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[TF2] tNoUnlocksPls v0.4.8 (2013-02-10)


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montymintypie
Junior Member
Join Date: Jun 2012
Old 01-01-2013 , 09:56   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #261

Quote:
Originally Posted by CoolJosh3k View Post
Where is the weapon block list located? I cannot find it in any of the normal config locations.

Because the ingame menu doesn't show all the item names correctly, it would be handy to be able to edit the file.
server folder\addons\sourcemod\configs\tnounlockspls .cfg
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CoolJosh3k
AlliedModders Donor
Join Date: Mar 2010
Old 01-01-2013 , 10:01   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #262

Ah thankyou. I checked and it is indeed there.

Strange how I missed it before. I checked several times.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-05-2013 , 04:50   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #263

I found a bug in GetDefaultWeaponForClass function.
Quote:
case TFClass_Spy: {
switch(iSlot) {
case 1: { Format(sOutput, maxlen, "tf_weapon_revolver"); return true; }
case 2: { Format(sOutput, maxlen, "tf_weapon_knife"); return true; }
case 4: { Format(sOutput, maxlen, "tf_weapon_invis"); return true; }
case 0: { Format(sOutput, maxlen, "tf_weapon_builder"); return true; }
}
}
Not correctly slot for weapon. Check the http://wiki.alliedmods.net/Team_Fort...on_Indexes#Spy
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 01-05-2013 , 12:00   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #264

Quote:
Originally Posted by spumer View Post
I found a bug in GetDefaultWeaponForClass function.
Not correctly slot for weapon. Check the http://wiki.alliedmods.net/Team_Fort...on_Indexes#Spy
To add to this, I'm going to note that I found out the slot numbers on the linked page by testing which item indexes were in each slot across all 9 classes.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-05-2013 , 13:35   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #265

Powerlord, I don't understand what you said.
But, I fix plugin for myself, and now all work correctly. I can detect Spy weapon and block it.

Last edited by spumer; 01-05-2013 at 13:35.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 01-05-2013 , 15:08   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #266

Quote:
Originally Posted by spumer View Post
Powerlord, I don't understand what you said.
But, I fix plugin for myself, and now all work correctly. I can detect Spy weapon and block it.
That info was more for Thrawn2. I'm the one who added that information to the wiki page you linked to, and I was explaining how I got that information.
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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 01-05-2013 , 17:58   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #267

added a request here
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Rd1981
Senior Member
Join Date: Apr 2011
Old 01-10-2013 , 02:40   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #268

any update on the weapon unlock fix yet ?
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Rd1981
Senior Member
Join Date: Apr 2011
Old 01-17-2013 , 04:28   Re: [TF2] tNoUnlocksPls v0.4.7 (2012-10-29)
Reply With Quote #269

still waiting for update for festive weapons.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 02-10-2013 , 07:35   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #270

Updated to 0.4.8:
  • Fixed values being overwritten by prefabs
  • Fixing spy revolver/sapper slots (Thanks spumer and powerlord)
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