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Collect HL1, CS1.6 and CZ bugs


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-01-2013 , 11:18   Collect HL1, CS1.6 and CZ bugs
Reply With Quote #1

Hello,

As you may have notice, valve is working on Half-Life 1 and CS 1.6, it's time to ask to fix bugs.
If you know some bugs please report them here, or open an issue on github.

Issues list is here : https://github.com/ValveSoftware/ste...ues?state=open

Make sure you don't report a bug that has already been reported (opened and closed issues).
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Last edited by xPaw; 02-01-2013 at 12:28.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 02-01-2013 , 11:47   Re: Collect CS1.6 and CZ bugs
Reply With Quote #2

/Shock

Finaly,
Will they also add more futures or just bugs?
So they can give Pawn-programmers more 'freedom', to make what they want.

[Edit]
- They gotta remove the 'player-entity' check at gaitsequence, if they did that, we are able to make a perfect Kill Cam for Cs1.6.

[Edit #2]
- A posibility to add textures on a entity from wad with plugin, would be very usefull to.


(Could you post it there, cant make an account, ... now, Thanks!)
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Last edited by Xalus; 02-01-2013 at 12:00.
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ConnorMcLeod
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Old 02-01-2013 , 11:58   Re: Collect CS1.6 and CZ bugs
Reply With Quote #3

I din't think they care about scripters requests, i suggest you to post it yourself, there is no hurry.
This thread is more about known bugs.
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XINLEI
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Join Date: Jun 2011
Location: Colombian Coffee storage
Old 02-01-2013 , 12:07   Re: Collect CS1.6 and CZ bugs
Reply With Quote #4

I don't know how to explain this bug...

-open a half life map with "trap buttons" almost everyone have this issue.
-do an sv_restart.

Undertow:
-Only the top ceiling is closed and the alarm is on, but no water flodding.
-when enabling the "trap", alarm is off and all ceiling doors are closed,
-when finished, all cells are open and alarm turns on again.

Crossfire:
-Alarm is on
-when enabling the "trap", alarm is off and the airstrike can't be cancelled or avoided (unless a server restart)
-depending of the status of the trap and the rounds, doors can be descyncronized and alarm turns on again

On those maps where the "trap" button is ready and do another restart, the "trap" button is off for good (unless a server restart).

Last edited by XINLEI; 02-01-2013 at 12:08.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 02-01-2013 , 12:13   Re: Collect CS1.6 and CZ bugs
Reply With Quote #5

Quote:
Originally Posted by XINLEI View Post
I don't know how to explain this bug...

-open a half life map with "trap buttons" almost everyone have this issue.
-do an sv_restart.

Undertow:
-Only the top ceiling is closed and the alarm is on, but no water flodding.
-when enabling the "trap", alarm is off and all ceiling doors are closed,
-when finished, all cells are open and alarm turns on again.

Crossfire:
-Alarm is on
-when enabling the "trap", alarm is off and the airstrike can't be cancelled or avoided (unless a server restart)
-depending of the status of the trap and the rounds, doors can be descyncronized and alarm turns on again

On those maps where the "trap" button is ready and do another restart, the "trap" button is off for good (unless a server restart).
https://github.com/ValveSoftware/ste...ux/issues/1093
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XINLEI
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Join Date: Jun 2011
Location: Colombian Coffee storage
Old 02-01-2013 , 12:27   Re: Collect CS1.6 and CZ bugs
Reply With Quote #6

Sweet. Thanks.
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XINLEI
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Join Date: Jun 2011
Location: Colombian Coffee storage
Old 02-02-2013 , 01:09   Re: Collect HL1, CS1.6 and CZ bugs
Reply With Quote #7

Sorry for double post.

The OpenGL + Nightvision(or any other light on an entity) = Low fps can be considered also a Bug?
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 02-02-2013 , 06:52   Re: Collect HL1, CS1.6 and CZ bugs
Reply With Quote #8

Could we also request more weapon slots?
So they make the number of Max_Weapons (or what is it) higher.

Like in halflife, you can have an ammount of custom weapons, but in CS thats not possible or you gotta change the existing weapons.


[Edit]
- Cars that go in walls and in each other. Is that also a bug they could solve ?
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Last edited by Xalus; 02-02-2013 at 06:56.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 02-02-2013 , 07:01   Re: Collect HL1, CS1.6 and CZ bugs
Reply With Quote #9

Quote:
Originally Posted by Xalus View Post
/Shock

Finaly,
Will they also add more futures or just bugs?
So they can give Pawn-programmers more 'freedom', to make what they want.

[Edit]
- They gotta remove the 'player-entity' check at gaitsequence, if they did that, we are able to make a perfect Kill Cam for Cs1.6.

[Edit #2]
- A posibility to add textures on a entity from wad with plugin, would be very usefull to.
Quote:
Originally Posted by Xalus View Post
Could we also request more weapon slots?
So they make the number of Max_Weapons (or what is it) higher.

Like in halflife, you can have an ammount of custom weapons, but in CS thats not possible or you gotta change the existing weapons.
These changes are not going to happen.
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Kia
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Join Date: Apr 2010
Location: In a world of madness
Old 02-02-2013 , 07:25   Re: Collect HL1, CS1.6 and CZ bugs
Reply With Quote #10

Quote:
Originally Posted by xPaw View Post
These changes are not going to happen.
Sad to hear.
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