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[CS:GO] ckSurf (1.18f, 24.11.2015)


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Masog
Junior Member
Join Date: Sep 2013
Old 07-06-2015 , 17:41   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #91

Quote:
Originally Posted by jonitaikaponi View Post
Because the players are now forced to join the CT team. It's better, as you can only use USP or the knife, and it ranks all the players neatly in one list, so that the person with the highest rank is the highest on the list.
That should be optional (don't know if it is cuz I still haven't updated the plugin).
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-06-2015 , 17:50   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #92

Quote:
Originally Posted by jonitaikaponi View Post
Because the players are now forced to join the CT team. It's better, as you can only use USP or the knife, and it ranks all the players neatly in one list, so that the person with the highest rank is the highest on the list.
can you add an option to disable that, i have a 64 slot server and when all are forced to CT the scoreboard only shows 12 players, at least when they are both teams it can show 24 total
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ne0squid
Junior Member
Join Date: Jul 2015
Old 07-07-2015 , 02:50   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #93

hey guys new here and was hoping for a little help.

just installed a new server with this mod and im getting some odd issues.
i cant seem to join a team and after 8-10 seconds i get kicked out of the server and this error appears in the console.

FCVAR_SERVER_CAN_EXECUTE prevented server running command: gameui_allowescapetoshow
FCVAR_SERVER_CAN_EXECUTE prevented server running command: gameui_allowescapetoshow
FCVAR_SERVER_CAN_EXECUTE prevented server running command: setpause

any help would be awesome thanks


Randomly fixed it self, not sure exactly what happened.

Last edited by ne0squid; 07-07-2015 at 02:58.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 07-07-2015 , 03:00   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #94

Quote:
Originally Posted by PresidentEvil View Post
can you add an option to disable that, i have a 64 slot server and when all are forced to CT the scoreboard only shows 12 players, at least when they are both teams it can show 24 total
Quote:
Originally Posted by Masog View Post
That should be optional (don't know if it is cuz I still haven't updated the plugin).
Added CVAR ck_force_players_ct, defaults to 0.
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ne0squid
Junior Member
Join Date: Jul 2015
Old 07-07-2015 , 03:40   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #95

this is kind of off topic, but would anyone know where i could download all the maps that this mod has tiers and zones for?

ive been looking for map packs but cant seem to find any.

Thanks in advanced
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fluffys
Member
Join Date: Jun 2015
Old 07-07-2015 , 10:22   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #96

There's a bug where the center hud doesn't update your rank on the map, I think it occurs when your time gets beaten, as an example if you're rank 1/1 on a map and somebody beats the map and beats your time it updates to 1/2 but since that persons time has been beaten it should be 2/2 but for whatever reason it doesn't update the first number.

Some additional (very useful) features I can suggest are:

!addbspawn (same as addspawn but for bonus)
Bonus top times
Multiple bonuses

A speed zone, same as start speed but all it does is control how fast you can go instead of resetting someones time, useful on maps which have stages that have boosts but you don't want people to double/crouch boost so it immediately puts them to 0 velocity if they go above whatever velocity you set.

Multiple Stage X zones or !adds2spawn, !adds3spawn etc
Basically if you zone an entire platform as a stage sometimes it would be faster to use !stuck as soon as you enter the stage to move you forward instead of just walking. (Not really needed unless WRCPs are ever added)

(Srs business surfing #nocheating)

Amazing work so far however.
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Xenocyde
SourceMod Donor
Join Date: Sep 2009
Old 07-07-2015 , 12:19   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #97

Great plugin, And great support from jonitaikaponi. Timer runs great on my server.
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ne0squid
Junior Member
Join Date: Jul 2015
Old 07-07-2015 , 13:16   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #98

hey guys, i got the mod running on my private server and everything is going good...

Till i try to add custom zones, i can get them on a map fine and they all work (starting, ending, checkpoints etc etc) but if i change the map and change it back all the zones i created are gone, anyone know what would cause this? no errors in the console, its like the server just isnt saving them or something?

Thanks in advanced.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 07-07-2015 , 13:36   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #99

Quote:
Originally Posted by ne0squid View Post
hey guys, i got the mod running on my private server and everything is going good...

Till i try to add custom zones, i can get them on a map fine and they all work (starting, ending, checkpoints etc etc) but if i change the map and change it back all the zones i created are gone, anyone know what would cause this? no errors in the console, its like the server just isnt saving them or something?

Thanks in advanced.
Are you using sqlite or mysql? Seems like something is wiping your database.
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ne0squid
Junior Member
Join Date: Jul 2015
Old 07-07-2015 , 13:48   Re: [CS:GO] ckSurf (1.13, 3.7.2015)
Reply With Quote #100

Quote:
Originally Posted by jonitaikaponi View Post
Are you using sqlite or mysql? Seems like something is wiping your database.
sqlite (hosted through eoreality/ dunno if this matters)

"cksurf"
{
"driver" "sqlite"
"host" "localhost"
"database" "cksurf-sqlite"
"user" "root"
"pass" ""

i added this to databases.cfg, and i was able to add the zones with the "sm_insertmapzones" and "sm_insertmaptiers" commands, all the maps that were pre designed work fine.
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