Raised This Month: $51 Target: $400
 12% 

SDK Hooks 2.1 - Updated 2011-9-10


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 10-26-2010 , 12:58   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#921

DJ, is there a death hook that can be created to hook when the player dies, and possibly block it?
Thraka is offline
DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 10-26-2010 , 15:08   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#922

No, there isn't. OnTakeDamage works fine for games that report the damage correctly.
__________________
Advertisements | REST in Pawn - HTTP client for JSON REST APIs
Please do not PM me with questions. Post in the plugin thread.
DJ Tsunami is offline
CrancK
Senior Member
Join Date: Jan 2009
Location: Netherlands
Old 10-27-2010 , 05:20   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#923

hmm, and it isn't possible to somehow create and hook an actual func_trigger, right?
CrancK is offline
Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 10-28-2010 , 01:51   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#924

L 10/28/2010 - 09:45:24: [SM] Unable to load extension "sdkhooks.ext": vstdlib_i486.so: cannot open shared object file: No such file or directory
don't work with new update linux l4d

Last edited by Ja-Forces; 10-28-2010 at 01:55.
Ja-Forces is offline
psychonic

BAFFLED
Join Date: May 2008
Old 10-28-2010 , 10:07   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#925

Quote:
Originally Posted by Ja-Forces View Post
L 10/28/2010 - 09:45:24: [SM] Unable to load extension "sdkhooks.ext": vstdlib_i486.so: cannot open shared object file: No such file or directory
don't work with new update linux l4d
Attached Files
File Type: so sdkhooks.ext.so (354.8 KB, 179 views)
psychonic is offline
matrixmark
Senior Member
Join Date: Jun 2010
Old 10-28-2010 , 14:38   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#926

Tried that file Psychonic but got the following error from it:

Code:
 
L 10/28/2010 - 18:36:27: [SM] Unable to load extension "sdkhooks.ext": /usr/local/games/l4d_demo/*******/*********:27015/l4d/left4dead/addons/sourcemod/extensions/sdkhooks.ext.so: undefined symbol: gpGlobals
matrixmark is offline
sof2er
Member
Join Date: Apr 2010
Old 10-28-2010 , 16:54   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#927

Same here, server wont boot up with the file you just posted and with the old one I get [SM] Unable to load extension "sdkhooks.ext": vstdlib_i486.so: cannot open shared object file: No such file or directory
sof2er is offline
Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 10-28-2010 , 22:20   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#928

psychonic, don't work with Debian:
[SM] Unable to load extension "sdkhooks.ext": /media/mult/linux/l4d/left4dead/addons/sourcemod/extensions/sdkhooks.ext.so: undefined symbol: gpGlobals

Last edited by Ja-Forces; 10-28-2010 at 23:24.
Ja-Forces is offline
EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 10-29-2010 , 10:20   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#929

Apparently in TF2 if I run anything other than "return Plugin_Continue;" on "OnTakeDamage" it will result in the Headless Horsemann to do no damage as well as falling down the pit. This happens even if I am not modding the actual damage.

Anyone else experience this?
EHG is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 10-29-2010 , 11:09   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#930

Quote:
Originally Posted by EHG View Post
Apparently in TF2 if I run anything other than "return Plugin_Continue;" on "OnTakeDamage" it will result in the Headless Horsemann to do no damage as well as falling down the pit. This happens even if I am not modding the actual damage.

Anyone else experience this?
Isn't that exactly what you're doing by not returning Plugin_Continue? I'm not sure about him falling down the pit, but if you're stopping the event by returning Plugin_Handled or Plugin_Stop, that would certainly do it.

Or I could be wrong.
KyleS is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode