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[TF2] Engineer exploit fix.


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 04-29-2010 , 19:31   Re: [TF2] Engineer exploit fix.
Reply With Quote #11

You can still build 2 teleporters (2 entrances and 2 exits) with this.
otherwise, good work!
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 04-29-2010 , 22:53   Re: [TF2] Engineer exploit fix.
Reply With Quote #12

Quote:
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include:

- Added new items to commemorate our 119th (or so) update.
- Fixed several issues with the Source SDK
- Scout's "Retire the Runner" achievement updated to be:
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Added a 20% damage bonus to The Backburner
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
- Fixed the teleporter exit using the wrong particle effect
- Fixed HUD damage indicators not appearing
- Fixed Teleporters not reverting to level 1 when their other side is destroyed
- Fixed receiving damage not causing view-kicks on players
- Fixed Engineers & Spies being able to circumvent build restrictions
- Fixed Server Browser not saving filter settings properly
- Fixed a client crash in the targetID on clients running custom HUDs

Jason
This plugin is no longer needed.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 04-29-2010 , 23:24   Re: [TF2] Engineer exploit fix.
Reply With Quote #13

Quote:
Originally Posted by Afronanny View Post
This plugin is no longer needed.
D'awwww
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WebNoob
Senior Member
Join Date: Jul 2008
Old 04-30-2010 , 00:18   Re: [TF2] Engineer exploit fix.
Reply With Quote #14

Wrong:

http://forums.steampowered.com/forum....php?t=1247721
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 04-30-2010 , 00:45   Re: [TF2] Engineer exploit fix.
Reply With Quote #15

plugin is needed. they just changed the format of the command lol. peolpe figured it out...
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-30-2010 , 02:25   Re: [TF2] Engineer exploit fix.
Reply With Quote #16

Quote:
Originally Posted by WebNoob View Post
Dunno why, but I am signed into steampowered.com and cannot access this page.....
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-30-2010 , 04:11   Re: [TF2] Engineer exploit fix.
Reply With Quote #17

The mods are deleting the threads that talk about the exploit.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 04-30-2010 , 04:54   Re: [TF2] Engineer exploit fix.
Reply With Quote #18

Yep, exploit still exists.
DarthNinja can you PM me the details of how you can still build two teleporters entrances and exits ?
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 04-30-2010 , 13:44   Re: [TF2] Engineer exploit fix.
Reply With Quote #19

Quote:
Originally Posted by Afronanny View Post
This plugin is no longer needed.
Nevermind. Valve fails yet again.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 10-17-2010 , 08:08   Re: [TF2] Engineer exploit fix.
Reply With Quote #20

seems to work fine with the engy exploit.. (the new one, something with a name tag isssue?)
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