What it does?
- The plugin set player's team to Counter-Terrorist, Bot's team to Terrorist.
- If player trying to join Terrorist, player will be moved to Counter-Terrorist by force.
Source Code
Code:
new Collision_Offsets;
public OnPluginStart()
{
Collision_Offsets = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
HookEvent("player_spawn", PlayerSpawn);
}
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if(IsFakeClient(client) && GetClientTeam(client) > 1)
{
ChangeClientTeam(client, 2);
CS_RespawnPlayer(client);
SetEntData(client, Collision_Offsets, 2, 1, true);
}
if(!IsFakeClient(client) && GetClientTeam(client) == 2)
{
ChangeClientTeam(client, 3);
CS_RespawnPlayer(client);
SetEntData(client, Collision_Offsets, 2, 1, true);
}
}