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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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superwry
Junior Member
Join Date: Feb 2015
Old 02-13-2016 , 01:05   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #821

A little help, please? I'm having some trouble here.
PHP Code:
"Minimann"
{
 
"classes"
 
{
  
"scout" "1"
 
}
 
"baseclass"  "lunchbox_drink"
 "baseindex"  "46"
 "logname"  "minimann"
 "description" "test"
 "attributes"
 
{
  
"minimann"
  
{
   
"plugin" "moreaw2"
   "value"  "0.6 10.0 20.0"
  
}
 }

I have no idea what to do. There must be something I missed, but I can't figure out.
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 02-13-2016 , 16:24   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #822

Quote:
Originally Posted by superwry View Post
A little help, please? I'm having some trouble here.
PHP Code:
"Minimann"
{
 
"classes"
 
{
  
"scout" "1"
 
}
 
"baseclass"  "lunchbox_drink"
 "baseindex"  "46"
 "logname"  "minimann"
 "description" "test"
 "attributes"
 
{
  
"minimann"
  
{
   
"plugin" "moreaw2"
   "value"  "0.6 10.0 20.0"
  
}
 }

I have no idea what to do. There must be something I missed, but I can't figure out.
The attribute name is slightly different..... "minimann attr" and there's 1 more value (4th). It's 1 or 2. Either mini-crit damage from explosive/fire or mini-crit damage from all sources.
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superwry
Junior Member
Join Date: Feb 2015
Old 02-14-2016 , 08:46   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #823

Quote:
Originally Posted by crafting View Post
The attribute name is slightly different..... "minimann attr" and there's 1 more value (4th). It's 1 or 2. Either mini-crit damage from explosive/fire or mini-crit damage from all sources.
Till then I realized that I was using the outdated "HELP FOR THE ATTRIBUTES.obs".It is updated now. Thanks a lot! My English is not well enough to organize proper words to express my appreciation.

Oh one more question, how do you limit a player to only having access to their melee weapon? I tried to remake(Argh what's the word I should use) Psycho's Axe. Didn't get it after searching the attribute list.

Edit: Oh wait... Rays Attributes...

Last edited by superwry; 02-14-2016 at 11:08.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 02-15-2016 , 12:57   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #824

Quote:
Originally Posted by superwry View Post
Till then I realized that I was using the outdated "HELP FOR THE ATTRIBUTES.obs".It is updated now. Thanks a lot! My English is not well enough to organize proper words to express my appreciation.

Oh one more question, how do you limit a player to only having access to their melee weapon? I tried to remake(Argh what's the word I should use) Psycho's Axe. Didn't get it after searching the attribute list.

Edit: Oh wait... Rays Attributes...
You'll want to use the remove slot (or whatever it's called) twice. I think it's the only attribute that can be applied multiple times and not erase the first application.
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Epik3YearOld
New Member
Join Date: Oct 2015
Old 02-16-2016 , 14:43   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #825

Is it possible to use this mod to edit existing items? I know I can change weapon attributes using TF2Items, I just want to change an existing item to have attributes from this mod.
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superwry
Junior Member
Join Date: Feb 2015
Old 02-17-2016 , 08:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #826

Quote:
Originally Posted by Theray070696 View Post
AW2 Weapons.zip The Matador
On hit: 100.0 vertical push force (working on it )
Maybe it should be like this.
PHP Code:
  "apply z velocity on damage"
  
{
   
"plugin" "tf2attributes"
   "value"  "100.0"
  

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superwry
Junior Member
Join Date: Feb 2015
Old 02-17-2016 , 09:37   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #827

Quote:
Originally Posted by Theray070696 View Post
You'll want to use the remove slot (or whatever it's called) twice. I think it's the only attribute that can be applied multiple times and not erase the first application.
Thanks! It's nice that all attributes are explained thoroughly.

I'm still working on the imitation of the Psycho's Axe. Sadly more help are needed. Still having no idea on how to apply speed boost and full knockback resistance during the rampage as well as "Health restored is based on max health of enemy killed by you or near you".

Here are some attributes I'm having trouble implementing:
UberCharge applies a healing effect to all nearby teammates.(Booster Shot)
On Critical Hit: 100% knockback(Controller's Crux)(increased pushscale from moreaw2.smx?)
On hit against walls: you are forced upwards(camper's climber)(Is there a plugins for attributes from ramdomizer that I've missed?)

I'm supposed to get more familiar with all these awesome plugins for not being this frustrating while working on the imitation of those weapons.
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The655
Member
Join Date: Jun 2015
Location: Malazia
Old 02-17-2016 , 11:14   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #828

Quote:
Originally Posted by superwry View Post
Thanks! It's nice that all attributes are explained thoroughly.

I'm still working on the imitation of the Psycho's Axe. Sadly more help are needed. Still having no idea on how to apply speed boost and full knockback resistance during the rampage as well as "Health restored is based on max health of enemy killed by you or near you".

Here are some attributes I'm having trouble implementing:
UberCharge applies a healing effect to all nearby teammates.(Booster Shot)
On Critical Hit: 100% knockback(Controller's Crux)(increased pushscale from moreaw2.smx?)
On hit against walls: you are forced upwards(camper's climber)(Is there a plugins for attributes from ramdomizer that I've missed?)

I'm supposed to get more familiar with all these awesome plugins for not being this frustrating while working on the imitation of those weapons.
1.https://forums.alliedmods.net/showpo...&postcount=558
2.Probably
3.https://forums.alliedmods.net/showth...sh#post2209941
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superwry
Junior Member
Join Date: Feb 2015
Old 02-17-2016 , 12:02   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #829

Wow! Thank you! Sorry for not having read 655list.txt before posting the question. Thanks again for the awesome plugin and a full list of detailed explanations.Also for the second link. Should've read all the replies.
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nosoop
Veteran Member
Join Date: Aug 2014
Old 02-17-2016 , 13:59   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #830

I was commissioned to do a few attributes for the Weapon Demonstration videos; if you're wondering how they work (like the most recent one), they're available here.

SM-TFCustomWeaponAttributes repository on GitHub.

Do keep in mind that these plugins will be released as-is. Gamedata may change and there may be some bugs here and there; if you'd like to improve on any, I'd be happy to look over code-related PRs, but otherwise you're on your own. No warranty, etc.
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Last edited by nosoop; 02-17-2016 at 14:04.
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