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Simple Weapon Restriction


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Shadowdogg
Senior Member
Join Date: Jan 2006
Old 04-22-2008 , 16:00   Re: Simple Weapon Restriction
Reply With Quote #11

Quote:
Originally Posted by Bloodlvst View Post
I currently use Bugs' solutoni, and I'm looking for a simpler plugin. The only thing stopping me is that we need the ability to restrict a weapon to X per team.

Do you know if you can do this? If not, now worries, I'm just curious.
Same and bugs' one doesn't even properly restrict for me for x per team
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 04-22-2008 , 22:21   Re: Simple Weapon Restriction
Reply With Quote #12

I just posted up my weapon restriction mod. Works fine on CSS.
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MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Old 06-21-2008 , 10:00   Re: Simple Weapon Restriction
Reply With Quote #13

Just been testing this plugin, found that the hooked event for "weapon_fire" was causing some adverse lagging, remove it and its function Event_WeaponFire() and its mile better.

Thats worked for us, as we do not have any maps where AWP or auto snipers (our restricted weapons) are already spawned by the map itself

Matt
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 08-06-2008 , 19:42   Re: Simple Weapon Restriction
Reply With Quote #14

Thx for this nice plugin.
I use it on my first NO-AWP Server, and it's work great :-)

But... bot's can use restricted weapons.
I it possible to add restriction even for Bot's?
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 08-06-2008 , 22:55   Re: Simple Weapon Restriction
Reply With Quote #15

The restrict plugin I posted will handle bots as well as live players. I'm not sure if this is still supported or not.
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Weapon Restrictions w/ Warmup
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Iron_Chef
Junior Member
Join Date: Oct 2008
Old 11-05-2008 , 12:52   Re: Simple Weapon Restriction
Reply With Quote #16

This shows up every minute or two in my logs... I think it may be the main contributing factor to accumulating lag spikes... the farther into the day the server goes without being restarted, the worse the lag spikes get.

Quote:
L 11/05/2008 - 10:55:50: [SM] Native "GetEdictClassname" reported: Invalid edict (122)
L 11/05/2008 - 10:55:50: [SM] Displaying call stack trace for plugin "wwrestrict.smx":
L 11/05/2008 - 10:55:50: [SM] [0] Line 295, wwrestrict.sp::RemoveWeapons()
L 11/05/2008 - 10:55:50: [SM] [1] Line 192, wwrestrict.sp::CheckPlayer()
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KiloGames
Junior Member
Join Date: Nov 2008
Old 12-30-2008 , 00:12   Re: Simple Weapon Restriction
Reply With Quote #17

I want to let you know this plugin isn't working. I'm running the most current version of SourceMod, and Source MetaMod,a s of 12/29/2008. It tells me in game it is checking peoples load outs, and I have an awp in hand and can use it.

I have this variable in my server.cfg sm_restrict awp, and I type in the server console, and it tells me it's already restricted, yet I can still use the awp.
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JaToch
Junior Member
Join Date: Apr 2009
Old 04-08-2009 , 16:23   Re: Simple Weapon Restriction
Reply With Quote #18

I am sorry for a BUMP. But I really would like to have a plugin like this.
And I've been looking for hours on google to find something do:
restrict weapons for the next round
give XX weapon on the next round
and return to normal (no restrictions) at the end of the round
So it's only a 1 weapon round, like a knife round or AWP round or Deagle round, but that's ma_knives on manimod.
Is there anyone who knows a comparable script/plugin?
Thanks in advance.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 08-30-2010 , 17:56   Re: Simple Weapon Restriction
Reply With Quote #19

This plugin works fine on my Server. (OB-Engine)
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CynderWolf
Junior Member
Join Date: Dec 2009
Old 11-03-2010 , 18:30   Re: Simple Weapon Restriction
Reply With Quote #20

Is there any possible way you could make/edit this mod for use on TF2? I would just need it to be able to restrict certain weapons for certain classes.

For example: Restrict the Sniper Rifle and the Sydney Sleeper for the Sniper, thus only allowing the Sniper to use the Huntsman.


Thanks a ton, the plugin looks nice so far, I just need it ported to TF2. Hope to hear from you soon.
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