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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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DonnyAllen
Junior Member
Join Date: Oct 2018
Location: USA
Old 06-06-2022 , 18:45   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1351

Hello! I'm having problems with this plugin. I never had problems using it a few years ago. but now its saying its too new to use?

PHP Code:
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mt_abilities.smx"Unable to load plugin (unsupported feature setcode is too new).
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mt_abilities2.smx"Unable to load plugin (unsupported feature setcode is too new).
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mutant_tanks.smx"Unable to load plugin (unsupported feature setcode is too new). 
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-07-2022 , 06:30   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1352

Quote:
Originally Posted by DonnyAllen View Post
Hello! I'm having problems with this plugin. I never had problems using it a few years ago. but now its saying its too new to use?

PHP Code:
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mt_abilities.smx"Unable to load plugin (unsupported feature setcode is too new).
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mt_abilities2.smx"Unable to load plugin (unsupported feature setcode is too new).
L 06/06/2022 15:38:46: [SMFailed to load plugin "mutant_tanks\mutant_tanks.smx"Unable to load plugin (unsupported feature setcode is too new). 
Which version of SM are you using?
Quote:
Originally Posted by Psyk0tik View Post
Requirements

1. SourceMod 1.11.0.6806 or higher
2. DHooks 2.2.0-detours15 or higher
3. Recommended:
- AutoExecConfig
- Explosive Chains Credit
- ThirdPersonShoulder_Detect
- Updater
- WeaponHandling_API
4. Knowledge of installing SourceMod plugins.
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moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 06-09-2022 , 21:27   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1353

"Finale Only" only work on first time in finale. If u lose finale then restart that Final map again, all tank spawn even before finale start will spawn as Mutant Tank
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-09-2022 , 21:49   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1354

Quote:
Originally Posted by moschinovac View Post
"Finale Only" only work on first time in finale. If u lose finale then restart that Final map again, all tank spawn even before finale start will spawn as Mutant Tank
What value is it set to?
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moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 06-09-2022 , 22:18   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1355

Quote:
Originally Posted by Psyk0tik View Post
What value is it set to?
That bug is happen on old version too but I dont report that until now
Code:
"Finales Only"				"1"
plus: and im using setting like this. At first time play last map tank will spawn only Type 21 before finale start but after lose finale once, all tank will spawn between type "2-20" even before Finale start. Easy to test on long Last map like Crash Course

Code:
"Finales Only"				"0"
"Type Range"				"21-21"

"Finale Types"				"2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20"
"Finale Waves"				"2,2,2,2,2,2,2,2,2,2"

Last edited by moschinovac; 06-09-2022 at 22:21.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-09-2022 , 22:54   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1356

Quote:
Originally Posted by moschinovac View Post
That bug is happen on old version too but I dont report that until now
Code:
"Finales Only"				"1"
plus: and im using setting like this. At first time play last map tank will spawn only Type 21 before finale start but after lose finale once, all tank will spawn between type "2-20" even before Finale start. Easy to test on long Last map like Crash Course

Code:
"Finales Only"				"0"
"Type Range"				"21-21"

"Finale Types"				"2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20"
"Finale Waves"				"2,2,2,2,2,2,2,2,2,2"
The "Finales Only" setting seems to work as intended for me.

Since v8.90, the "Finale Types" and "Finale Waves" settings have gained a new parameter. The first parameter now represents the "0th" wave which is before the finale event starts. With your current values, the 0th wave is set to spawn types 2-20.

You just need to update the 2 settings to include the 10th wave and disable 0th wave.

Red = Add
Lime = Change
Code:
"Finale Types"				"21-21,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20"
"Finale Waves"				"0,2,2,2,2,2,2,2,2,2,2"
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moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 06-09-2022 , 23:55   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1357

Quote:
Originally Posted by Psyk0tik View Post
The "Finales Only" setting seems to work as intended for me.

Since v8.90, the "Finale Types" and "Finale Waves" settings have gained a new parameter. The first parameter now represents the "0th" wave which is before the finale event starts. With your current values, the 0th wave is set to spawn types 2-20.

You just need to update the 2 settings to include the 10th wave and disable 0th wave.

Red = Add
Lime = Change
Code:
"Finale Types"				"21-21,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20,2-20"
"Finale Waves"				"0,2,2,2,2,2,2,2,2,2,2"
I see. Thanks for fast reply
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ddd123
Senior Member
Join Date: May 2021
Old 06-13-2022 , 08:59   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1358

Help
After i updated, when Ninja Tank spawn they keep warping very fast even i'm using from backup one
https://i.imgur.com/PuP6HeT.mp4
I even put cooldown and increase interval but still this happening

Code:
		"Spawn"
		{
			"Spawn Type"				"4"
		}
		"Combo"
		{
			"Combo Interval"			"30.0,30.0"
			"Combo Set"				"Ghost,Warp"
			"Combo Type Chance"			"100.0"
		}
		"Ghost Ability"
		{
			"Combo Ability"				"1"
			"Human Ability"				"1"
			"Ability Enabled"			"2"
			"Ability Message"			"1"
			"Ghost Fade Alpha"			"255"
			"Ghost Fade Delay"			"1"
			"Ghost Fade Limit"			"0"
		}
		"Warp Ability"
		{
			"Combo Ability"				"1"
			"Human Ability"				"1"
			"Human Ammo"				"1"
			"Human Cooldown"			"0"
			"Ability Enabled"			"2"
			"Ability Message"			"1"
			"Warp Interval"				"30.0"
			"Warp Rock Break"			"1"
			"Warp Rock Chance"			"20.0"
			"Warp Range Cooldown"			"15.0"
			"Warp Rock Cooldown"			"15.0"
		}
I think this causing Combo and Warp or something?

Last edited by ddd123; 06-13-2022 at 09:14.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-13-2022 , 17:05   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1359

Quote:
Originally Posted by ddd123 View Post
Help
After i updated, when Ninja Tank spawn they keep warping very fast even i'm using from backup one
https://i.imgur.com/PuP6HeT.mp4
I even put cooldown and increase interval but still this happening

...

I think this causing Combo and Warp or something?
Thanks, I'll fix it in the next update.
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josienolosie
Junior Member
Join Date: Jun 2022
Old 06-13-2022 , 23:45   Re: [L4D & L4D2] Mutant Tanks (v8.92, 6-1-2022)
Reply With Quote #1360

//// mt_abilities2.sp
//
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(17) : error 417: cannot read from file: "sdkhooks"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(1 : error 417: cannot read from file: "sdktools"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\s cripting\mt_abilities2.sp(16) : error 417: cannot read from file: "sourcemod"
//
// 3 Errors.
//
// Compilation Time: 5.39 sec
// ----------------------------------------

//// mutant_tanks.sp
//
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(17) : error 417: cannot read from file: "sdkhooks"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(1 : error 417: cannot read from file: "sdktools"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\s cripting\mutant_tanks.sp(12) : error 417: cannot read from file: "sourcemod"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\s cripting\mutant_tanks.sp(13) : error 417: cannot read from file: "dhooks"
//
// 4 Errors.
//
// Compilation Time: 2.28 sec
// ----------------------------------------

//// mt_abilities.sp
//
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(17) : error 417: cannot read from file: "sdkhooks"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\i nclude\mutant_tanks.inc(1 : error 417: cannot read from file: "sdktools"
// C:\l4d2\l4d2_ds\left4dead2\addons\sourcemod\s cripting\mt_abilities.sp(16) : error 417: cannot read from file: "sourcemod"
//
// 3 Errors.
//
// Compilation Time: 5.84 sec
// ----------------------------------------

Press enter to exit ...
Do you know why I'm getting these errors while compiling them?
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