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[TF2] Engineer exploit fix.


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Author
Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Plugin ID:
1625
Plugin Version:
1.1
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fix the new exploit added by the last update, allowing engineers to build more than 1 sentry and dispenser.
    Unapprover:
    Reason for Unapproving:
    No longer needed
    Old 04-29-2010 , 15:51   [TF2] Engineer exploit fix.
    Reply With Quote #1

    Description explains all.

    Quick update:
    1.1 Added the spy fix.
    Attached Files
    File Type: sp Get Plugin or Get Source (engiexploitfix.sp - 834 views - 785 Bytes)
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    Last edited by Flyflo; 04-30-2010 at 05:19.
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    psychonic

    BAFFLED
    Join Date: May 2008
    Old 04-29-2010 , 15:55   Re: [TF2] Engineer exploit fix.
    Reply With Quote #2

    You might want to make use of GetCmdArg, else they can type "1 1" for example and bypass the plugin.
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    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 04-29-2010 , 15:59   Re: [TF2] Engineer exploit fix.
    Reply With Quote #3

    This isnt needed actually. I was actually gonna code one myself until I realized it.

    The buildrestrict plugin by Tsuanami works to prevent it so...


    I suppose this is a lot less code tho.. His, he is actually checking the max entities and junk created but anyways...

    Last edited by retsam; 04-29-2010 at 16:02.
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    Flyflo
    Senior Member
    Join Date: Jun 2008
    Location: Grenoble, France
    Old 04-29-2010 , 16:10   Re: [TF2] Engineer exploit fix.
    Reply With Quote #4

    Quote:
    Originally Posted by psychonic View Post
    You might want to make use of GetCmdArg, else they can type "1 1" for example and bypass the plugin.
    I don't understand, if you type build 1 1, you'll just build a dispenser exit.
    Huh, spies can build dispensers too... like before.
    Flyflo is offline
    Lob (UK
    Veteran Member
    Join Date: Jun 2009
    Old 04-29-2010 , 16:34   Re: [TF2] Engineer exploit fix.
    Reply With Quote #5

    Works like a charm and plugs both the Spy and Engineer exploit.

    Thanks very Much.

    - Lob (UK)
    Lob (UK is offline
    Inflikted
    SourceMod Donor
    Join Date: Jan 2009
    Old 04-29-2010 , 16:42   Re: [TF2] Engineer exploit fix.
    Reply With Quote #6

    seem to work. thanks
    Inflikted is offline
    savagekid
    Senior Member
    Join Date: Apr 2009
    Location: Canada
    Old 04-29-2010 , 16:47   Re: [TF2] Engineer exploit fix.
    Reply With Quote #7

    Wait, so how does the exploit work? I just want to understand it before I patch it.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 04-29-2010 , 17:31   Re: [TF2] Engineer exploit fix.
    Reply With Quote #8

    Quote:
    Originally Posted by savagekid View Post
    Wait, so how does the exploit work? I just want to understand it before I patch it.
    The "Build" console command.
    Eg, "build 0 0" builds a dispenser.
    But "build 0 1" builds another.
    "build 0 2" another
    etc
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    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 04-29-2010 , 17:43   Re: [TF2] Engineer exploit fix.
    Reply With Quote #9

    What about this one?

    http://forums.alliedmods.net/showthread.php?t=112248
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    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 04-29-2010 , 17:45   Re: [TF2] Engineer exploit fix.
    Reply With Quote #10

    Quote:
    Originally Posted by DontWannaName View Post
    Well that would work but, it wouldnt fix the engie issue.

    I think this plugin is slightly flawed as well(I could be wrong). Another will be posted shortly.
    retsam is offline
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