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Syn-Scripts Checkpoint (menu)


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SmOkEy ChIcKeN
Junior Member
Join Date: Sep 2006
Old 11-18-2006 , 15:18   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #11

Its Nice. Ive tested b4
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ZooYork
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Join Date: Aug 2006
Location: in amxmodx forums
Old 01-30-2007 , 16:04   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #12

Maybe add that checkpoints are disabled, but when you press stop button u get checks. And that u can give cps to players when they're disabled. and /start to teleport to start button. If i dont like my ideas, pls can u post code and i add myself.
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Zenith77
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Join Date: Aug 2005
Old 01-30-2007 , 21:51   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #13

First. Please speak English. It would help if you told me what you're talking about.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 09-08-2007 , 18:46   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #14

The menu looks messed up in mods that dont allow menu's to have color.

See screenshot below:

[img]http://img474.**************/img474/9608/menuji3.jpg[/img]

Ive tried removing those codes, but it breaks the menu.
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Zenith77
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Join Date: Aug 2005
Old 09-09-2007 , 21:31   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #15

Err okay. I'll put out an update tomorrow with updated color compatibility.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 09-10-2007 , 00:16   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #16

Sweet!

Also, the MOTD's html is visible in mods that dont support motd html.

Also, again if possible can you make the motd help file read from a text file? I have a lot of users on my servers who dont understand english well and id like to put a spanish/french/german translation of the help.
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Zenith77
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Join Date: Aug 2005
Old 09-10-2007 , 10:18   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #17

Yes, that will be included in the update when I get home.
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BlackMilk
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Join Date: Jun 2007
Old 09-10-2007 , 15:23   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #18

Quote:
Originally Posted by Zenith77 View Post
Yep that's all it is . It just easier to use (and it has a nice little teleportation effect).
But with multiple checkpoints right? How many /save-/teleport plugins have THAT?
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Zenith77
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Join Date: Aug 2005
Old 09-10-2007 , 17:06   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #19

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Originally Posted by BlackMilk View Post
But with multiple checkpoints right? How many /save-/teleport plugins have THAT?
I smell sarcasm. Okay I have a beta version. I need testers before I release, PM me if you want to test.
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Last edited by Zenith77; 09-10-2007 at 17:11.
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BlackMilk
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Join Date: Jun 2007
Old 09-11-2007 , 11:02   Re: Syn-Scripts Checkpoint (menu)
Reply With Quote #20

Quote:
Originally Posted by Zenith77 View Post
I smell sarcasm. Okay I have a beta version. I need testers before I release, PM me if you want to test.
Right so I'll never post a positive comment about one of your plugins again?

Really, I haven't used a plugin like this before that allowed more than 1 checkpoints to be saved.

Sarcasm? Are you serious?
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