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[TF2] Friendly Mode (v. 16.0112)


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DeathMaster
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Join Date: Mar 2009
Old 01-21-2016 , 19:25   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #441

Not sure if this can be fixed but when your friendly and someone rolls homing rockets they stick to you.
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ddhoward
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Join Date: May 2012
Location: California
Old 01-21-2016 , 22:52   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #442

Quote:
Originally Posted by DeathMaster View Post
Not sure if this can be fixed but when your friendly and someone rolls homing rockets they stick to you.
There is no way to fix this other than either making the rocket explode on impact (by removing the Friendly player's noblock, opening up the potential for abuse), or by modifying RTD itself.
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DeathMaster
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Old 01-22-2016 , 17:27   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #443

Quote:
Originally Posted by ddhoward View Post
There is no way to fix this other than either making the rocket explode on impact (by removing the Friendly player's noblock, opening up the potential for abuse), or by modifying RTD itself.
It is currently being abused. If you walk into another teammate the rocket sticking to you will kill them.
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LiMaaa
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Join Date: Oct 2010
Location: Behind You
Old 01-26-2016 , 17:20   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #444

anyone else getting this error with latest version?

Quote:
L 01/22/2016 - 00:07:43: [SM] Native "GetEntPropString" reported: Entity 5 (5) is invalid
L 01/22/2016 - 00:07:43: [SM] Displaying call stack trace for plugin "friendly.smx":
L 01/22/2016 - 00:07:43: [SM] [0] Line 732, F:\sourcemod\include\entity.inc::GetEntityCla ssname()
L 01/22/2016 - 00:07:43: [SM] [1] Line 2173, friendly.sp::Hook_NormalSound()
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ddhoward
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Join Date: May 2012
Location: California
Old 01-26-2016 , 20:58   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #445

Does your map have buildings that spawn on their own without an Engineer building them?
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Weasel
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Old 01-27-2016 , 17:48   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #446

Thanks for continuing to maintain this.

Is there a way to block all weapons, except those specifically white-listed?

Example, allow only "tf_weapon_knife" class?
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Last edited by Weasel; 01-27-2016 at 17:49.
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ddhoward
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Join Date: May 2012
Location: California
Old 01-27-2016 , 18:42   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #447

Quote:
Originally Posted by Weasel View Post
Thanks for continuing to maintain this.

Is there a way to block all weapons, except those specifically white-listed?

Example, allow only "tf_weapon_knife" class?
Currently, no. I did have a sub-plugin in development that would completely replace the current weapon blocking system, and had an option to turn it from a blacklist into a whitelist; this will be an eventual subplugin once I actually get the stick out of my ass and settle on how I want to structure the forwards and natives.
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Capushon
Junior Member
Join Date: Jan 2016
Old 01-31-2016 , 07:00   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #448

Need to add events to protect against "tripmines"
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ddhoward
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Join Date: May 2012
Location: California
Old 01-31-2016 , 16:19   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #449

Quote:
Originally Posted by Capushon View Post
Need to add events to protect against "tripmines"
No. The tripmines plugin should be modified to ignore Friendly players.
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Stropy
Senior Member
Join Date: Feb 2016
Old 02-25-2016 , 13:26   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #450

Heyo man,
i have a kind of unsolveable problem for me. If i load friendly mode plugin, server crashes 1-2 per hour, sometimes more, sometimes less. I would solve it by myself but i didnt find anything in error log. Any ideas?
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