decides to do this, they aren't in the dark as to what you want.
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