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[DOTA] Dota Tools [OMG/LOD]


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-10-2013 , 12:12   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #31

Quote:
Originally Posted by ghostdlr View Post
An option to give 4 totally random abilities to each player would be usefull (without searching).
It already does........ OMG is like that always and lod will do that when none are selected or give random for the ones not selected

Last edited by Dr!fter; 04-10-2013 at 12:12.
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g1zstar
Junior Member
Join Date: Mar 2013
Old 04-10-2013 , 14:46   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #32

Quote:
Originally Posted by Dr!fter View Post
Set replace to 0 for the creep abilities so it wont replace the creeps abilities (should fix the crash they had a type 4 for a reason they were untested). That should be it.
Yeah but it doesn't crash in lod and they're usable so I wanna leave them on.

Quote:
Originally Posted by Dr!fter View Post
And if you changed the config on the LOD server than it will use that so why not just use different kv files but same name?
I have no idea what just happened here.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-10-2013 , 15:02   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #33

Quote:
Originally Posted by g1zstar View Post
Yeah but it doesn't crash in lod and they're usable so I wanna leave them on.
I KNOW but having replace set to 1 is telling it that this ability should be replaced which OMG is then replacing the creeps abilities THATS WHY I SAID LEAVE IT AS 0. You then will get no crashes in omg and the abilities could be used in omg. Replace is saying replace this ability type is what tells it if it can be used/given.

Quote:
I have no idea what just happened here.
Each server uses a different kv file so what does it matter if you have different files for each type of mode? You don't need a different name for each mode since each server uses a separate kv file anyways. So change that servers kv file and done?

Last edited by Dr!fter; 04-10-2013 at 15:03.
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g1zstar
Junior Member
Join Date: Mar 2013
Old 04-10-2013 , 15:25   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #34

Quote:
Originally Posted by Dr!fter View Post
I KNOW but having replace set to 1 is telling it that this ability should be replaced which OMG is then replacing the creeps abilities THATS WHY I SAID LEAVE IT AS 0. You then will get no crashes in omg and the abilities could be used in omg. Replace is saying replace this ability type is what tells it if it can be used/given.



Each server uses a different kv file so what does it matter if you have different files for each type of mode? You don't need a different name for each mode since each server uses a separate kv file anyways. So change that servers kv file and done?
Right the thing is I host them from the same files. I'll just end up copying the files.
Anyways 2 suggestions:
!add 18 19 20 21 Adding multiple spells at once.
And idk if there's a way currently but way to ban combinations of spell from happening in omg and lod (Ex: Toggle abilities and Aftershock/Static Field.)

Other than that thanks man this is great.
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ghostdlr
Senior Member
Join Date: Aug 2010
Old 04-12-2013 , 10:03   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #35

In OMG mode , there are no sound effects for the spells . It's a bit annoying .

Also, lone druid's bear doesn't die with the hero .

Last edited by ghostdlr; 04-12-2013 at 10:04.
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Tetl
Member
Join Date: Nov 2009
Old 04-12-2013 , 16:13   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #36

Quote:
Originally Posted by ghostdlr View Post
In OMG mode , there are no sound effects for the spells . It's a bit annoying .

Also, lone druid's bear doesn't die with the hero .
Yes, we know about the sound problems. Weird stuff. It'll be fixed eventually.
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Playstation 3
Junior Member
Join Date: Apr 2013
Old 04-13-2013 , 08:43   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #37

Death Prophet cast exorcism crash server
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M72TheLaw
Junior Member
Join Date: Mar 2013
Old 04-13-2013 , 09:56   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #38

Here is a list of models that you can precache in order to fix the model errors, obviously it would be more efficient to only precache them if the related ability is rolled, but I am somewhat lazy. This fixes all of the transformation and Death Prophet ult crashes.

Quote:
PrecacheModel("models/heroes/death_prophet/death_prophet_ghost.mdl",true);
PrecacheModel("models/heroes/lone_druid/true_form.mdl",true);
PrecacheModel("models/heroes/lycan/lycan_wolf.mdl",true);
PrecacheModel("models/heroes/dragon_knight/dragon_knight_dragon.mdl",true);
PrecacheModel("models/heroes/tiny_02/tiny_01.mdl",true);
PrecacheModel("models/heroes/tiny_02/tiny_02.mdl",true);
PrecacheModel("models/heroes/tiny_03/tiny_03.mdl",true);
PrecacheModel("models/heroes/tiny_04/tiny_04.mdl",true);
PrecacheModel("models/heroes/undying/undying_flesh_golem.mdl",true);
PrecacheModel("models/heroes/nightstalker/nightstalker.mdl",true);
PrecacheModel("models/heroes/nightstalker/nightstalker_night.mdl",true);
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-13-2013 , 11:59   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #39

Quote:
Originally Posted by Playstation 3 View Post
Death Prophet cast exorcism crash server
Ive tested this multiple times before release and it worked fine for me. If the model isnt precached it will crash but it will tell you that it isnt precached.

Quote:
Originally Posted by M72TheLaw View Post
Here is a list of models that you can precache in order to fix the model errors, obviously it would be more efficient to only precache them if the related ability is rolled, but I am somewhat lazy. This fixes all of the transformation and Death Prophet ult crashes.
The extension already precaches the models.... https://bitbucket.org/Drifter321/dot...t=default#cl-3
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M72TheLaw
Junior Member
Join Date: Mar 2013
Old 04-13-2013 , 12:15   Re: [DOTA] Dota Tools [OMG/LOD]
Reply With Quote #40

Well never mind then
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