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TF2 Fun Cvar Settings


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SaintK
Veteran Member
Join Date: Mar 2004
Old 05-18-2008 , 04:51   Re: TF2 Fun Cvar Settings
Reply With Quote #31

Quote:
Originally Posted by DontWannaName View Post
This plugin is not needed. You can use mp_respawnwavetime. It seems though that you cant edit respawnwavetime on Goldrush.
This command doesn't work for tc_hydro...


I have currently edited the mapfile with ented. Goldrush isn't working either.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 05-18-2008 , 07:28   Re: TF2 Fun Cvar Settings
Reply With Quote #32

Yes, mp_respawnwavetime doesn't work for pl_goldrush and tc_hydro. Editing the entities manually or automatically with Stripper: Source works fine though.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-18-2008 , 11:57   Re: TF2 Fun Cvar Settings
Reply With Quote #33

They did it on purpose, they dont want servers to use it. Could reuin the map unlike the others that can afford it.
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MrsMcCoy
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Join Date: Oct 2008
Old 10-22-2008 , 09:49   Re: TF2 Fun Cvar Settings
Reply With Quote #34

Our TF2 server is running the Pregame Mayhem and enjoying it. How would I add music (maybe the benny hill theme) during just that time?
Thanks!
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imported_Anth0ny
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Join Date: Jan 2005
Location: Saturn
Old 10-22-2008 , 10:48   Re: TF2 Fun Cvar Settings
Reply With Quote #35

@ pregame mayhem Pyro's flamethrower won't work...
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