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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 08-19-2012 , 10:07   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #401

Quote:
Originally Posted by Powerlord View Post
It should work in CS:GO, as it doesn't rely on any game-specific things.
Thanks Powerlord, it seems to work fine on CS:GO from my quick tests. However the I can't say the same for the "Sounds". I have added the sounds to my fastdl server, similar to my setup on CS:S, however I'm not downloading the sounds on connect. The fastdl server does indeed work as it downloads custom maps fine, but it's not working for sounds. Any ideas?

Edit:
Actually it looks like it doesn't work fully. I have been getting reports that nominations doesn't work properly and the server will play the same map over and over.
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Last edited by daleGEND; 08-21-2012 at 09:07.
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Tribl
Junior Member
Join Date: Jul 2012
Old 08-22-2012 , 05:59   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #402

3 things i noticed that are buggy in csgo

You cant vote while dead or in spec, which is a general problem.
after a mapvote when u you use "nextmap" it shows the correct map ( and the correct will come as nextmap) however after the last round the automatic nextmap that shows up in chat shows the wrong map (the one before the vote)
Finally the voteprogrss is no longer shown in the center. You only notice the vote progress after its over and the new map is announced in chat
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Astro
Member
Join Date: Jul 2011
Old 08-22-2012 , 14:59   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #403

Another bug in CSGO: mce_extendposition behaves like the value was set to 1 even if it is 0.

PS: Look into the Dead/Spec voting issue, please.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-22-2012 , 15:15   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #404

Speaking of CS:GO, you may have noticed that the BuitinVotes Extension hasn't been updated to support it.

That's because I'm in the middle of rewriting it as a plugin. TF2 and CS:GO have extremely similar voting systems and I expect to have the CS:GO version finished immediately after the TF2 version.

Unfortunately, I'm not done writing it yet, let alone testing it...

Now, on to the bug reports...

Quote:
Originally Posted by Tribl View Post
3 things i noticed that are buggy in csgo

You cant vote while dead or in spec, which is a general problem.
Quote:
Originally Posted by Tribl View Post
PS: Look into the Dead/Spec voting issue, please.
This is a game issue and has already been reported to Valve. I've heard that pressing (and holding?) Tab allows you to vote.

Quote:
Originally Posted by Tribl View Post
after a mapvote when u you use "nextmap" it shows the correct map ( and the correct will come as nextmap) however after the last round the automatic nextmap that shows up in chat shows the wrong map (the one before the vote)
I'm not sure if the automatic nextmap is caused by the game itself or not. A while back, I asked that SourceMod's SetNextMap set the nextmap cvar in addition to sm_nextmap (at least on games that support it; i.e. TF2 and CS:GO), but my request was ignored. This would likely fix the issue you're seeing.

If I have to, I'll set it manually in MCE itself; I just hope that doesn't make SourceMod and the game fight over who gets to change the map.

Quote:
Originally Posted by Tribl View Post
Finally the voteprogrss is no longer shown in the center. You only notice the vote progress after its over and the new map is announced in chat
What is the value of sm_vote_progress_hintbox?

Quote:
Originally Posted by Astro View Post
Another bug in CSGO: mce_extendposition behaves like the value was set to 1 even if it is 0.
So, Extend is always at the top? That's odd... I'll have to look into why it's doing that, as I don't remember it doing that on TF2. My first thought was that you were setting it in server.cfg rather than mapchooser_extended.cfg, but then I remembered 0 is the default...
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Last edited by Powerlord; 08-22-2012 at 15:18.
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Astro
Member
Join Date: Jul 2011
Old 08-22-2012 , 15:46   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #405

Quote:
Originally Posted by Tribl View Post
You cant vote while dead or in spec, which is a general problem.
Quote:
Originally Posted by Powerlord View Post
I've heard that pressing (and holding?) Tab allows you to vote.
Holding. Thanks so much for that!
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Tribl
Junior Member
Join Date: Jul 2012
Old 08-22-2012 , 17:40   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #406

Quote:
Originally Posted by Powerlord View Post


This is a game issue and has already been reported to Valve. I've heard that pressing (and holding?) Tab allows you to vote.
Lol Tab really works, never would have guessed that

Quote:
What is the value of sm_vote_progress_hintbox?
its is set to 1 which i guess is the default
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 08-27-2012 , 18:18   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #407

Hello, for some reason my rtv doesn't change the map. It registers our votes but does nothing after that. I am not sure why it does that.

[SM] vodka wants to rock the vote. (1 votes, 1 required)
vodka : rtv

and then nothing happens, map goes on.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-28-2012 , 08:59   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #408

Quote:
Originally Posted by vodka00 View Post
Hello, for some reason my rtv doesn't change the map. It registers our votes but does nothing after that. I am not sure why it does that.

[SM] vodka wants to rock the vote. (1 votes, 1 required)
vodka : rtv

and then nothing happens, map goes on.
Hmm, first I've heard of this bug (other than your post over on Donators).

Are there any errors in the SourceMod error log? Also, does the bug occur if you use MapChooser Extended with the SourceMod rockthevote plugin instead of rockthevote_extended? (either should work with MapChooser Extended)
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Last edited by Powerlord; 08-28-2012 at 09:01.
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pedroza26
Junior Member
Join Date: Sep 2012
Location: Kraków, Poland
Old 09-01-2012 , 20:21   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #409

Pleas help me...

I'm trying to make corectly configuration for my server CS:GO

my gamemod_competitive.cfg ( i'm running only competitive )

mp_winlimit 13
mp_maxrounds 25



I want to start voting for the next map when one of team gain 12 round ( in MATCH POINT round )
What i must to set up in umc cfg ?

Please help me it's very very important for me!!
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 09-01-2012 , 21:30   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #410

Quote:
Originally Posted by pedroza26 View Post
Pleas help me...

I'm trying to make corectly configuration for my server CS:GO

my gamemod_competitive.cfg ( i'm running only competitive )

mp_winlimit 13
mp_maxrounds 25



I want to start voting for the next map when one of team gain 12 round ( in MATCH POINT round )
What i must to set up in umc cfg ?

Please help me it's very very important for me!!
"mce_startround [val] (min 1, def 2) - Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time"

Can't this one help? Well, I can see one problem: If one team wins for example 11 rounds and maxround are 20. This could cause big issues if mce_startround is 8. But you can do it like this:

If maxrounds are 20, set mce_startround 11. I'm sure players can vote in every map.
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Last edited by VJScope; 09-01-2012 at 21:31.
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