Many if not most of the cheaters being issued bans by this plugin and VBAC could be prevented from joining the server in the first place.
I base this on the belief that they are probably using the client plugin exploit, which can be defeated with
pluginblocker.smx.
Also based on the idea that a hack that reports the 'wrong' cvar response to a cvar query would be several years old,
or just very poorly written.
I realize that BAIL unapproved pluginblocker, probably because he doesn't have time to tweak it for each and every game
and some cvars are going to vary depending on the map anyway. But it works fine, as line 194 is commented out
to handle the false positives which everyone will get.
If you don't want to get your sm logs spammed with these false positives, simply comment out lines 189 thru 194 (LogMessage part) in the script (.sp) and recompile.
This is just a stop-gap tweak. Obviously, if you know how, you can improve the efficiency.
I have tested these two plugins together and there are no issues. The client will be kicked if a plugin is loaded.
Why allow someone to come into your server with a plugin loaded (intentional
or accidental) when it can be prevented? Everyone wins.
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