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[TF2] First Blood Crits (1.0)


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alinayg
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Join Date: Apr 2009
Location: USA, RI
Old 01-01-2010 , 11:04   Re: [TF2] First Blood Crits
Reply With Quote #21

Anyway you could fix it, so that it wont go off as first blood, if it was a dead ringer death?
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 01-05-2010 , 14:51   Re: [TF2] First Blood Crits
Reply With Quote #22

Hum, I was about to fix that for you but looking at the code, I already have a check in there for that....

Are you sure it goes off on dead ringers?

EDIT: Ok nm, youre right. I had an exclamation point in there that I shouldnt have, so it wasnt actually working to block them ever. My bad. heh.

Last edited by retsam; 01-05-2010 at 15:03.
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retsam
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Old 01-19-2010 , 22:29   Re: [TF2] First Blood Crits
Reply With Quote #23

Update: v0.8

Small update. Recoded method of convar changes(more properly). Changed default duration to 10.0 instead of 5.0. Couple other minor things.
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alinayg
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Old 01-20-2010 , 23:43   Re: [TF2] First Blood Crits
Reply With Quote #24

Needs more cow bell.
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retsam
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Old 01-21-2010 , 21:43   Re: [TF2] First Blood Crits
Reply With Quote #25

Cow bell huh? lol..

Try the new v0.9. I added some particle effects, birthday sound file and a 5 sec timer countdown sound file.
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alinayg
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Join Date: Apr 2009
Location: USA, RI
Old 10-06-2010 , 16:57   Re: [TF2] First Blood Crits
Reply With Quote #26

Since the update I guess a lot of mods that have to do with kills have been messed up with the holy mackerel bat. Every stack with most mods counts as a kill. So when someone goes with a fish and hits someone but doesn't kill them, they get first blood crits.

I know that hlxce fixed it in there recent superlogs update, maybe you should talk to psy about how they went about that.

Anyway, thanks a lot!

edit: found this http://forums.alliedmods.net/showthread.php?p=1313276
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Last edited by alinayg; 10-06-2010 at 17:09.
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 10-06-2010 , 17:20   Re: [TF2] First Blood Crits
Reply With Quote #27

Yeah I know. This is a fairly old plugin and probably needs some stuff fixed/recoded anyways. But yeah, any plugin with a death hook is going to be jacked up at the moment....

Its a fairly easy fix, its just finding time to go through all the maybe 50 plugins I have to fix them all...

Im possibly holding off doing so as well, cause there *cough* may be a valve fix for this issue soon....but you didnt hear that from me.
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alinayg
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Join Date: Apr 2009
Location: USA, RI
Old 10-06-2010 , 17:26   Re: [TF2] First Blood Crits
Reply With Quote #28

Lol alright, I'll leave this mod disabled for now then.
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retsam
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Old 10-06-2010 , 19:09   Re: [TF2] First Blood Crits
Reply With Quote #29

Quote:
Originally Posted by alinayg View Post
Lol alright, I'll leave this mod disabled for now then.
The update that was just released by valve should fix the issue.
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Pevans
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Join Date: Jun 2010
Location: Washington
Old 10-06-2010 , 21:18   Re: [TF2] First Blood Crits
Reply With Quote #30

Quote:
Originally Posted by retsam View Post
The update that was just released by valve should fix the issue.
Confirmed.
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