Quote:
Originally Posted by Chdata
I'd probably contribute if I didn't feel like a noooooooooooooooooooooooob
I also still have no clue how KillTimer and CloseHandle are functionally different.
|
That's the way how i feel, i was thinking on write at least 30 minutes per day for the wiki, but then that feel of i'm too noob to do this.. But anyways ill write
, and yes i though unhook things is really functional for example, in a plugin for stores when someone can buy for example 500 life for one round, and that kind of things, they are ver useful, then conclusion:
- unhook is not needed, at plugin unload, entity destruction or player disconnect.
- unhook is useful to make temporal hooks.