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[TF2] Player Climb (v1.5, 6-6-2015)


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Author
Nanochip
Senior Member
Join Date: Jan 2014
Plugin ID:
4581
Plugin Version:
1.5
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Climb walls with melee by attacking the heck out of a frisky wall!
    Old 04-03-2015 , 21:58   [TF2] Player Climb (v1.5, 6-6-2015)
    Reply With Quote #1

    [TF2] Player Climb



    Description:
    Climb walls with melee by attacking the heck out of a frisky wall! ;)
    I ripped SickleClimbWalls from VSH and added a couple cvars.
    Decided to release this to the public since a lot of people want it for their FF2 server (and I use it for my prophunt server).
    Edit your climbing preferences in the sm_settings menu or sm_playerclimb command.

    Video Demonstration:


    CVARS:
    Listed in your cfg/sourcemod/PlayerClimb.cfg
    Note that the default settings for these cvars remedy the VSH bushwacka climb for sniper only.
    • sm_playerclimb_version - Plugin version, no touchy!
    • sm_playerclimb_enable [0/1] - (Default: 1) Enable the plugin? 1 = Yes, 0 = No.
    • sm_playerclimb_damageamount [#] - (Default: 15.0) How much damage should the player take while climbing?
    • sm_playerclimb_team [0/1/2] - (Default: 0) Restrict climbing to X team only. 0 = No restriction, 1 = BLU, 2 = RED.
    • sm_playerclimb_boss [0/1] - (Default: 0) [VSH/FF2 ONLY] Should the boss be able to climb walls? 1 = Yes, 0 = No.
    • sm_playerclimb_class "scout,sniper,spy,heavy,soldier,demo,medic,py ro,engineer" - (Default: "sniper") Which classes should be allowed to climb walls? Use "all" for all classes, otherwise specify the class name separated by a comma.
    • sm_playerclimb_maxclimbs [#] - (Default: 0) The maximum amount of times the player can melee the wall (climb) while being in the air before they have to touch the ground again. 0 = Disabled, 1 = 1 Climb... 23 = 23 Climbs.
    • sm_playerclimb_cooldown [#.#] - (Default: 0.0) Time in seconds before the player may climb the wall again, this cooldown starts when the player touches the ground after climbing.
    • sm_playerclimb_nextclimb [#.#] - (Default: 1.56) Time in seconds in between melee climbs.

    Override:
    Put this in your addons/sourcemod/configs/admin_overrides.cfg if you wish to limit player climbing to a specific flag.
    • sm_playerclimb_override - By default, everyone has access to climbing.

    Installation:
    1. Click "Get Plugin" attached at the bottom of this post.
    2. Drag and drop the playerclimb.smx to your addons/sourcemod/plugins/ folder.
    3. Restart the server/map.

    To-Do List:
    I am always welcome to suggestions!
    • None

    Changelog:
    Spoiler


    FF2 Boss Specific Climbing (Ability):
    I made this plugin into a subplugin for Freak Fortress 2, check it out here.

    Want to support me?
    Credits:
    Since I ripped some code from VSH, these beautiful people deserve credit:
    Attached Files
    File Type: sp Get Plugin or Get Source (playerclimb.sp - 1207 views - 17.6 KB)
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    Last edited by Nanochip; 08-31-2015 at 01:55.
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    enstage
    AlliedModders Donor
    Join Date: Oct 2014
    Location: Australia
    Old 04-04-2015 , 01:10   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #2

    Can I suggest combining the damage and damageamount cvars? Just have damageamount and make it so that when it is set to 0 they don't take damage.
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    Last edited by enstage; 04-04-2015 at 01:10.
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    Nanochip
    Senior Member
    Join Date: Jan 2014
    Old 04-04-2015 , 02:28   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #3

    Not sure why I didn't do that to begin with. Updated.
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    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 04-04-2015 , 02:30   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #4

    You should unrestrict the damage ceiling. Some servers have health pools in the Xxxx.

    You should add support for X team only, or flat out use the FF2/VSH get boss natives to prevent bosses from wallclimbing.

    You could do it like taunt crits does. If the player's max health is greater than X, then obviously the must be a boss player.

    check m_iMaxHealth < 600. That should do the trick.

    Here is the unreleased change to SickleClimbWalls that'll be part of VSH some day.

    PHP Code:
        new TRIndex TR_GetEntityIndex();
        
    GetEdictClassname(TRIndexclassnamesizeof(classname));

        if (!((
    StrStarts(classname"prop_") && classname[5] != 'p') || StrEqual(classname"worldspawn")))
        {
            return 
    false;
        } 
    You may as well change the SDKHooks takedamage to not read the stats off of the player's weapon: This causes bleed weapons to hit oneself when you climb walls; such as the tribalman's shiv.

    PHP Code:
        SDKHooks_TakeDamage(clientclientclient15.0DMG_CLUB0); // GetPlayerWeaponSlot(client, TFWeaponSlot_Melee)

        
    if (client != Hale)
        {
            
    ClientCommand(client"playgamesound \"%s\"""player\\taunt_clip_spin.wav");
            
    RequestFrame(Timer_NoAttackingEntIndexToEntRef(weapon));
        } 
    Lastly, support for non-snipers. If m_hActiveWeapon == GetPlayerWeaponSlot(cilent, TFWeaponSlot_Melee). If iClass == etc
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    Last edited by Chdata; 04-04-2015 at 02:38.
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    Nanochip
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    Old 04-04-2015 , 02:54   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #5

    Thanks for the suggestions, added them to the to-do list. I'll work on them tomorrow, off to bed I go!
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    Maximilian_
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    Join Date: Oct 2014
    Old 04-04-2015 , 04:22   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #6

    Nice work! But... Can you to do support for other melee weapons?
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    Old 04-04-2015 , 04:58   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #7

    or special cvars?
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    Chdata
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    Old 04-04-2015 , 05:04   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #8

    Also I suggest the maxhealth thing way over team based.
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    Nanochip
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    Old 04-04-2015 , 09:58   Re: [TF2] Sniper Climb (v1.0, 4-3-2015)
    Reply With Quote #9

    Quote:
    Originally Posted by Chdata View Post
    Also I suggest the maxhealth thing way over team based.
    I'll add support for both, because I use this plugin for Prophunt as well, and i'd like to keep the climbing limited to blu team only.
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    Nanochip
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    Old 04-04-2015 , 12:43   Re: [TF2] Player Climb (v1.1, 4-4-2015)
    Reply With Quote #10

    UPDATE: v1.1 (4-4-2015)
    • Added cvars: sm_playerclimb_enable, sm_playerclimb_team, sm_playerclimb_boss, sm_playerclimb_class.
    • Updated SickleClimbWalls
    • Removed damageamount boundaries.
    • Renamed plugin to "Player Climb" since it's not only sniper that can climb now.
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    Last edited by Nanochip; 04-04-2015 at 19:22.
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