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[TF2] Be the Robot (1.3, December 22 2012)


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madman200
Junior Member
Join Date: Aug 2012
Old 08-17-2012 , 13:40   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #31

When me or any other people on my server be a robot, they don't have the metal voice anymore. It worked earlier today.
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Jim E. Rustler
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Join Date: Jul 2012
Old 08-17-2012 , 13:47   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #32

New issue. !robot and /robot no longer turn me into a robot. I have to do /robot @me for it to work. Has this changed for anyone else?
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Powerlord
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Old 08-17-2012 , 14:17   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #33

Quote:
Originally Posted by madman200 View Post
When me or any other people on my server be a robot, they don't have the metal voice anymore. It worked earlier today.
Quote:
Originally Posted by Jim E. Rustler View Post
New issue. !robot and /robot no longer turn me into a robot. I have to do /robot @me for it to work. Has this changed for anyone else?
Makes me wonder if Valve disabled the MannVsMachine holiday during normal game mode and that stops precaching the models and sounds used by the bots.

Believe it or not, that's a good thing, as having too many sounds precached was crashing servers.
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Last edited by Powerlord; 08-17-2012 at 14:17.
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Jim E. Rustler
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Join Date: Jul 2012
Old 08-17-2012 , 14:25   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #34

TBH, I don't see how my issue is related to voice clips.
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Powerlord
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Old 08-17-2012 , 14:29   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #35

Quote:
Originally Posted by Jim E. Rustler View Post
TBH, I don't see how my issue is related to voice clips.
Find the word sounds in my post. Now, go back two words.
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Jim E. Rustler
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Join Date: Jul 2012
Old 08-17-2012 , 14:36   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #36

Quote:
Originally Posted by Powerlord View Post
Find the word sounds in my post. Now, go back two words.
Do you always make it a habit to miss the point then try to be cool about? There is no issue with the robot models. What I'm reporting is that the command which is in the OP says type !robot. When typing !robot you are given instructions to instead use sm_robot <userid> name|id. I would very much like to just simply type !robot or even /robot instead.

Last edited by Jim E. Rustler; 08-17-2012 at 14:36.
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Powerlord
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Old 08-17-2012 , 14:53   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #37

Quote:
Originally Posted by Jim E. Rustler View Post
Do you always make it a habit to miss the point then try to be cool about? There is no issue with the robot models. What I'm reporting is that the command which is in the OP says type !robot. When typing !robot you are given instructions to instead use sm_robot <userid> name|id. I would very much like to just simply type !robot or even /robot instead.
No, but I do have a tendency to skim posts. For instance, I only read the first sentence of your earlier post ("New issue. !robot and /robot no longer turn me into a robot")
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Last edited by Powerlord; 08-17-2012 at 14:54.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-17-2012 , 15:36   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #38

Sometimes after u turn yrself into a robot, there's this strange super duper long line attached from your character all the way to god knows where... i'll try to take a screenshot of it if i encounter it again.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-17-2012 , 16:14   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #39

It's a bone on your weapon that can't merge with the bot model. It ends up going to the origin of the map, and this makes stretchy lines.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-17-2012 , 16:44   Re: [TF2] Be the Robot 1.0.1
Reply With Quote #40

Quote:
Originally Posted by nineteeneleven View Post
Is there a way to make the plugin keep your robot class on after death, so people dont have to keep typing it into chat every time they respawn?
1.0.1 fixed this, be sure you've updated and reloaded/restarted.
Quote:
Originally Posted by Dr. McKay View Post
if (client == 0 && args < 1)
I think you put an && where you meant to put an ||.
Actually, that's meant to check if they're the server and they don't put any arguments, since the server can't use robot mode on itself. In that case, it shows them how to use the command on players.
Quote:
Originally Posted by madman200 View Post
When me or any other people on my server be a robot, they don't have the metal voice anymore. It worked earlier today.
This happened to me too, when I moved the plugin to my Linux server. It seems to be an issue with FileExists--1.1 should be out tonight to correct this.
Quote:
Originally Posted by Jim E. Rustler View Post
New issue. !robot and /robot no longer turn me into a robot. I have to do /robot @me for it to work. Has this changed for anyone else?
One of my admins ran into this, but it seemed to still work fine for me and non-admins. I'll look into it.
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