Quote:
Originally Posted by DJ Tsunami
@ratty: if you're talking about goldrush, that's not how the map works. Every round, Blue has to get the cart to the end and Red is supposed to stop them. If Blue gets the cart to the end before the time runs out, they win. If they don't, Red wins. There's no team score involved since it's all based on single rounds. This is the same for dustbowl and all the other attack/defend maps.
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Let me try to explain better. Lets say the score is 3 to 3. Then mp_timelimit is reached in the middle of the round. Does it just wait until the round ends?
If no, sudden death.
If yes, now lets say instead the score was BLU 2 and RED 3. Then mp_timelimit is reached, but since it waits for the round, it plays out, but BLU wins the round. So its 3 to 3. Sudden death?
If none of that applies and I'm just ignorant on how scoring works in the event of a tie, then nevermind.
I'm sure the plugin will handle it just fine regardless, the force stalemate command is just a bonus anyway.
Just curious, why is the version in the config? Won't that stay the same if there's an upgrade later?
I'll try this new version and report if people are able to exploit it still after the 20 sec.