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[CORE] TS Server crashes on mapchanges


  
 
 
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Maddo
Member
Join Date: Dec 2004
Old 03-08-2006 , 03:43   [CORE] TS Server crashes on mapchanges
#1

My Linux TS server crashes if there are any players in the server when the map changes. This happens no matter what modules and plugins I run. I tried just AMXX, no modules, no plugins, and it still crashes. I've tried metamod 1.19 and 1.19p28, it makes no difference. If the server is empty when the map changes, it is perfectly fine.

This is the output on the server console: (-debug flag on)
Code:
./hlds_run: line 342:  4827 Segmentation fault      (core dumped) $HL_CMD

warning: exec file is newer than core file.
Cannot access memory at address 0x400164c0
Cannot access memory at address 0xbfffe900
debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0x400164c0
email debug.log to [email protected]
contents of debug.log:
Code:
----------------------------------------------
CRASH: Wed Jun 26 21:13:24 EST 2002
Start Line: ./hlds_amd -game ts +maxplayers 12 +map ts_lobby -debug -pidfile hlds.4813.pid
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./hlds_amd -game ts +maxplayers 12 +map ts_lobby -debug -pidfile hlds.4813.pid'.
Program terminated with signal 11, Segmentation fault.
#0  0x43cc2046 in ?? ()
#0  0x43cc2046 in ?? ()
No symbol table info available.
End of crash report
----------------------------------------------
There's one other thing, which may or may not be related. I run an IRC Bot plugin on the server, and ever since 1.70, it will leave the IRC channel on map changes. I tried changing to a different bot, but it also left the channel on map changes.

Server:
Slackware 10.2, AMD Duron CPU
2.4.31 kernel (with JFS patch)
AMXX 1.70, MM 1.19
TS 2.1
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BAILOPAN
Join Date: Jan 2004
Old 03-08-2006 , 04:13  
#2

looool how did this get past beta testing.

is your SSH access you gave me still valid?
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Maddo
Member
Join Date: Dec 2004
Old 03-08-2006 , 04:55  
#3

SSH access is still valid, but I sent an update anyway, since I missed the IP last time.

As to how this got past beta testing, I put that down to TSX. If this bug was around in the first 2 RC versions, I would have put it down to TSX being unstable, not something new.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-08-2006 , 13:07  
#4

Suh-weet.
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Maddo
Member
Join Date: Dec 2004
Old 03-10-2006 , 09:35  
#5

New Symtom: I noticed stats stopped working if that map had changed, or the the server had been restarted. This also happened to a plugin I was testing at the time.

Both of these plugins use the client_death and/or client_damage fowards, so I don't think they are being called after mapchanges.
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BAILOPAN
Join Date: Jan 2004
Old 03-20-2006 , 14:35  
#6

Your server was acting very weird so I put 1.71 on for testing. After that I couldn't reproduce any of your problems.

Please let me know if you can on your server and I'll go back to debugging. The reason I didn't continue after that was because my connection to your serveris very slow and it's difficult to work with, so it must be easier for you.

Thanks
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Maddo
Member
Join Date: Dec 2004
Old 03-22-2006 , 03:32  
#7

Thanks Bail, I can't reporduce the crash on mapchanges anymore. I'll try to get some people together for a proper test over the weekend, but I'm confident you've fixed it.

Cheers,
Maddo
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