Raised This Month: $32 Target: $400
 8% 

TF2Classic


Post New Thread Reply   
 
Thread Tools Display Modes
olli
Junior Member
Join Date: Sep 2009
Old 10-13-2009 , 01:09   Re: TF2Classic
Reply With Quote #101

i think the spy arms can be easily fixed by editing the spy ctx file.

jarate doesn't seem to work while the razorback does.

Last edited by olli; 10-13-2009 at 02:09.
olli is offline
log1k
Junior Member
Join Date: Oct 2009
Old 10-15-2009 , 21:54   Re: TF2Classic
Reply With Quote #102

I too am having the same problem with the spys arm. It then crashes my game everytime I switch to spy. Also, none of the classes are able to use the regular nades, only there specials.. Maybe I just messed up a cvar O_o
log1k is offline
amigaoasis
Junior Member
Join Date: Nov 2004
Location: UK
Old 11-16-2009 , 08:42   Re: TF2Classic
Reply With Quote #103

Is the uber charge disabled if not would it be possible to make it optional?

If you are running the old style maps it would be nice to balance to gameplay to how it was....
__________________
AmigaOasis
Head Admin
www.uk-tf.co.uk


amigaoasis is offline
Send a message via Yahoo to amigaoasis
snowyiet
Member
Join Date: Jan 2010
Old 04-04-2010 , 22:39   Re: TF2Classic
Reply With Quote #104

This plugin causes my server to crash alot even with bunnyhop disabled. It spams the error logs also.

L 04/04/2010 - 216:48: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 216:48: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 216:48: [SM] [0] Line 4910, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 216:51: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 04/04/2010 - 216:51: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 216:51: [SM] [0] Line 827, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp:layerSpawn()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4941, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4941, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4941, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4941, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4941, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:04: [SM] Plugin encountered error 11: Invalid memory access
L 04/04/2010 - 217:04: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:04: [SM] [0] Line 4910, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::MirvExplode2()
L 04/04/2010 - 217:12: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 04/04/2010 - 217:12: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 217:12: [SM] [0] Line 827, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp:layerSpawn()


L 04/04/2010 - 21:113: [SM] Plugin encountered error 15: Array index is out of bounds
L 04/04/2010 - 21:113: [SM] Displaying call stack trace for plugin "TF2Classic.smx":
L 04/04/2010 - 21:113: [SM] [0] Line 5963, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::painSound()
L 04/04/2010 - 21:113: [SM] [1] Line 5922, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::HurtPlayer()
L 04/04/2010 - 21:113: [SM] [2] Line 5234, C:\Users\m4a785td-v\Desktop\sourcemod\sourcemod\scripting\TF2Cl assic.sp::InfectionTimer()
snowyiet is offline
snowyiet
Member
Join Date: Jan 2010
Old 04-05-2010 , 21:36   Re: TF2Classic
Reply With Quote #105

Seems like this plugin is dead and unstable. Why is it still approved?
snowyiet is offline
CrancK
Senior Member
Join Date: Jan 2009
Location: Netherlands
Old 04-09-2010 , 05:03   Re: TF2Classic
Reply With Quote #106

ye, since dukehacks stopped being updated, i kinda stopped updating this...

i do have some test versions that work on sdkhooks, but instead of one major plugin its like 5-6, and they're all not finished yet....

if enough people really want to i could be swayed to reinvigorate myself, and possibly finish 'm

what parts of the plugin are people interested in btw?
CrancK is offline
icequeenzz
Member
Join Date: May 2008
Old 04-09-2010 , 19:41   Re: TF2Classic
Reply With Quote #107

i should be really interested in the granade things, cuz it can be implemented in almost any gametype.
__________________

icequeenzz is offline
CrancK
Senior Member
Join Date: Jan 2009
Location: Netherlands
Old 04-10-2010 , 03:06   Re: TF2Classic
Reply With Quote #108

but, if you only want the nades, isn't tf2nades good enough then? it has the same nades, (although the execution of it is completely different, i'll admit) (or does tf2nades also not work anymore?)
CrancK is offline
snowyiet
Member
Join Date: Jan 2010
Old 04-11-2010 , 02:14   Re: TF2Classic
Reply With Quote #109

It would be great if this plugin is supported again. The best part about it is the bunnyhop and grenades/armor. The grenades in this plugin don't compare to tf2nades. The nade physics in tf2classic are similar to tfc. Also, tf2nades doesn't have grenade timers.
snowyiet is offline
clad
Senior Member
Join Date: Oct 2006
Old 06-18-2010 , 18:45   Re: TF2Classic
Reply With Quote #110

I myself would like to see this working, as it is time for a more modern version than tf2nades.
tf2nades is stable , but lacks the closeness of the tfc style.

With TF2Classic i really like the concs, and the ability to customize them so nicely.
Alot of the other features with the plugin are also nice, such as the medics needles being infectious. The list goes on.
__________________
clad is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode