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Zombie Plague Mod 5.0


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sysop666
Member
Join Date: Mar 2008
Location: Argentina
Old 06-17-2008 , 08:32   Re: Zombie Plague Mod 3.5
#141

Hola master, muy bueno el mod y funciona joya
Te hago una consulta
Cuando voy al menu de ADMIN, selecciono la opcion, por ejemplo, hacer Nemesis y me ice "comando no disponible" por mas que el minimod esta habilitado
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KaSBeK
BANNED
Join Date: Jun 2008
Old 06-17-2008 , 08:44   Re: Zombie Plague Mod 3.5
#142

seee , ami me pasa = soy admin de mi server claro ;)y le doy a menu de admin y no funciona ... porque ?
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sysop666
Member
Join Date: Mar 2008
Location: Argentina
Old 06-17-2008 , 08:54   Re: Zombie Plague Mod 3.5
#143

O sea, la opcion 5 si te funciona KaSBeK?
Eso si anda, pero al tratar de poner un Nemesis o un multiinfection me dice comando desabilitado. Seguro es una boludez y no me doy cuenta

A todo esto, MeRcyLeZZ
Hay varios que tienen el cl_weather "0" y si pongo la lluvia, no la ven
Hay forma de obligar al usuario, cuando entra al server, que el
cl_weather se le ponga en "1"? El Biohazard lo tenia.

Seguramente te estan volviendo loco a preguntas, no quiero romperte las bolas... solo te pongo algunas sugerencias

Saludos

PD: ahi te puse +K
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- 190.2.45.10:27015 - ZOMBIE PLAGUE 1. 32 SLOTS
- 190.2.45.10:27016 - ZOMBIE PLAGUE 2. 32 SLOTS
- 190.2.45.10:27017 - GUN GAME 1. 32 SLOTS
- 190.2.45.10:27017 - GUN GAME 2. 32 SLOTS

Last edited by sysop666; 06-17-2008 at 08:57.
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KaSBeK
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Join Date: Jun 2008
Old 06-17-2008 , 09:13   Re: Zombie Plague Mod 3.5
#144

no ami el comando de menu admin no me va :SSSSS , dame tu msn sysop666 y acemos 1 server entre los 2
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sysop666
Member
Join Date: Mar 2008
Location: Argentina
Old 06-17-2008 , 09:37   Re: Zombie Plague Mod 3.5
#145

Me olvidaba MeRcyLeZZ
A veces el server me tira:
FATAL ERROR (shutting down): New message started when msg '35' has not been sent yet
Ni idea donde puede estar el error
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- 190.2.45.10:27017 - GUN GAME 1. 32 SLOTS
- 190.2.45.10:27017 - GUN GAME 2. 32 SLOTS
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KaSBeK
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Old 06-17-2008 , 10:54   Re: Zombie Plague Mod 3.5
#146

ami nunka me pasa eso , ah ya e probado lo de menu admin y me sale k no existe comando de nemesis ni nada de eso .. k raro ... oye sysop666
dame tu msn
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mahooo60
Senior Member
Join Date: Apr 2005
Old 06-17-2008 , 11:22   Re: Zombie Plague Mod 3.5
#147

arghhh freaking talk about english we also wanna read what u guys write!maybe u guys have a good idea and we also support it or have any other suggestion to it!damn this F**Ks me up if i see something like that!i am sry for my language but i could not stay longer away.some1 had to say that them finnaly!LOL
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-17-2008 , 15:39   Re: Zombie Plague Mod 3.5
#148

To prevent bots to be confused who is an enemy and who is a friend, You need to change a bit one function:
Code:
public fm_set_user_team_msg(taskid)
{	
	// tell everyone my new team
	emessage_begin(MSG_ALL, g_msgTeamInfo)
	ewrite_byte(ID_TEAM)	
	switch (fm_get_user_team(ID_TEAM))
	{
		case CS_TEAM_UNASSIGNED: ewrite_string("UNASSIGNED");
		case CS_TEAM_T: ewrite_string("TERRORIST");
		case CS_TEAM_CT: ewrite_string("CT");
		case CS_TEAM_SPECTATOR: ewrite_string("SPECTATOR");
	}
	emessage_end()
}
As You can see instead normal message_begin, message_end, write_string and write_byte they need to be used emessage_begin, emessage_end, ewrite_string and ewrite_byte.
Tomorrow I'm going to release also the new pb mm beta which will be able to correctly catch those messages. The normal messages (without "e") they are blocked by metamod, so podbot mm dll cannot catch them, but those emessages are done by Bailopan to let us bot coders catch some info sent by AMX X plugins we need.


[EDIT]
The right code for that function (and something more) is posted here
[/EDIT]
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Last edited by KWo; 06-19-2008 at 06:15.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-17-2008 , 16:05   Re: Zombie Plague Mod 3.5
#149

good news.
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Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 06-17-2008 , 16:52   Re: Zombie Plague Mod 3.5
#150

Quote:
Originally Posted by KWo View Post
To prevent bots to be confused who is an enemy and who is a friend, You need to change a bit one function:
Code:
public fm_set_user_team_msg(taskid)
{    
    // tell everyone my new team
    emessage_begin(MSG_ALL, g_msgTeamInfo)
    ewrite_byte(ID_TEAM)    
    switch (fm_get_user_team(ID_TEAM))
    {
        case CS_TEAM_UNASSIGNED: ewrite_string("UNASSIGNED");
        case CS_TEAM_T: ewrite_string("TERRORIST");
        case CS_TEAM_CT: ewrite_string("CT");
        case CS_TEAM_SPECTATOR: ewrite_string("SPECTATOR");
    }
    emessage_end()
}
As You can see instead normal message_begin, message_end, write_string and write_byte they need to be used emessage_begin, emessage_end, ewrite_string and ewrite_byte.
Tomorrow I'm going to release also the new pb mm beta which will be able to correctly catch those messages. The normal messages (without "e") they are blocked by metamod, so podbot mm dll cannot catch them, but those emessages are done by Bailopan to let us bot coders catch some info sent by AMX X plugins we need.
Exelent
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