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FrozenTag Mod Beta


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Bloo
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Join Date: Oct 2013
Location: RF
Old 05-28-2015 , 12:20   FrozenTag Mod Beta
Reply With Quote #1

Author: s1lent
Current version: 2.95 Beta

About mode:
The idea taken from the QuakeLive, mod is an addon for the CSDM. Mod assumes team play, after killing a player does not die but frozen. Unfreeze players can members of his team. Round continues until one of the team not freeze simultaneously all the other team players, followed by a new round (essentially an infinite round).

Gameplay:
In order to unfreeze a teammate, you must go to the frozen player and press E (USE), the defrosting process is accompanied by information in the form timebar for defrosting, and for defrosted. Notification system are very clear. There are informer with a list of of frozen players of the team. Every frozen teammate is marked on the radar with a red dot. Frozen periodically call for help friends (randomly plays one of the two sounds, "help!" or "help me!", also if one location is somewhat frozen played a special sound request for help groups). After being frozen, player displays in DHUD the message "You are frozen! You can unfreeze, but your teammate.". When approaching a frozen teammate, player also displays a hint in DHUD "Defrost your friend! Move closer and hold "E"".
Frozen player is placed in an ice cube and it exhibited the camera from the third person (he can look around, but can not move). Freezing and defrosting is accompanied by sound and visual effects. Frozen player gets one to the deaths, freeze and unfreeze one to the maximum possible HP. Defrosted player spawn to the point of defrost, with the same ammo.
Also there automatic defrost time which is configured in the source. Defrost is also accompanied by a visual and sound effects, by the end of the time the ice cracked, and 10 seconds to complete defrost slowly disappearing.
Frozen write chatting as living when at the same time in the scoreboard (TAB) are shown as dead.

Settings:
All settings in the source (defines), comments are present.


Requirements:
AMXX 1.8.2+
Module RoundControl
CSDM 2.1.X+ (optional)

Screenshots:




Changelog:
Code:
2.95 Beta:
- Code refactoring the cube will no longer bugs with hung connection or dropped frozen players
- Sounds of requests for help are replaced by the sounds of hostages from Counter-Strike - Condition Zero (do not forget to replace the resources if you want to use new sounds for the "new" clients)
- Other small fixes
[Addon] Ticket System:
- Added information to the player if you can not defrost (ended tickets)
----------------------------------------------------------
2.9 Beta (adding):
- Plugin translated into dictionaries (multilingual)
- Added addon tickets system
----------------------------------------------------------
2.8 Beta:
- Taken into account restore HUD after fullupdate
----------------------------------------------------------
2.7 Beta:
- A little changed the name of mod (Frozen Mod => FrozenTag Mod)
- Almost fully rewritten code (optimization)
- Added API (see include ftmod.inc)
- Added a store extra items (see include ftmod.inc)
- Added use API CSDM (optional, see #define CSDM)
- Added physics cube (cube falls if the player is frozen in the air, it can be pushed)
- The Cube now has HP and it can take damage
- Completely changed the defrost system (speed of defrost depends on the currently HP cube)
- Added protection after defrost
- Added the money system (for killing/freezing and defrosting and also for winning/losing teams are given by money, they also used in the store)
- An added bonus to the player's maximum HP for defrosting (HP incremented up to a maximum 150 (set))
- Added StatusText for the cube, as well as a freeze in StatusText shows information about freeze and its HP
- Added a delayed the entry into game for new players
- The Cube CT and TT now have a matching colors
- Frozen can now follow the allies (when they were defrosted or freeze period comes to an end, the review spreading to themselves (temporarily can not follow the frozen allies))
- Added anti-stuck system (teleport to a safe place after defrost)
- Added ability to manually play a sound requests for assistance (E use)
- Added special LongJump (to support LJ)
- Changed the way to resources
----------------------------------------------------------
1.59 Beta:
- Added anti reconnect system (thanks Fintok!)
----------------------------------------------------------
1.58 Beta:
- First public release
On these servers you can see the mod in action
Attached Files
File Type: sma Get Plugin or Get Source (ftm_main.sma - 633 views - 101.2 KB)
File Type: sma Get Plugin or Get Source (ftm_ticket.sma - 138 views - 6.7 KB)
File Type: sma Get Plugin or Get Source (ftm_longjump.sma - 565 views - 4.8 KB)
File Type: inc ftmod.inc (7.2 KB, 121 views)
File Type: zip ftmod_2_95beta(en).zip (558.7 KB, 115 views)

Last edited by Bloo; 08-01-2015 at 11:56. Reason: Update 2.95
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-29-2015 , 04:30   Re: FrozenTag Mod Beta
Reply With Quote #2

Is there a reason why s1lent doesn't post it himself? Are you able to support it? Or maybe you are s1lent?
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Bloo
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Location: RF
Old 05-29-2015 , 04:50   Re: FrozenTag Mod Beta
Reply With Quote #3

Unfortunately s1lent busy with other things and can not distribute their work everywhere. This mod he began to write at my request, so I interested in its distribution. I will try to answer all the questions, in any case, I can always consult with s1lent.
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Arkshine
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Old 05-29-2015 , 04:59   Re: FrozenTag Mod Beta
Reply With Quote #4

If you can't support it, I will have to unapprove it or maybe moving Suggestions/Request section. As per rule, you must be able to support it, and it's not only questions, but improving plugin, adding features, fixing bug. Etc. I understand what you're trying to do, but that's not a section for that.
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Bloo
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Old 05-29-2015 , 05:20   Re: FrozenTag Mod Beta
Reply With Quote #5

You probably did not absolutely understood. Mod is developing and will complemented and improved, errors will also be fixed. The only question that s1lent personally can not answer here, but all questions and suggestions, he will be the transmitted and answers to them will be passed through me. At the moment this mode is not a priority, but to throw it gathers nobody.
If this does not enough, then rejected.
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Bloo
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Old 06-02-2015 , 02:31   Re: FrozenTag Mod Beta
Reply With Quote #6

Added screenshots.
Sorry, screenshots is just in Russian, later will alter the version in English.

Last edited by Bloo; 06-02-2015 at 02:33.
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Arkshine
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Old 06-02-2015 , 02:53   Re: FrozenTag Mod Beta
Reply With Quote #7

Forgot to answer you, but yeah, as long it's supported in any ways, I'm fine with this.
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Bloo
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Old 06-25-2015 , 11:34   Re: FrozenTag Mod Beta
Reply With Quote #8

Please reportin if somebody install this mod. We shall be happy hear any comments, suggestions and bug reports as well.
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wpkidd
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Join Date: May 2007
Old 07-30-2015 , 11:21   Re: FrozenTag Mod Beta
Reply With Quote #9

be good if it worked
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Bloo
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Old 07-30-2015 , 11:23   Re: FrozenTag Mod Beta
Reply With Quote #10

Quote:
Originally Posted by wpkidd View Post
be good if it worked
You have it not work?
A little later, I will lay out the update.
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