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[Module] - Zombie Plague 5.0.5


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DWIGHTpN
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Join Date: Jan 2013
Location: Romania.
Old 11-23-2013 , 10:33   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #31

Great job joropito..
I think zombie and deathrun must be converted in module.
I'm not expert but i want to convert deathrun manager (xpaw) to module
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Bos93
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Join Date: Jul 2010
Old 12-05-2013 , 08:37   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #32

Hi. I get crash with start server.

Build 6027
"amxmodx_version" = "1.8.2"

I'm use only this module, without deafult amxx plugins.
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C00LSH33P
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Location: Meow City
Old 02-27-2014 , 10:41   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #33

Quote:
Originally Posted by joropito View Post
Ok, I will move to 5.0.8 in next release (with gamemodes)
When will you release it? Prefer it much more.

GJ btw

Last edited by C00LSH33P; 07-14-2014 at 23:32.
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souvikdas95
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Old 03-31-2014 , 03:48   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #34

crash -_-
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Neeeeeeeeeel.-
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Old 04-01-2014 , 20:30   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #35

Quote:
Originally Posted by souvikdas95 View Post
crash -_-
Thanks for being that clear and detailed to help us to solve your problem.
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Bos93
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Old 05-24-2014 , 16:38   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #36

# Support Win.
# Fix crash for linux ( latest builds. ).
# Support only latest builds..
Attached Files
File Type: zip zp50mod.zip (40.5 KB, 122 views)
File Type: so zp50_core_amxx_i386.so (34.6 KB, 89 views)
File Type: dll zp50_core_amxx.dll (21.0 KB, 111 views)
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Last edited by Bos93; 05-24-2014 at 16:39.
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CryWolf
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Location: Germany, Ulm
Old 07-27-2014 , 11:02   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #37

Thanks Boss i was now tryed to recompile under Windows with MSVC2010SP1 and it gives me
PHP Code:
1>------ Rebuild All startedProjectZP5.0.5ConfigurationRelease Win32 ------
1>  gamedll_utils.cpp
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'CBaseEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'pEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2059syntax error 'const'
1>D:\MSVC\zp50mod\include\gamedll_utils.h(81): warning C4804'<=' unsafe use of type 'bool' in operation
1
>  module.cpp
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'CBaseEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'pEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2059syntax error 'const'
1>d:\msvc\zp50mod\include\gamedll_utils.h(81): warning C4804'<=' unsafe use of type 'bool' in operation
1
>  amxxmodule.cpp
1
>d:\msvc\zp50mod\sdk\amxxmodule.h(430): error C2065'CBaseEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk\amxxmodule.h(430): error C2065'pEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk\amxxmodule.h(430): error C2059syntax error 'const'
1>sdk\amxxmodule.cpp(2244): error C2733second C linkage of overloaded function 'Meta_Query' not allowed
1
>          sdk\amxxmodule.cpp(2243) : see declaration of 'Meta_Query'
1>sdk\amxxmodule.cpp(3030): fatal error C1083Cannot open include file'cbase.h'No such file or directory
1
>  zp50_core.cpp
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'CBaseEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2065'pEntity' undeclared identifier
1
>d:\msvc\zp50mod\sdk/amxxmodule.h(430): error C2059syntax error 'const'
1>d:\msvc\zp50mod\include\gamedll_utils.h(81): warning C4804'<=' unsafe use of type 'bool' in operation
1
>  Generating Code...
========== 
Rebuild All0 succeeded1 failed0 skipped ========== 
I will test now

Youre version it's the same i cannot compile it durring this:
Code:
1>------ Rebuild All started: Project: ZP5.0.8, Configuration: Release Win32 ------
1>  gamedll_utils.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  module.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  amxxmodule.cpp
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2059: syntax error : 'const'
1>sdk\amxxmodule.cpp(3030): fatal error C1083: Cannot open include file: 'cbase.h': No such file or directory
1>  zp50_core.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  Generating Code...
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Tried includinc "cbase.h" but i'm gettinc cca 200 errors! can you put the good project ?

BTW: You're windows module it crashes when a client tries to connect, otherwise it works if server is empty!
Error:
Code:
Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	hlds.exe
  Application Version:	4.1.1.1
  Application Timestamp:	5179cebd
  Fault Module Name:	zp50_core_amxx.dll
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	53810e36
  Exception Code:	c0000005
  Exception Offset:	00001261
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	1048
  Additional Information 1:	674f
  Additional Information 2:	674f57842b3a7513c139a65797810845
  Additional Information 3:	f10a
  Additional Information 4:	f10ab2f12425d3df12a322e13782a6c0

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
Server details:
Code:
980.6 fps  0/30 on      de_dust2_cz
Console initialized.
Protocol version 48
Exe version 1.0.0.3 (czero)
Exe build: 17:46:18 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 127.0.0.1:27015

   Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day
     Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.


   AMX Mod X version 1.8.3-dev+17f2006 Copyright (c) 2004-2006 AMX Mod X Develop
ment Team
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under
   certain conditions; type 'amxx gpl' for details.

Navigation map loaded.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
Warning: Too many zones, some will be ignored.
[AMXX] 1 administrator a fost incarcat din fisier
> Applying cvar modifications for normal maps
Error, bad server command czero\addons\amxmodx\configs\zombieplague.cfg
Executing AMX Mod X Configuration File
SERVER.CFG EXECUTED
Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.am
xx"
Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu
.amxx"
Connection to Steam servers successful.
   VAC secure mode is activated.
> Applying cvar modifications for normal maps
meta list
Currently loaded plugins:
      description      stat pend  file              vers      src   load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.8.3-d  ini   Start ANY
 [ 2] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.3-d  pl1   ANY   ANY
 [ 3] CSX              RUN   -    csx_amxx.dll      v1.8.3-d  pl1   ANY   ANY
 [ 4] FakeMeta         RUN   -    fakemeta_amxx.dl  v1.8.3-d  pl1   ANY   ANY
 [ 5] CStrike          RUN   -    cstrike_amxx.dll  v1.8.3-d  pl1   ANY   ANY
 [ 6] Fun              RUN   -    fun_amxx.dll      v1.8.3-d  pl1   ANY   ANY
 [ 7] ZP50Mod          RUN   -    zp50_core_amxx.d  v5.0.5    pl1   ANY   ANY
 [ 8] Engine           RUN   -    engine_amxx.dll   v1.8.3-d  pl1   ANY   ANY
8 plugins, 8 running
meta version
Metamod v1.21p37  2013/05/30 (5:13)
by Will Day
   http://www.metamod.org/
 Patch: Metamod-P (mm-p) v37
 by Jussi Kivilinna
    http://metamod-p.sourceforge.net/
compiled: Jul 27 2014, 17:46:23 EET (default)
amx_modules
Moduluri incarcate:
nume                    versiune    autor                statut
Ham Sandwich            1.8.3-dev+  AMX Mod X Dev Team   running
CSX                     1.8.3-dev+  AMX Mod X Dev Team   running
FakeMeta                1.8.3-dev+  AMX Mod X Dev Team   running
CStrike                 1.8.3-dev+  AMX Mod X Dev Team   running
GeoIP                   1.8.3-dev+  AMX Mod X Dev Team   running
Fun                     1.8.3-dev+  AMX Mod X Dev Team   running
ZP50Mod                 5.0.5       JoRoPiTo             running
nVault                  1.8.3-dev+  AMX Mod X Dev Team   running
Engine                  1.8.3-dev+  AMX Mod X Dev Team   running
9 moduluri
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Last edited by CryWolf; 07-27-2014 at 11:26.
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Bos93
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Old 07-27-2014 , 11:31   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #38

try comment

/*CBasePlayer__Spawn = (CBasePlayer__Spawn_t)RegisterHam(vtbl_CBaseP layer, 0, (void*)PlayerSpawn_Post);

// ham player killedpost
CBasePlayer__Killed = (CBasePlayer__Killed_t)RegisterHam(vtbl_CBase Player, 14, (void*)PlayerKilled_Post);*/

from module.cpp and try to check again
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Last edited by Bos93; 07-27-2014 at 11:50.
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CryWolf
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Join Date: Jul 2008
Location: Germany, Ulm
Old 07-27-2014 , 12:43   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #39

Not working, helped with nothing
Look:
Code:
1>------ Build started: Project: ZP5.0.8, Configuration: Release Win32 ------
1>  gamedll_utils.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  module.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  amxxmodule.cpp
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk\amxxmodule.h(410): error C2059: syntax error : 'const'
1>sdk\amxxmodule.cpp(3030): fatal error C1083: Cannot open include file: 'cbase.h': No such file or directory
1>  zp50_core.cpp
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'CBaseEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2065: 'pEntity' : undeclared identifier
1>d:\msvc\zp50mod_new\sdk/amxxmodule.h(410): error C2059: syntax error : 'const'
1>  Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
And i've deleted those shits from that file still nothing
PHP Code:

#include "sdk/amxxmodule.h"
#include "include/zp50_core.h"

void** vtbl_CBasePlayer NULL;

// typedef void (*CBasePlayer__Spawn_t)(cbase_t*);
// typedef void (*CBasePlayer__Killed_t)(cbase_t*, entvars_t*, int);

// CBasePlayer__Spawn_t CBasePlayer__Spawn = NULL;
// CBasePlayer__Killed_t CBasePlayer__Killed = NULL;

void ServerActivate_Post(edict_tpEdictListint edictCountint clientMax)
{
    
ZP_ServerActivate_Post();
}

void ClientPutInServer_Post(edict_t *pEntity)
{
    
g_Players->PutInServer(pEntity);
    
SET_META_RESULT(MRES_IGNORED);
}

void ClientDisconnect_Post(edict_tpEntity)
{
    
int id C_INDEX(pEntity);
    
ZP_ClientDisconnect_Post(id);

    
g_Players->Disconnect(pEntity);
    
SET_META_RESULT(MRES_IGNORED);
}

/* void PlayerSpawn_Post(cbase_t* self)
{
    if(!IS_USER_CONNECTED(self) && self->pev->flags & FL_FAKECLIENT)
        g_Players->PutInServer(self);

    CBasePlayer__Spawn(self);

    if(IS_USER_CONNECTED(self))
    {
        int id = C_INDEX(self);
        ZP_PlayerSpawn_Post(id);
    }
}

void PlayerKilled_Post(cbase_t* self, entvars_t* pAttacker, int iGib)
{
    CBasePlayer__Killed(self, pAttacker, iGib);

    int id = C_INDEX(self);
    ZP_PlayerKilled_Post(id, C_INDEX(pAttacker), iGib);
} */

void OnPluginsLoaded()
{
    
ZP_OnPluginsLoaded();
    
    
vtbl_CBasePlayer GetVtable("player");

    
// ham player spawnpost
    // CBasePlayer__Spawn = (CBasePlayer__Spawn_t)RegisterHam(vtbl_CBasePlayer, 0, (void*)PlayerSpawn_Post);

    // ham player killedpost
    // CBasePlayer__Killed = (CBasePlayer__Killed_t)RegisterHam(vtbl_CBasePlayer, 14, (void*)PlayerKilled_Post);

    // ham bot spawnpost
    // ham bot killedpost

    
g_Players = new CPlayerHandler(gpGlobals->maxClients);
}

void OnAmxxAttach()
{
    
ZP_OnAmxxAttach();

Attached Files
File Type: zip zp50mod_new2.zip (44.8 KB, 50 views)
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Last edited by CryWolf; 07-27-2014 at 12:44.
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Bos93
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Old 07-27-2014 , 14:18   Re: [Module] - Zombie Plague 5.0.5
Reply With Quote #40

Quote:
Not working, helped with nothing
I don't get error with compiling, i think your problem with sdk. Try update. (https://forums.alliedmods.net/showpo...4&postcount=21)

Thanks, fixed.
Attached Files
File Type: zip zp50mod_new.zip (41.1 KB, 64 views)
File Type: dll ZP508_amxx.dll (20.0 KB, 83 views)
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Last edited by Bos93; 07-27-2014 at 14:21.
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