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[ANY] Tick X Map Fix (3.1, 2015-Jun-28)


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duydangle
Senior Member
Join Date: May 2010
Old 08-08-2011 , 06:09   Re: Tick 100 Mapfix
Reply With Quote #31

Yeah I use this plugin, and door on nuke is still slow on tick 100 :<

//Exactly problem is, in the first round after map change, the door is smooth, but in the 2nd round or after mp_restartgame, the door is slow

Last edited by duydangle; 08-08-2011 at 06:46.
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 08-08-2011 , 08:42   Re: Tick 100 Mapfix
Reply With Quote #32

Quote:
Originally Posted by TheLaser View Post
wow that was a quick reply ...
some people will take weeks or some not at all ...

Its Hl2DM .. win2008 server and no didnt have a noblock running .
I do run alot of mods, wcs effects , bullet time .. many because its a Fun Server .
What do ya think would cause it , well thats prolly a general question ..
collision changing plugins huh .. not sure
would "phys_pushscale 30" casuse it ? Bullet time also changes time scale for a few sec.

if I run it at 100 tick I dont seem to get the bug it was only hours after using your plugin .. after removing it the problem went away .. and I havent played with the cfg seetings ....
I don't really know what could cause this problem, the tick100mapfix plugin only changes properties of certain entities. Maybe the bug is caused by tick100mapfix and another, could you test out in what else combination the bug occurs?

Quote:
Originally Posted by Groger View Post
Some maps can also trigger the mayhem bug.

Try this "fix" https://forums.alliedmods.net/showpo...&postcount=157

I'm not sure it works.
The .sp and .smx file are returning an 404, I'm interested in that plugin if you could find it somewhere please PM me.

Quote:
Originally Posted by duydangle View Post
Does this plugin work on CSS OB now?
Yeah I use this plugin, and door on nuke is still slow on tick 100 :<

//Exactly problem is, in the first round after map change, the door is smooth, but in the 2nd round or after mp_restartgame, the door is slow
Please edit your post instead of double posting.
This plugin works for all OB games, the only problem is after a round restart (CSS, TF2, etc) all entities do respawn, so all settings tick100mapfix does are reverted, I'll update this plugin later this day to support round restarts.


@all: Valve stopped the support for tick rates other than 66, for all orange box games! This means you should expect problems.
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soueu
Junior Member
Join Date: Jul 2011
Old 08-14-2011 , 17:21   Re: Tick 100 Mapfix
Reply With Quote #33

Hey man,

Can you still update it for those who use Tickrate_Enabler?
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 08-17-2011 , 14:28   Re: Tick X Map Fix
Reply With Quote #34

Quote:
Originally Posted by soueu View Post
Hey man,

Can you still update it for those who use Tickrate_Enabler?
Just needed some time, but here it is...

Updated to v2.5.36.
See first post for changelog.
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soueu
Junior Member
Join Date: Jul 2011
Old 08-17-2011 , 16:51   Re: Tick X Map Fix - fix slow/damaging elevators and doors (aka tick100mapfix)
Reply With Quote #35

Thank you so much!
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allienaded
AlliedModders Donor
Join Date: Feb 2013
Old 03-23-2013 , 12:31   Re: Tick X Map Fix - fix slow/damaging elevators and doors (aka tick100mapfix)
Reply With Quote #36

Could this be updated for CS:GO?

Error message on load: [SM] Plugin tickxmapfix.smx failed to load: Native "BfWriteByte" was not found.

Most likely has something to do with the protobuf update. Tried fixing this myself but failed since I can't really code in sourcepawn
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R.1
Member
Join Date: Jan 2014
Location: Poland
Old 05-27-2014 , 09:13   Re: Tick X Map Fix - fix slow/damaging elevators and doors (aka tick100mapfix)
Reply With Quote #37

In CS:GO don't work:
Code:
L 05/27/2014 - 14:37:12: SourceMod error session started
L 05/27/2014 - 14:37:12: Info (map "de_nuke") (file "errors_20140527.log")
L 05/27/2014 - 14:37:12: [SM] Unable to load plugin "tickxmapfix.smx": Native "BfWriteByte" was not found
L 05/27/2014 - 14:37:31: Error log file session closed.
L 05/27/2014 - 14:37:31: SourceMod error session started
L 05/27/2014 - 14:37:31: Info (map "de_nuke") (file "errors_20140527.log")
L 05/27/2014 - 14:37:31: [SM] Unable to load plugin "tickxmapfix.smx": Native "BfWriteByte" was not found
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 11-30-2014 , 12:08   Re: [ANY] Tick X Map Fix (3.0, 2014-Nov-30)
Reply With Quote #38

Updated to 3.0 - Works now with CS:GO
Changelog: https://github.com/chanz/tickxmapfix/commits/master
Download: https://github.com/chanz/tickxmapfix/releases
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zapparncsgo
Senior Member
Join Date: Dec 2014
Old 01-10-2015 , 18:19   Re: [ANY] Tick X Map Fix (3.0, 2014-Nov-30)
Reply With Quote #39

thanks will try this!

Last edited by zapparncsgo; 01-10-2015 at 18:20.
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zapparncsgo
Senior Member
Join Date: Dec 2014
Old 01-11-2015 , 06:13   Re: [ANY] Tick X Map Fix (3.0, 2014-Nov-30)
Reply With Quote #40

I downloaded this but I need to ask you.. Is this updated for csgo 128tick?? I could only find 100 tick cfgs? Will this work good on a 128 tick server?
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