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[TF2] Custom Weapons 3 (Beta 2)


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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-06-2016 , 10:20   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #61

Quote:
Originally Posted by Dispenz0r View Post
Nevermind, I re-loaded the new version and the issue seems to be gone now.

I am still getting index out of bounds error though

Code:
L 11/02/2016 - 00:00:05: [SM] Call stack trace:
L 11/02/2016 - 00:00:05: [SM]   [1] Line 414, J:\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\scripting\customweaponstf\CW3\basic-attributes.sp::TF2_CalcIsAttackCritical
L 11/02/2016 - 00:00:06: [SM] Exception reported: Array index is out of bounds
L 11/02/2016 - 00:00:06: [SM] Blaming: cw3\attributes\basic-attributes.smx
Any ideas on this one?
No idea how I missed this one. I'll upload a hotfix today.

Quote:
Originally Posted by KaidemonLP View Post
Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i can still play but i cant pick up any pickups (eg. ammo,health) or use triggers (eg. doors)
I'm looking into this right now. Will edit this comment once I have info about this. I should also ask, you do have the latest gamedata for everything, correct?

EDIT: Yeah, this is happening to me right now. I'll try updating all prerequisite plugins and see if that fixes it.
EDIT2: Actually, it's rays-attributes. I wonder what idio... oh wait. I'll get this working again.
EDIT3: Wasn't just rays-attributes. That was just an index out of bounds error. Looking into gamedata as a possibility.
EDIT4: tf2items.randomizer.txt updated, testing it now.
EDIT5: Updating tf2items.randomizer.txt fixed not being able to move, viewmodel is invisible though.
EDIT6: Karma Charger is telling me that everything works on his end, going to try updating sourcemod and metamod now.
EDIT7: Updating sourcemod didn't fix it. Karma Charger sent me his tf2items.randomizer.txt gamedata though. Everything works again. I'll update the link to the gamedata in the post.

EDIT8: Last one, I promise! The hotfix is posted, but I found out that the official tf2items.randomizer.txt gamedata is actually out of date! I provided the updated one in the post, so use that until FlaminSarge updates it!
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Last edited by Theray070696; 11-06-2016 at 11:12.
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Dispenz0r
Senior Member
Join Date: May 2011
Old 11-07-2016 , 08:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #62

Thanks!

Will let you know if it works without any issues or problems as I test it out.


EDIT: Everything seems to be working fine except for the custom models, the wep turns my viewmodel completely invisible for some reason, any help?

Last edited by Dispenz0r; 11-07-2016 at 12:46.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-08-2016 , 16:53   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #63

Quote:
Originally Posted by Dispenz0r View Post
Thanks!

Will let you know if it works without any issues or problems as I test it out.


EDIT: Everything seems to be working fine except for the custom models, the wep turns my viewmodel completely invisible for some reason, any help?
Did you also install the updated tf2items.randomizer.txt?
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Dispenz0r
Senior Member
Join Date: May 2011
Old 11-09-2016 , 09:51   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #64

I just updated it now, seems to be working fine now.

Thanks again
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 11-10-2016 , 00:02   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #65

/c reload - Reloads CW3 and all the modules

this command doesent exist.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-10-2016 , 12:56   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #66

Quote:
Originally Posted by TitanTF View Post
/c reload - Reloads CW3 and all the modules

this command doesent exist.
Did you use it in the console or in the chat? It's a chat command. I thought that was in the OP, but I guess I derped on that.
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KaidemonLP
Member
Join Date: Jul 2016
Old 11-11-2016 , 15:41   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #67

Ok. I got this bug. I tried reinstalling everythign but it still occured so its constant.
When i join my server after some time it kicks me. Message:
Dropped KaidemonLP from server (CL_ReadPreserveEnt: u.mNewEntity == MAX_EDICTS || w.m_NewEntity (0 )
I dont know why this happens. Seems like the new update did it.
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ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 11-13-2016 , 16:23   Skin Error
Reply With Quote #68

I am trying to use a skin myself for my custom weapons server, I even have the randomiser that isn't broken, but the model is still bugged that I want to use.
This is my first time actually applying the model, but I have the model location, the VPK is in custom, and everything.
The potential problem is it's dedicated to the frontier justice, although I did rename the model folder to shellshock, can you help?
(Shellshock is the name of the model)
Attached Files
File Type: txt Engineer_1_Shellshock_reskin.txt (722 Bytes, 137 views)
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-15-2016 , 09:21   Re: Skin Error
Reply With Quote #69

Quote:
Originally Posted by ScrapEngineer View Post
I am trying to use a skin myself for my custom weapons server, I even have the randomiser that isn't broken, but the model is still bugged that I want to use.
This is my first time actually applying the model, but I have the model location, the VPK is in custom, and everything.
The potential problem is it's dedicated to the frontier justice, although I did rename the model folder to shellshock, can you help?
(Shellshock is the name of the model)
I think the issue is that you have the model in a .vpk file. I have not tested vpks, so I'm not sure if they even work. To be sure, try putting the model files into the tf/models/etc... folder, see if the issue persists. Make sure you match the path in the weapon config. I'm unable to test anything sourcemod related currently, having some issues I don't want to get into (nothing bad, I'm fine, just something going on at home).
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ScrapEngineer
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Join Date: Oct 2016
Location: The fourth worst country
Old 11-15-2016 , 09:35   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #70

Thanks mate, it was in a VPK so I'll try it without, I'll post again if it works.
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