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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-28-2009 , 13:41   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #171

was just a suggestion, not big deal =D
i use 37 seconds anyway
atomic you should post that in here, since we all have that problem.

Quote:
- Improved Boomer AI in versus (no longer sits there for a second when he is seen)
this is what i mean.
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LTR.2
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Join Date: Aug 2009
Old 08-28-2009 , 18:11   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #172

something really strange happened to me today. i was playing DT5 all bymyslef when the Bots were heading to the Boathouse they go around in cyrcles infront of the house, followed by a ton of messages on the console saying "couldn't find boomer spawn possition"
the same thing with hunter and smoker.
i will make this know to the AI Trigger fix author too.

PD: happened on a Versus map.

Last edited by LTR.2; 08-28-2009 at 18:13.
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mi123645
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Join Date: Feb 2009
Old 08-28-2009 , 18:22   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #173

Quote:
Originally Posted by LTR.2 View Post
was just a suggestion, not big deal =D
i use 37 seconds anyway
atomic you should post that in here, since we all have that problem.



this is what i mean.
I didn't put the enhanced AI in coop because it was already there. Change the difficulty to advanced or higher and they have all of those features.

Quote:
something really strange happened to me today. i was playing DT5 all bymyslef when the Bots were heading to the Boathouse they go around in cyrcles infront of the house, followed by a ton of messages on the console saying "couldn't find boomer spawn possition"
the same thing with hunter and smoker.
i will make this know to the AI Trigger fix author too.

PD: happened on a Versus map.
The "couldn't find boomer spawn position is due to the fact that the director cannot place bots when the survivors are near the finale. Once the finale starts however, the bots will be able to spawn again.

As for the survivor bots not triggering DT5 finale, they do, it just takes them some time.
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LTR.2
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Join Date: Aug 2009
Old 08-28-2009 , 18:31   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #174

no , they triggering the finale is not the problem. the problem is they get stuck infront of the boathouse (outside) going cyrcles, waited 10 minutes and they are still not moving from where they are, they was just here, walking on cyrcles, was hilarious.

and about the director not finding an spawn posittion it was a Versus match, dunno if that matters.
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Number Six
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Join Date: Dec 2008
Old 08-28-2009 , 19:31   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #175

l4d_infectedbots_stats_board "" ??? Default cvar 1 - 0 ?? Thx .
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mi123645
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Join Date: Feb 2009
Old 08-28-2009 , 21:34   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #176

Quote:
Originally Posted by Number Six View Post
l4d_infectedbots_stats_board "" ??? Default cvar 1 - 0 ?? Thx .
Default is 1.
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sfPlayer
Senior Member
Join Date: Dec 2007
Location: Germany
Old 08-28-2009 , 21:59   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #177

You didn't put anything in the cvar field but your plugin defines l4d_infectedbots_version. Please adjust it before approval if you want to.
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mi123645
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Join Date: Feb 2009
Old 08-29-2009 , 00:03   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #178

Quote:
Originally Posted by sfPlayer View Post
You didn't put anything in the cvar field but your plugin defines l4d_infectedbots_version. Please adjust it before approval if you want to.
Done, thank you.
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olj
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Join Date: Jun 2009
Old 08-29-2009 , 02:48   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #179

Quote:
Originally Posted by mi123645 View Post
* - Added a random system where the tank can go to anyone, rather than to the first person on the infected team

Can you use that code to make something to forcefully change tank control? I tired of noobs and afk controlling tanks.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-29-2009 , 05:45   Re: [L4D] Infected Bots (1.7.6)
Reply With Quote #180

Duplicate AI now spawns immediately after I die.
I've only noticed it in coop. I'm not sure if it occurs in survival.
Code:
"l4d_infectedbots_tanks_per_spawn" = "1"
 notify ss_added
 - Number of tanks when a tank spawns, includes the original tank
"l4d_infectedbots_spawn_time" = "25"
 notify ss_added
 - Sets spawn time for special infected spawned by the plugin in seconds
"l4d_infectedbots_stats_board" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, the stats board will show up after an infected player dies, may want to turn off due to lag issues
"l4d_infectedbots_coop_survival_tank_playable" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
"l4d_infectedbots_infhud_announce" = "0" ( def. "1" )
 - Toggle whether L4D Infected HUD plugin announces itself to clients.
"l4d_infectedbots_boomer_limit" = "1"
 notify ss_added
 - Sets the limit for boomers spawned by the plugin
"l4d_infectedbots_infhud_enable" = "1"
 - Toggle whether L4D Infected HUD plugin is active or not.
"l4d_infectedbots_infected_team_joinable" = "1" min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, players can join the infected team in coop/survival
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
"l4d_infectedbots_smoker_limit" = "1"
 notify ss_added
 - Sets the limit for smokers spawned by the plugin
"l4d_infectedbots_version" = "1.7.6"
 notify singleplayer replicated ss_added
 - Version of L4D Infected Bots
"l4d_infectedbots_max_specials" = "4"
 notify ss_added
 - Defines how many special infected can be on the map on all gamemodes
"l4d_infectedbots_free_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus

Last edited by crazydog; 08-29-2009 at 05:49.
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