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[CS:GO] Next Map Mode (1.4.0)


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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 02-02-2013 , 07:58   Re: [CS:GO] Next Map Mode (1.3.0)
Reply With Quote #11

Quote:
Originally Posted by PStar View Post
Hy can you fix this?
Got this in my console:
I'll work on an update that uses text files instead of cvars. I'll add deathmatch maps as well.
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PStar
Veteran Member
Join Date: Mar 2008
Old 02-02-2013 , 17:34   Re: [CS:GO] Next Map Mode (1.3.0)
Reply With Quote #12

Quote:
Originally Posted by Sheepdude View Post
I'll work on an update that uses text files instead of cvars. I'll add deathmatch maps as well.
Thank you.
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Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 02-02-2013 , 18:42   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #13

New version
  • 1.4.0 (2 Feburary 2013)
    -Bug fix: Plugin now looks at mp_match_restart_delay instead of erroneously looking at mp_halftime_delay.
    -Map lists are now extracted from text files instead of from convars. You can now define an unlimited number of maps for each mode.
    -Added support for Deathmatch mode.
    -Added MapCycleFile convars to allow for dynamic map cycles when changing modes.
    -Added admin/donor overrides for sm_nmm command.
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noizy
New Member
Join Date: Oct 2012
Old 02-08-2013 , 06:50   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #14

any one knows a similar plugin for cs:s? thanks (for ZM,GG, etc...)

Last edited by noizy; 02-08-2013 at 06:57.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 02-09-2013 , 17:25   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #15

I was really hoping that this mod would select the next map from a list of maps depending on what mode you chose, but instead it works the other way around, automatically setting the mode according to what map gets picked next.

Is there any way to achieve what I'm looking for?
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sbeex
Member
Join Date: Sep 2005
Location: switzerland
Old 02-09-2013 , 18:39   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #16

Great plugin ! I needed that

Just one question. If I use your plugin should I have to remove nextmap.smx ?

I ask because I got a problem... My server tell "nextmap will be ..." and finally thats an otherone wich is selected ..
Thank's in advance
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Sreaper
髪を用心
Join Date: Nov 2009
Old 02-11-2013 , 15:05   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #17

Quote:
Originally Posted by sbeex View Post
Great plugin ! I needed that

Just one question. If I use your plugin should I have to remove nextmap.smx ?

I ask because I got a problem... My server tell "nextmap will be ..." and finally thats an otherone wich is selected ..
Thank's in advance
Use https://forums.alliedmods.net/showthread.php?t=195384
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imrainmaker
New Member
Join Date: Feb 2013
Old 02-18-2013 , 05:21   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #18

I have a problem, when I choose a map from the maplist_armsrace.txt by myself (Sourcemod menu) the plugin works perfectly, but when the map load alone from the mapcycle, the plugin don't load... Can you help me ?

btw, I use the maps from the workshop. So my mapcycle.txt and maplist.txt is like that :

Code:
workshop/122521875/fy_pool_day
workshop/123518981/de_favela_beta1
workshop/123769103/de_mirage_go
workshop/125528758/cp_dust2
workshop/125620805/de_mill
workshop/125663769/cs_siege_go_rc1
workshop/125670041/de_cache
workshop/125688771/de_cambodia
workshop/125689191/de_season
workshop/125689526/cs_downtown
workshop/125970503/de_russka_csgo
workshop/126446777/de_seaside_b2
workshop/127012360/cs_museum_rc1
workshop/125618532/awp_farewell
workshop/125805743/ar_winter_lodge
workshop/126296412/ar_tipsy_b3
workshop/125625992/fy_urbanstreets
and my maplist_armsrace.txt :

Code:
workshop/125618532/awp_farewell
workshop/125805743/ar_winter_lodge
workshop/126296412/ar_tipsy_b3
workshop/125625992/fy_urbanstreets
workshop/122521875/fy_pool_day

Thank you in advance.

Last edited by imrainmaker; 02-18-2013 at 11:08.
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Po1ymorph
Junior Member
Join Date: Sep 2012
Old 02-24-2013 , 12:16   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #19

Anyone know how to get mapchooser to pop a vote when a armsrace map is on? At the moment it just seems to rotate to a random map.

I thought frags left might do the trick but it doesn't.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 05-05-2013 , 00:05   Re: [CS:GO] Next Map Mode (1.4.0)
Reply With Quote #20

On my server only arm race works, how come?


My gametypes file:
HTML Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{
					"maxplayers"				"12"
					"convars"
					{
						"mp_startmoney"							"1000"
						"mp_maxmoney"							"15000"
						"mp_afterroundmoney"		"0"
						"mp_playercashawards"		"1"
						"mp_teamcashawards"		"1"
						"mp_maxrounds"			"20"
						"mp_timelimit"			"20"
						"mp_roundtime"			"3"
						"mp_freezetime"			"5"
						"mp_buytime"			"45"
						"mp_forcecamera"		"0"	// Set to 1 for team only spectating.
						"mp_defuser_allocation"		"0"
						"mp_death_drop_gun"		"1"	// 0=none, 1=best, 2=current or best
						"mp_death_drop_grenade"		"2"	// 0=none, 1=best, 2=current or best
						"mp_death_drop_defuser"		"1"
			                        "sv_alltalk"                    "1"
                        			"sv_full_alltalk"               "1"
			                        "sv_deadtalk"                   "1"
						"mp_friendlyfire"		"0"
						"mp_join_grace_time"		"30"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode
					{
						"mg_all"		""
					}
				}
			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_all"									// mapgroup definition
		{
			"name"			"mg_all"
			"maps"
			{
				"cs_office_se"		""
				"cs_italy_se"		""
				"de_dust2_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_dust_se"		""
				"de_aztec_se"		""
				"de_nuke_se"		""
				"cs_office"		""
				"cs_italy"		""
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_dust"		""
				"de_aztec"		""
				"de_nuke"		""
				"ar_shoots"		""
				"ar_baggage"		""
				"de_lake"		""
				"de_stmarc"		""
				"de_sugarcane"		""
				"de_bank"		""
				"de_safehouse"		""
				"de_shorttrain"		""

				"workshop\125498692\de_aztec_se" ""
				"workshop\125488374\de_dust2_se" ""
				"workshop\125498231\de_train_se" ""
				"workshop\125498553\de_nuke_se" ""
				"workshop\125498851\de_dust_se" ""
				"workshop\125499116\de_inferno_se" ""

				"workshop\123769103\de_mirage_go" ""
				"workshop\125620805\de_mill" ""
				"workshop\125670041\de_cache" ""

				"workshop\128903287\de_piranesi" ""

				"workshop\126015030\awp_lego_csgo" ""
				"workshop\125610094\awp_india" ""

				"workshop\127178068\aim_dust_go" ""
				"workshop\125671895\aim_glockon" ""
				"workshop\125671998\aim_map" ""
				"workshop\125672076\aim_map2_go" ""
				"workshop\125672172\aim_redline" ""

				"workshop\126666806\aim_ak-colt" ""
				"workshop\122390928\aim_deagle_hangar" ""
				"workshop\125621707\aim_deagle7k" ""

			}
		}
	}
}
Nextmap.cfg
HTML Code:
// This file was auto-generated by SourceMod (v1.6.0-dev+3897)
// ConVars for plugin "nextmapmode.smx"


// Default Mode for undefined maps. 0-Casual, 1-Competitive, 2-Armsrace, 3-Demolition, 4-Deathmatch. Default: 0
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "4.000000"
sm_nmm_defaultmode "0"

// Enable (1) or Disable( 0) Next Map Mode. Default: 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_nmm_enable "1"

// Mapcyclefile for arms mode (Leave blank for no change)
// -
// Default: ""
sm_nmm_mapcycle_armsrace "cfg/maplist_armsrace.txt"

// Mapcyclefile for casual mode (Leave blank for no change)
// -
// Default: ""
sm_nmm_mapcycle_casual "cfg/maplist_casual.txt"

// Mapcyclefile for competitive mode (Leave blank for no change)
// -
// Default: ""
sm_nmm_mapcycle_competitive "cfg/maplist_competitive.txt"

// Mapcyclefile for deathmatch mode (Leave blank for no change)
// -
// Default: ""
sm_nmm_mapcycle_deathmatch "cfg/maplist_deathmatch.txt"

// Mapcyclefile for demolition mode (Leave blank for no change)
// -
// Default: ""
sm_nmm_mapcycle_demolition "cfg/maplist_demolition.txt"

// Text file list of armsrace maps
// -
// Default: "cfg/maplist_armsrace.txt"
sm_nmm_maplist_armsrace "cfg/maplist_armsrace.txt"

// Text file list of casual maps
// -
// Default: "cfg/maplist_casual.txt"
sm_nmm_maplist_casual "cfg/maplist_casual.txt"

// Text file list of competitive maps
// -
// Default: "cfg/maplist_competitive.txt"
sm_nmm_maplist_competitive "cfg/maplist_competitive.txt"

// Text file list of deathmatch maps
// -
// Default: "cfg/maplist_deathmatch.txt"
sm_nmm_maplist_deathmatch "cfg/maplist_deathmatch.txt"

// Text file list of demolition maps
// -
// Default: "cfg/maplist_demolition.txt"
sm_nmm_maplist_demolition "cfg/maplist_demolition.txt"

// Randomize the mode each map? Default: 0
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_nmm_random "0"
maplist_casual.txt
HTML Code:
cs_office
cs_italy
de_dust2
de_train
de_inferno
de_dust
de_aztec
de_nuke
maplist_competitive.txt
HTML Code:
workshop/125488374/de_dust2_se
workshop/125499116/de_inferno_se
workshop/125498553/de_nuke_se
workshop/125498231/de_train_se
workshop/125498692/de_aztec_se
workshop/125498851/de_dust_se

workshop/123769103/de_mirage_go
workshop/125620805/de_mill
workshop/125670041/de_cache
workshop/125689191/de_season
workshop/131713599/de_season_go

workshop/128903287/de_piranesi
workshop/125671895/aim_glockon
workshop/125671998/aim_map
workshop/125672076/aim_map2_go
workshop/125672172/aim_redline
workshop/127178068/aim_dust_go

workshop/138926255/aim_inferno_lgz
workshop/122390928/aim_deagle_hangar
workshop/125621707/aim_deagle7k
workshop/132283032/aim_ak-colt
workshop/125611976/aim_shootout
workshop/129449001/aim_str_dust

workshop/126015030/awp_lego_csgo
workshop/125610094/awp_india
workshop/122771353/awp_bridge
workshop/122813233/awp_bycastor32
workshop/126093916/awp_map_classic
workshop/126622534/awp_vietnam
workshop/132150706/awp_pro
workshop/132151278/awp_ice_csgo

workshop/131067823/Fy_deagle_factory_go
workshop/126293323/ar_crocked
workshop/122430064/gg_deagle_warehouse_csgo
workshop/129778600/imb_glock_map
workshop/130832703/aim_akm4_row

workshop/136050347/de_nuke_ramps
workshop/136644746/de_inferno_banana
workshop/136650327/de_train_innersite
maplist_demolition.txt
HTML Code:
de_lake
de_stmarc
de_sugarcane
de_bank
de_safehouse
de_shorttrain
And at last the armrace thats working:
maplist_armsrace.txt
HTML Code:
ar_shoots
ar_baggage
Al other maps become casual.

Can someone help me out with this. Many thanks
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