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[L4D(2)] SuperVersus [1.5.4]


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ColdnessCalms
Junior Member
Join Date: Jun 2009
Location: Seattle
Old 06-15-2009 , 20:38   Re: [L4D] Super Versus
Reply With Quote #211

xtrahp still not working :/

Any possible way to check what value is set for sm_hardzombies? If you put in the command it just tells you what its for @_@

Let's also think about getting rid of that autoconfig stuff, such a hassle, especially on this plugin >_<

Last edited by ColdnessCalms; 06-15-2009 at 23:13.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 06-15-2009 , 22:38   Re: [L4D] Super Versus
Reply With Quote #212

Quote:
Originally Posted by GajoFBI View Post
Because there are some Plugins that require 1.3.
That's a pretty odd requirement, anyway it's experimental so you're in for a ride.
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AntDX316
Member
Join Date: Apr 2009
Old 06-16-2009 , 06:02   Re: [L4D] Super Versus
Reply With Quote #213

Quote:
Originally Posted by DDR Khat View Post
It is auto-created
where is the created cfg located
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AntDX316
Member
Join Date: Apr 2009
Old 06-16-2009 , 07:19   Re: [L4D] Super Versus
Reply With Quote #214

its created but still its only 4 survivors still
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ProBoomer
Member
Join Date: Feb 2009
Old 06-16-2009 , 12:53   Re: [L4D] Super Versus
Reply With Quote #215

Quote:
Originally Posted by EpicFailGames View Post
Edit: Tank never spawns in finale, thus finale is endless.
Yes also for me after a megagame versus 12 infected bots straultrainsane.... the first Tank coming... but the second never coming, i have spawn it with A4D but usuless... rescue vehicle never coming
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 06-16-2009 , 15:41   Re: [L4D] Super Versus
Reply With Quote #216

Quote:
Originally Posted by AntDX316 View Post
where is the created cfg located
Quote:
Originally Posted by DDR Khat View Post
Changelog:
Version 1.4
-Fixed Cvar forcing on survivor and infected limits
-CVAR Handle code improvements.
-Config file added (l4d_superversus.cfg inside of cfg/Soucemod)
-Tank HP changing now affects HUD
-Improved Tank monitoring
-Improved Left4DownTown checks
...
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ProBoomer
Member
Join Date: Feb 2009
Old 06-16-2009 , 17:20   Re: [L4D] Super Versus
Reply With Quote #217

Quote:
Originally Posted by AntDX316 View Post
its created but still its only 4 survivors still
Have you edit the extra config located in /sourcemod?

//
//SuperVersus
//
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 8

And have you set this after?
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YourEnemyPL
Junior Member
Join Date: Feb 2009
Old 06-16-2009 , 20:55   Re: [L4D] Super Versus
Reply With Quote #218

I know that the original plugin still needs work to remove bugs. And my modifications do not fix all of them.

My new modifications:
ConVar added:
l4d_XtraWeapons 1 - spawn extra guns (default 0)
l4d_tankhp_inform 1 - chat to all about tank hp, ex. "Tank new HP 10000 (default 4000)", I use this in survival mode (default 0)

delete l4d_superversus.cfg to auto-create with new ConVars or add them manually.


modified spawning "first aid kit".

Extra medkits and/or guns are spawned on each round ( versus,coop ) near ammo pile. On final maps additional medkits and/or guns are spawned.
I decided to spawn uzi in all maps (in starting saferoom); autoshotgun and M16 in final maps (near ammo pile and radio). Of course with l4d_XtraWeapons set to 1.

Issues:
Original maps only. I can change that but I don't know how to get "map start position" (for example in smalltown01_caves it will be something like this (-11750,-14700,-205) ). I created table with "start points" for each map, but I want something smarter.

I don't have opportunity to test it properly: my OVH server is down.

Edited, few bugs removed. Last update 19.06.2009.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 749 views - 23.8 KB)
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Last edited by YourEnemyPL; 06-18-2009 at 21:22.
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cyberloner
Junior Member
Join Date: Jun 2009
Old 06-17-2009 , 12:31   Re: [L4D] Super Versus
Reply With Quote #219

No tank coming out when playing coop game in final mission YourEnemyPL
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-17-2009 , 13:39   Re: [L4D] Super Versus
Reply With Quote #220

Just use All4Dead for that. Are you using Infected Bots btw? If you do, they maybe block a slot the tank needs to spawn
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