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[Any] Monster


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Nolongerinthegame
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Join Date: Sep 2005
Old 06-05-2013 , 09:17   Re: [Any] Monster
Reply With Quote #11

Take it this will only apply to the Source based games? csgo will not be able to do this?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 06-05-2013 , 13:40   Re: [Any] Monster
Reply With Quote #12

Hmmm...you're right. In regards to the movement code, I'm not sure why this was done:
PHP Code:
SetEntPropVector(monsterProp_Data"m_vecOrigin"vecDistance);
SetEntPropVector(monsterCollisionProp_Data"m_vecOrigin"vecDistance); 
After changing it to TeleportEntity, it started working in CS:GO.

Here, have a quick-fix.
Attached Files
File Type: sp Get Plugin or Get Source (monster.sp - 484 views - 27.5 KB)
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Nolongerinthegame
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Old 06-05-2013 , 13:53   Re: [Any] Monster
Reply With Quote #13

What entities can be spawned as monsters? could you give some examples?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 06-05-2013 , 14:05   Re: [Any] Monster
Reply With Quote #14

You can use any model that is included with the game you're on, such as models\chicken\chicken.mdl. I prefer to use the Source SDK Model Browser (within Hammer) to browse through 'em all. (And it turns out, CS:GO has its own SDK.)
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 06-05-2013 , 15:00   Re: [Any] Monster
Reply With Quote #15

I've got two suggestions for plugin:
- Make possiblity for ground-based monsters (not flying (walking on ground) )
- Possibly add to 'attack' attribute ability to make monster attack only specific team example 'attack 2' attacks terrorists.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 06-05-2013 , 18:49   Re: [Any] Monster
Reply With Quote #16

This is pretty awesome stuff. I was looking for a way to make a Pet plugin. Might use this code instead to work one out.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 06-06-2013 , 01:16   Re: [Any] Monster
Reply With Quote #17

Quote:
Originally Posted by Oshizu View Post
I've got two suggestions for plugin:
- Make possiblity for ground-based monsters (not flying (walking on ground) )
- Possibly add to 'attack' attribute ability to make monster attack only specific team example 'attack 2' attacks terrorists.
I'll try to get those in as well. It definitely needs team-specific targeting
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Nolongerinthegame
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Old 06-06-2013 , 12:28   Re: [Any] Monster
Reply With Quote #18

Quote:
Originally Posted by MasterOfTheXP View Post
You can use any model that is included with the game you're on, such as models\chicken\chicken.mdl. I prefer to use the Source SDK Model Browser (within Hammer) to browse through 'em all. (And it turns out, CS:GO has its own SDK.)
Are there any monsters to use from the csgo one?
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Sreaper
髪を用心
Join Date: Nov 2009
Old 06-06-2013 , 14:11   Re: [Any] Monster
Reply With Quote #19

Quote:
Originally Posted by nelioneil View Post
Are there any monsters to use from the csgo one?
By default you can use any model that the game contains. As XP stated, you can browse the game's SDK to find out where each model is located.
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SkullFinder123
Junior Member
Join Date: Jul 2012
Old 06-06-2013 , 23:47   Re: [Any] Monster
Reply With Quote #20

Having an issue with this... whenever I remove a monster, the monster actually turns invisible and still kills people lol
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