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[CS:GO] GhostStrike (2016-11-15, 1.3.0) [Anti-troll Measures]


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Bl4ckFire
Junior Member
Join Date: Jan 2014
Old 10-30-2016 , 05:36   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #31

Hey,

First off, the concept of your gamemode is pretty cool and I personally, as well as the members of the community playing the gamemode really like it.
Unfortunately some users reported an issue where sometimes your crosshair as well as your complete viewmodels would turn invisible. It doesn't happen too often, around once per map.
Maybe you can find some way to fix that issue.

Best regards

BlackFire

Last edited by Bl4ckFire; 10-30-2016 at 05:37.
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Kinsi
Senior Member
Join Date: Apr 2013
Old 10-30-2016 , 16:28   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #32

Hi. Thanks for the feedback.

In the whole time that i have played it i have never experienced this issue, neither anyone that i have played with. I do not do any team switching / viewmodel editing / any hud modification.

Seeing as you are the first one to experience / report the issue, i have to assume that it is caused by some other plugin you run. The invisible viewmodel thing is an issue in csgo that happens from time to time, i do not have an explanation for the invisible crosshair though.
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ppdx
New Member
Join Date: Oct 2016
Old 10-31-2016 , 09:20   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #33

Hi!

At first thanks for the awesome mod! It is a lot of fun as I already had the opportunity to play it once on a friend's server. Now I wanna go and set up a server on my own, but I am struggling to install the plugin correctly...
I copied the smx-file into the plugin-folder of the sourcemod-directory. Am I missing something?

Ingame the CTs tend to be invisible and are not able to attack. The problem i got is , that i at first don't get any chat commands introducing the mod. Secondly the T won't receive the bomb after a certain amount of time.

Also the console will put out this after ending the warmup time manually:

L 10/31/2016 - 14:18:28: [SM] Exception reported: Language phrase "Instructions_CT_1_Not_Invincible" not found
L 10/31/2016 - 14:18:28: [SM] Blaming: GhostStrike.smx
L 10/31/2016 - 14:18:28: [SM] Call stack trace:
L 10/31/2016 - 14:18:28: [SM] [0] VFormat
L 10/31/2016 - 14:18:28: [SM] [1] Line 22, D:/Programme/PawnStudio/include\csgo_colors.inc::CGOPrintToChat
L 10/31/2016 - 14:18:28: [SM] [2] Line 182, D:\Sourcemod Scripts\GhostStrike.sp::Event_RoundStart
L 10/31/2016 - 14:18:28: [SM] [4] ServerCommandEx
L 10/31/2016 - 14:18:28: [SM] [5] Line 390, D:\builds\build-sourcemod-msvc12\windows-1.8\build\plugins\basecommands.sp::Command_Rc on


Thank you for your help!
Best regards!

Last edited by ppdx; 10-31-2016 at 09:20.
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Kinsi
Senior Member
Join Date: Apr 2013
Old 10-31-2016 , 10:52   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #34

You need to copy the files from the translations folder as well.
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ppdx
New Member
Join Date: Oct 2016
Old 10-31-2016 , 10:54   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #35

Into the plugins-folder?
Tried it...same issue
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Kinsi
Senior Member
Join Date: Apr 2013
Old 10-31-2016 , 10:56   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #36

No, into the translations folder.
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ppdx
New Member
Join Date: Oct 2016
Old 10-31-2016 , 12:20   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #37

ah, that makes sense!
Thanks so much! It seems to work fine now!
Big up!
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Kinsi
Senior Member
Join Date: Apr 2013
Old 10-31-2016 , 16:10   Re: [CS:GO] GhostStrike (2016-02-31, 1.2.3) [Balancing stuff]
Reply With Quote #38

The new update should hopefully prevent the Reuse / Recycle of OP plant spots, and balance it a bit towards the CT's.

I've also added recommendations for settings you should use in the start post.

Check the changelog for a list of what has been changed
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arcticx2
Junior Member
Join Date: Nov 2011
Old 11-01-2016 , 06:09   Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
Reply With Quote #39

I didnt use it BUT I LOVE IT ! i saw the videos of this plugin and i have to say its really FUN !

i'll setup this on my server today, Nice WORK ! ( KEEP IT UPDATE ;) )

EDIT:

i used it its AWESOME ! BUT : i find a problem on it. SOMETIMES... and sometimes only under (unknown) situation(s) the players gun + knf + etc Will noT show ! its there and you can fire a bullet or use a knf or etc ITS ALL OK but the image of the gun ( SKIN ) and everything will disappear and it will not get fix on next round so i have to slay it or that player should get killed.

( sorry for bad English tho )

EDIT 2 :

AND also when you restart the round the previous locations of BOMB cant be used sometimes -> Maybe it will be saved in the plugin ! and dont remove from it on restart round.


regards

Last edited by arcticx2; 11-01-2016 at 16:48. Reason: ADD EDIT 2
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Kinsi
Senior Member
Join Date: Apr 2013
Old 11-01-2016 , 19:22   Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
Reply With Quote #40

Quote:
Originally Posted by arcticx2 View Post
AND also when you restart the round the previous locations of BOMB cant be used sometimes -> Maybe it will be saved in the plugin ! and dont remove from it on restart round.
You're correct, block-locations are only removed on halftime, and intermission, but not on restart. Will be fixed in the next version.

About the other bug, again, i have not been able to reproduce it anyhow so far. Neither do i have an explanation for it, or idea what could cause it.
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