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FF2 Help required with setting up a boss


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Sn1pe
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Join Date: Jul 2013
Old 09-05-2013 , 21:18   Help required with setting up a boss
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Greetings, as the title says I need help with getting a boss set up appropriately for Freak Fortress 2, I would like to know how deep I can go into customizing the abilities as well but of course I haven't done these things before, any assistance would be greatly appreciated!

The boss I'm creating is Knight Oscar of Astora from Dark souls, I've ripped, rigged and I'm currently giving him some fresh animations to make him a unique and visually appealing boss to play as and fight against.

Here's an image showing of him in game:

http://puu.sh/4jEHb.jpg

If anybody would be willing to help me set him up with all the configuration stuff that would be fantastic, I would do it myself but I'd prefer to ask someone who has more experience on the matter, Thanks in advance!

Last edited by Sn1pe; 09-05-2013 at 21:19.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 09-05-2013 , 22:31   Re: Help required with setting up a boss
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nice looking model, if this is going to be publically released, I'll config it for you. Send me a PM and we will discuss what abilities you want and that sort of thing...hopefully its a demo model

Last edited by BBG_Theory; 09-05-2013 at 22:33.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-05-2013 , 22:39   Re: Help required with setting up a boss
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I like
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 09-06-2013 , 03:34   Re: Help required with setting up a boss
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That model seems very high poly, is it within budget for player models? High resolution textures are also a pain that leaves clients downloading huge files.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 09-06-2013 , 14:02   Re: Help required with setting up a boss
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Ideally player models should be 5k shaders at full lod? Its real hard to get multiple lods with custom models though. But really you can have them. At 30-60k and it will still be ok for most people.
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