Member
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10-09-2011
, 08:34
Help [ Avatar Mod ]
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#1
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Ok.
Using this
#include <amxmodx>
#include <fakemeta>
#include <avatarmod>
new const zclass1_name[] = { "Classic Avatar" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "avatar" }
new const zclass1_clawmodel[] = { "v_knife_avatar.mdl" }
const zclass1_health = 1800
const zclass1_speed = 190
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
new const zclass2_name[] = { "Bull Avatar" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "av_bull" }
new const zclass2_clawmodel[] = { "cerbeus_zomb2.mdl" }
const zclass2_health = 900
const zclass2_speed = 225
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
new const zclass3_name[] = { "Dragon Avatar" }
new const zclass3_info[] = { "HP- Jump+ Knockback+" }
new const zclass3_model[] = { "av_dragon" }
new const zclass3_clawmodel[] = { "cerbeus_zomb2.mdl" }
const zclass3_health = 1400
const zclass3_speed = 190
const Float:zclass3_gravity = 0.75
const Float:zclass3_knockback = 1.25
new const zclass4_name[] = { "Assassin Avatar" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "av_assassin" }
new const zclass4_clawmodel[] = { "v_knife_assassin.mdl" }
const zclass4_health = 2700
const zclass4_speed = 190
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
new const zclass5_name[] = { "Alien Avatar" }
new const zclass5_info[] = { "HP- Knockback+ Leech++" }
new const zclass5_model[] = { "av_alien" }
new const zclass5_clawmodel[] = { "v_knife_alien.mdl" }
const zclass5_health = 1300
const zclass5_speed = 190
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
new g_zclass_leech
public plugin_precache()
{
register_plugin("[Avatar] Classes", "1.5", "mix97mix")
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
how to i make class3 do this?
#include <amxmodx>
#include <engine>
#define PLUGIN "Fly"
#define VERSION "1.0"
#define AUTHOR "Stereo"
public plugin_init()
register_plugin(PLUGIN, VERSION, AUTHOR)
public client_PreThink(id)
{
if( is_user_alive(id) )
{
new Float:fAim[3] , Float:fVelocity[3];
VelocityByAim(id , 250 , fAim);
if(!(get_user_button(id) & IN_JUMP))
{
fVelocity[0] = fAim[0];
fVelocity[1] = fAim[1];
fVelocity[2] = fAim[2];
set_user_velocity(id , fVelocity);
}
}
return PLUGIN_CONTINUE;
}
Thanks ;)
Last edited by mix97mix; 10-09-2011 at 08:46.
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