My Linux TS server crashes if there are any players in the server when the map changes. This happens no matter what modules and plugins I run. I tried just AMXX, no modules, no plugins, and it still crashes. I've tried metamod 1.19 and 1.19p28, it makes no difference. If the server is empty when the map changes, it is perfectly fine.
This is the output on the server console: (-debug flag on)
Code:
./hlds_run: line 342: 4827 Segmentation fault (core dumped) $HL_CMD
warning: exec file is newer than core file.
Cannot access memory at address 0x400164c0
Cannot access memory at address 0xbfffe900
debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0x400164c0
email debug.log to [email protected]
contents of debug.log:
Code:
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CRASH: Wed Jun 26 21:13:24 EST 2002
Start Line: ./hlds_amd -game ts +maxplayers 12 +map ts_lobby -debug -pidfile hlds.4813.pid
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./hlds_amd -game ts +maxplayers 12 +map ts_lobby -debug -pidfile hlds.4813.pid'.
Program terminated with signal 11, Segmentation fault.
#0 0x43cc2046 in ?? ()
#0 0x43cc2046 in ?? ()
No symbol table info available.
End of crash report
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There's one other thing, which may or may not be related. I run an IRC Bot plugin on the server, and ever since 1.70, it will leave the IRC channel on map changes. I tried changing to a different bot, but it also left the channel on map changes.
Server:
Slackware 10.2, AMD Duron CPU
2.4.31 kernel (with JFS patch)
AMXX 1.70, MM 1.19
TS 2.1