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[ES] Argumentos de TextMsg


  
 
 
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fezh
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Join Date: Dec 2008
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Old 05-08-2010 , 08:54   [ES] Argumentos de TextMsg
#1

Code:
#C4_Arming_Cancelled
#Bomb_Planted                    "%s<%i><%s><TERRORIST>" triggered "Planted_The_Bomb"
#C4_Plant_Must_Be_On_Ground
#C4_Plant_At_Bomb_Spot
#Switch_To_FullAuto
#Switch_To_BurstFire
#Fire_in_the_hole                %!MRAD_FIREINHOLE
#Switch_To_SemiAuto
#CZero_LearningMap
#CZero_AnalyzingHidingSpots
#CZero_AnalyzingApproachPoints
                        "%s<%i><%s><CT>" triggered "Rescued_A_Hostage"
#Hint_careful_around_hostages
#Injured_Hostage
#Hint_removed_for_next_hostage_killed
#Hint_lost_money
#Killed_Hostage                    "%s<%i><%s><%s>" triggered "Killed_A_Hostage"
#Only_CT_Can_Move_Hostages            "%s<%i><%s><CT>" triggered "Touched_A_Hostage"
#Game_disconnected
#Game_kicked
#Game_connected                    "%s<%i><%s><%s>" %s "%s"%s
#Cstrike_Chat_AllSpec                *SPEC* %s : %s
#Cstrike_Chat_AllDead                *DEAD* %s : %s
#Cstrike_Chat_All                %s : %s
#Cstrike_Chat_Spec                (Spectator) %s : %s
#Cstrike_Chat_T_Dead                *DEAD*(Terrorist) %s : %s
#Cstrike_Chat_T                    (Terrorist) %s : %s
#Cstrike_Chat_T_Loc                (Terrorist) %s @ %s : %s
#Cstrike_Chat_CT_Dead                *DEAD*(Counter-Terrorist) %s : %s
#Cstrike_Chat_CT                (Counter-Terrorist) %s : %s
#Cstrike_Chat_CT_Loc                (Counter-Terrorist) %s @ %s : %s
#Cannot_Buy_This
#Cstrike_Already_Own_Weapon
#Not_Enough_Money
#Hint_use_nightvision
#Already_Have_One
#Cannot_Carry_Anymore
#Already_Have_Kevlar_Bought_Helmet
#Already_Have_Kevlar_Helmet
#Already_Have_Helmet_Bought_Kevlar
#Already_Have_Kevlar
                        "%s<%i><%s><%s>" joined team "SPECTATOR"
#Cannot_Be_Spectator
#Game_join_ct                    "%s<%i><%s><%s>" joined team "%s"
#Game_join_terrorist                "%s<%i><%s><%s>" joined team "%s"
#Terrorist_Select
#CT_Select
#Only_1_Team_Change
#Humans_Join_Team_T
#Humans_Join_Team_CT
#Too_Many_CTs
#Too_Many_Terrorists
#All_Teams_Full
#CTs_Full
#Terrorists_Full
#Cannot_Switch_From_VIP
#Taking_fire                    %!MRAD_HITASSIST
#Follow_me                    %!MRAD_FOLLOWME
#Regroup_team                    %!MRAD_REGROUP
#Hold_this_position                %!MRAD_POSITION
#You_take_the_point                %!MRAD_TAKEPOINT
#Cover_me                    %!MRAD_COVERME
#Report_in_team                    %!MRAD_REPORTIN
#Storm_the_front                %!MRAD_STORMFRONT
#Get_in_position_and_wait            %!MRAD_GETINPOS
#Stick_together_team                %!MRAD_STICKTOG
#Team_fall_back                    %!MRAD_FALLBACK
#Go_go_go                    %!MRAD_GO
#Enemy_down                    %!MRAD_ENEMYDOWN
#Negative                    %!MRAD_NEGATIVE
#Get_out_of_there                %!MRAD_BLOW
#Reporting_in                    %!MRAD_REPRTINGIN
#In_position                    %!MRAD_INPOS
#Sector_clear                    %!MRAD_CLEAR
#Need_backup                    %!MRAD_BACKUP
#Enemy_spotted                    %!MRAD_ENEMYSPOT
#Roger_that                    %!MRAD_ROGER
#Affirmative                    %!MRAD_AFFIRM
#Alias_Not_Avail
#TactShield_Desc
#Bomb_Defusal_Kit
#Game_unknown_command
#Buy
#RadioC
#RadioB
#RadioA
#Command_Not_Available
#Accept_Radio
#Ignore_Radio
#Accept_All_Messages
#Ignore_Broadcast_Team_Messages
#Ignore_Broadcast_Messages
#IG_Team_Select_Spect
#IG_VIP_Team_Select_Spect
#IG_VIP_Team_Select
#T_BuyItem
#CT_BuyItem
#DT_BuyItem
#DCT_BuyItem
#BuyMachineGun
#AS_T_BuyMachineGun
#T_BuyRifle
#CT_BuyRifle
#AS_T_BuyRifle
#AS_CT_BuyRifle
#T_BuySubMachineGun
#CT_BuySubMachineGun
#AS_T_BuySubMachineGun
#AS_CT_BuySubMachineGun
#BuyShotgun
#AS_BuyShotgun
#T_BuyPistol
#CT_BuyPistol
#IG_Team_Select
#Team_Select
#Game_no_timelimit
#Game_timelimit
#Game_voted_for_map
#Cannot_Vote_Need_More_People
#Game_votemap_usage
#Cannot_Vote_Map
#Wait_3_Seconds
#Game_vote_cast
#Game_vote_not_yourself
#Game_vote_players_on_your_team
#Game_vote_player_not_found
#Cannot_Vote_With_Less_Than_Three
#Game_vote_usage
#Cstrike_Name_Change                "%s<%i><%s><%s>" changed name to "%s"
#Name_change_at_respawn
#Defusing_Bomb_Without_Defuse_Kit        "%s<%i><%s><CT>" triggered "Begin_Bomb_Defuse_Without_Kit"
#Defusing_Bomb_With_Defuse_Kit            "%s<%i><%s><CT>" triggered "Begin_Bomb_Defuse_With_Kit"
#C4_Defuse_Must_Be_On_Ground
                        World triggered "%s" (CT "%i") (T "%i")
                        World triggered "Round_End"
                        Team "%s" triggered "%s" (CT "%i") (T "%i")
#Hint_you_have_the_bomb                "%s<%i><%s><TERRORIST>" triggered "Spawned_With_The_Bomb"
#All_Hostages_Rescued
#Round_Draw
#Terrorists_Win
#CTs_Win
#Bomb_Defused                    "%s<%i><%s><CT>" triggered "Defused_The_Bomb"
#Target_Bombed
#Escaping_Terrorists_Neutralized
#CTs_PreventEscape
#Terrorists_Escaped
#VIP_Assassinated
#VIP_Escaped
#Game_Commencing                World triggered "Game_Commencing"
#Game_scoring
#Auto_Team_Balance_Next_Round
#All_VIP_Slots_Full
#Game_added_position
#Game_in_position
#Game_will_restart_in_console
#Game_will_restart_in
                        Team "TERRORIST" scored "%i" with "%i" players
                        Team "CT" scored "%i" with "%i" players
                        World triggered "Restart_Round_(%i_%s)"
#VIP_Not_Escaped
#Terrorists_Not_Escaped
#Hostages_Not_Rescued
#Target_Saved
                        %!MRAD_VIP
                        %!MRAD_GETOUT
                        %!MRAD_ELIM
                        %!MRAD_MOVEOUT
                        %!MRAD_LETSGO
                        %!MRAD_LOCKNLOAD
                        World triggered "Round_Start"
                        "%s<%i><%s><>" entered the game
                        "%s<%i><%s><%s>" disconnected
#Team_Select_Spect
#Hint_win_round_by_killing_enemy
                        "%s<%i><%s><TERRORIST>" triggered "Assassinated_The_VIP"
#Hint_reward_for_killing_vip
#Hint_careful_around_teammates
#Banned_For_Killing_Teamates
#Game_teammate_kills
#Killed_Teammate
                        "%s<%i><%s><%s>" committed suicide with "%s" (world)
                        "%s<%i><%s><%s>" killed "%s<%i><%s><%s>" with "%s"
                        "%s<%i><%s><%s>" committed suicide with "%s"
#Map_Vote_Extend
#Votes
#Vote
#Game_required_votes
#Spec_Mode%i
#Spec_NoTarget
#Game_radio_location
#Game_radio
                        "%s<%i><%s><%s>" attacked "%s<%i><%s><%s>" with "%s" (damage "%d") (damage_armor "%d") (health "%d") (armor "%d")
#Game_teammate_attack
#Hint_try_not_to_injure_teammates
#Spec_Duck
#Hint_cannot_play_because_tk
                        "%s<%i><%s><CT>" triggered "Became_VIP"
#Hint_use_hostage_to_stop_him
#Hint_lead_hostage_to_rescue_point
#Terrorist_cant_buy
#CT_cant_buy
#VIP_cant_buy
#Cant_buy
#Hint_press_buy_to_purchase
#Game_idle_kick                    "%s<%i><%s><%s>" triggered "Game_idle_kick" (auto)
#Hint_you_are_the_vip
#Hint_hostage_rescue_zone
#Hint_you_are_in_targetzone
#Hint_terrorist_escape_zone
#Hint_terrorist_vip_zone
#Hint_ct_vip_zone
#Hint_out_of_ammo
#Hint_press_use_so_hostage_will_follow
#Hint_prevent_hostage_rescue
#Hint_rescue_the_hostages
#Hint_spotted_a_friend
#Hint_spotted_an_enemy
#Game_bomb_drop                    "%s<%i><%s><TERRORIST>" triggered "Dropped_The_Bomb"
#Weapon_Cannot_Be_Dropped
#Game_join_ct_auto                "%s<%i><%s><%s>" joined team "%s" (auto)
#Game_join_terrorist_auto            "%s<%i><%s><%s>" joined team "%s" (auto)
#Terrorist_Escaped                "%s<%i><%s><TERRORIST>" triggered "Terrorist_Escaped"
                        "%s<%i><%s><CT>" triggered "Escaped_As_VIP"
#Game_bomb_pickup                "%s<%i><%s><TERRORIST>" triggered "Got_The_Bomb"
#Got_bomb
#CZero_Tutor_Turned_Off
#CZero_Tutor_Turned_On
#Cstrike_TutorState_Waiting_For_Start
#Cstrike_TutorState_Buy_Time
#Cstrike_TutorState_Running_Away_From_Ticking_Bomb
#Cstrike_TutorState_Looking_For_Loose_Bomb
#Cstrike_TutorState_Guarding_Bomb
#Cstrike_TutorState_Planting_Bomb
#Cstrike_TutorState_Moving_To_Bomb_Site
#Cstrike_TutorState_Escorting_Bomb_Carrier
#Cstrike_TutorState_Attacking_Hostage_Escort
#Cstrike_TutorState_Looking_For_Hostage_Escort
#Cstrike_TutorState_Moving_To_Intercept_Enemy
#Cstrike_TutorState_Guarding_Hostage
#Cstrike_TutorState_Defusing_Bomb
#Cstrike_TutorState_Guarding_Loose_Bomb
#Cstrike_TutorState_Looking_For_Bomb_Carrier
#Cstrike_TutorState_Moving_To_Bombsite
#Cstrike_TutorState_Following_Hostage_Escort
#Cstrike_TutorState_Escorting_Hostage
#Cstrike_TutorState_Looking_For_Hostage
#Cstrike_TutorState_Undefined
Posteado originalmente por ConnorMcLeod en un thread en Scripting Help, pero como es relativamente difícil de encontrar lo posteo acá.
Por cierto, les agradecería que no posteen cosas como "para que mierda sirve esto?" por que su uso es más que obvio.
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Asd'
Senior Member
Join Date: Jun 2009
Location: Argentina
Old 05-08-2010 , 09:13   Re: [ES] Argumentos de TextMsg
#2

Gracias por la lista de los argumentos, es bastante útil.
Saludos.
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Last edited by Asd'; 02-20-2011 at 12:59.
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lucas_7_94
Leche Loco
Join Date: Mar 2009
Location: Argentina
Old 05-08-2010 , 09:29   Re: [ES] Argumentos de TextMsg
#3

Bien , hay un par de cosas que quiero bloquear , pero voy a requerir de ayuda ,esto me va a servir mucho .

Gracias y saludos.
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shinoda
Spanish Moderator
Join Date: Nov 2009
Location: ag_crossfire
Old 05-08-2010 , 11:07   Re: [ES] Argumentos de TextMsg
#4

Deberia ir en recopilacion de tutoriales, en la parte donde dice "informacion extra".

Muy bueno
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Starsailor
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Old 05-08-2010 , 11:27   Re: [ES] Argumentos de TextMsg
#5

Codigo de ejemplo, para bloquear el mensaje que dice "Prees Buy to purchase" o algo asi

PHP Code:
#include <amxmodx>
#include <fakemeta>

const NextHudTextArgsOffset 198 
static const Hint[] = "hint_press_buy_to_purchase"

public plugin_init()
{
    
register_message(get_user_msgid("HudTextArgs"),"Msg_TextArgs")
}

public 
Msg_TextArgs(msgiddestid)
{
    static 
szHint[64]
    
get_msg_arg_string(1,szHint,charsmax(szHint))

    if(
equal(szHint,Hint))
    {
        
set_pdata_float(id,NextHudTextArgsOffset,0.0)        
        return 
PLUGIN_HANDLED
    
}
    
    return 
PLUGIN_CONTINUE 

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Old 05-08-2010 , 12:58   Re: [ES] Argumentos de TextMsg
#6

Ya esta en la Recopilacion...
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Kiske
Veteran Member
Join Date: May 2009
Old 05-08-2010 , 13:14   Re: [ES] Argumentos de TextMsg
#7

Quote:
Originally Posted by Starsailor View Post
Codigo de ejemplo, para bloquear el mensaje que dice "Prees Buy to purchase" o algo asi

PHP Code:
#include <amxmodx>
#include <fakemeta>

const NextHudTextArgsOffset 198 
static const Hint[] = "hint_press_buy_to_purchase"

public plugin_init()
{
    
register_message(get_user_msgid("HudTextArgs"),"Msg_TextArgs")
}

public 
Msg_TextArgs(msgiddestid)
{
    static 
szHint[64]
    
get_msg_arg_string(1,szHint,charsmax(szHint))

    if(
equal(szHint,Hint))
    {
        
set_pdata_float(id,NextHudTextArgsOffset,0.0)        
        return 
PLUGIN_HANDLED
    
}
    
    return 
PLUGIN_CONTINUE 

No me funciona, hice un FOR con mis Hints a bloquear, y nunca los bloquea.
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Starsailor
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Old 05-08-2010 , 14:10   Re: [ES] Argumentos de TextMsg
#8

que raro yo lo probé y anduvo u.u


fijate este plug

http://forums.alliedmods.net/showthread.php?p=832880
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lucas_7_94
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Old 05-08-2010 , 14:42   Re: [ES] Argumentos de TextMsg
#9

Una pregunta ,yo bloque muchos messages cuando atacas a un compañero , pero hay muchas que no pude bloquear , alguien me podia hacer el favor ? u.u
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joropito
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Old 05-08-2010 , 19:01   Re: [ES] Argumentos de TextMsg
#10

Los que empiezan con #Hint_ son esos mensajes con letra grande y verde que aparecen 1 sola vez en todo el juego para cada player.

Por ejemplo cuando apuntas a un compañero, cuando le disparas a un compañero, etc.

Son bastante molestos a veces, sobre todo cuando se juega con distinto gameplay al original de CS.
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