Raised This Month: $32 Target: $400
 8% 

How to modify CSGO weapon stats?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
CaptainZidgel
New Member
Join Date: Jun 2020
Old 06-19-2020 , 18:52   How to modify CSGO weapon stats?
Reply With Quote #1

Is there a method (probably some kind of SDK hook for changing entity information) to change CSGO weapon stats (like recoil values, damage, movement inaccuracy, etc)?
I've been looking all over the forums/google but haven't found much in the way of threads like that.
Most promising thing I could find was this plugin that changes weapon movement speed - but I don't know enough about sourcepawn to decipher the code and try to more generally apply it to other weapon stats.

edit: I've decided to move forward by editing items_game.txt, which was recommended against in other posts I've seen but it appears to be the only viable solution.

Last edited by CaptainZidgel; 06-24-2020 at 19:35.
CaptainZidgel is offline
Kellan123
AlliedModders Donor
Join Date: Aug 2012
Old 06-20-2020 , 03:53   Re: How to modify CSGO weapon stats?
Reply With Quote #2

PHP Code:
SetEntProp 

Last edited by Kellan123; 06-20-2020 at 03:53.
Kellan123 is offline
CaptainZidgel
New Member
Join Date: Jun 2020
Old 06-20-2020 , 22:06   Re: How to modify CSGO weapon stats?
Reply With Quote #3

Quote:
Originally Posted by Kellan123 View Post
PHP Code:
SetEntProp 
So I would just do this on each weapon entity I give to a player?
Code:
SetEntProp(weapon, Prop_Send, PROPERTY, VAL)
Sounds good, where can I find a list of property names? I've been looking on the developers.valvesoftware wiki and googling but can't find anything relevant.
I also tried sm_dump_netprops but couldn't find relevant properties for anything but ammo reserves* (which don't even seem to work right but I'm probably just using them wrong).
*It's not that it _only_ dumps properties for ammo reserves, its that all the properties are things like
Code:
m_nSequence 
m_hPrevOwner 
m_bBurstMode 
m_flPostponeFireReadyTime 
m_bReloadVisuallyComplete
which are not really relevant.

I've found that the Source SDK uses some kind of weapon script file to set weapon data in source games, and it appears there's a weapon balance mod that uses this script type to modify weapon properties - looks really clean and promising but I haven't found a way to implement something like in an sm plugin (and I actually can't tell how this person's mod is implemented at all from the source repo which I gather is just a reupload of someone else's work).

Last edited by CaptainZidgel; 06-21-2020 at 00:55.
CaptainZidgel is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode