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Module: Half-Life Weapon Mod (v0.8)


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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 02-25-2014 , 11:12   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #151

maybe built-in wpnmod_give_item? And something to remove weapons like Ham_Weapon_WeaponRetire() ?
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 02-25-2014 , 11:13   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #152

Okay. Anything else?
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 06-22-2014 , 05:39   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #153

Hey, how spawn normal weapons half-life? ex. weapon_crowbar ; weapon_9mmAR ...?

Thnxs for the Plugin and sorry for my bad english

Last edited by Tonblader; 06-22-2014 at 05:40.
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 06-22-2014 , 09:22   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #154

https://forums.alliedmods.net/showpo...31&postcount=2
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Tonblader
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Old 06-23-2014 , 22:37   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #155

Quote:
Originally Posted by KORD_12.7 View Post
Normal Weapons, no News Weapons
Well, just solve my problem .

I found fatal error when the "Module: Half-Life Weapon Mod v0.8 by GordonFreeman" combined with "Weaponbox Models for HLDM by Kord" with plugins new weapons, creates a random model falling and when this happens generates a bug because you do not have the model in Half-Life Folder. ex. "w_pipe_wrench.mdl"

Last edited by Tonblader; 06-23-2014 at 22:40.
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KORD_12.7
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Old 06-23-2014 , 23:48   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #156

http://aghl.ru/forum/viewtopic.php?f=19&t=18
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 06-26-2014 , 04:02   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #157

Quote:
Originally Posted by KORD_12.7 View Post
Download and install "wpnbox_models_mm-0.6a-win32.zip" correctly.
Download "wpnbox_models_mm-0.6a-src.zip" is necessary?

If necessary, where it would install?
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DWIGHTpN
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Join Date: Jan 2013
Location: Romania.
Old 06-26-2014 , 07:03   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #158

Quote:
wpnbox_models_mm-0.6a-src.zip
This is source code for wpnbox_models .
You can install only binary files (dll, so).
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 06-29-2014 , 04:37   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #159

Quote:
Originally Posted by DWIGHTpN View Post
This is source code for wpnbox_models .
You can install only binary files (dll, so).
OK, Thnxs
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 11-15-2014 , 07:40   Re: Module: Half-Life Weapon Mod (v0.8)
Reply With Quote #160

This module isn't compatible with non-metamod mods. Jumpbot, Severians's mod, Bubblemod, oddbot all crash only while weaponmod is loaded. All current standard modules have this issue with non-metamods loaded. Please extend compatibility.

Quote:
[WEAPONMOD] Failed to find "Z12RadiusDamage6VectorP9entvars sS1 ffii" function
[WEAPONMOD] Failed to find "ZN11CBasePlayer12SetAnimationE11PLAYER_A NIM" function
[WEAPONMOD] Cannot register natives

Last edited by urban_ninja; 11-15-2014 at 07:41.
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