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[HL2DM] Advanced HL2 Movement (sprint delay fix)


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alpetras
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Join Date: Jun 2009
Old 10-17-2010 , 12:22   Re: [HL2DM] Advanced HL2 Movement
Reply With Quote #11

useful thing indeed
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Chanz
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Location: Germany - Stuttgart
Old 10-17-2010 , 17:24   Re: [HL2DM] Advanced HL2 Movement
Reply With Quote #12

Quote:
Originally Posted by gtamike View Post
I would rename the topic to "HL2DM sprint delay fix"
I could add it to the end, since I want more than just this one fix to include in the plugin.

I think the good old shaft/tunnel sprint bug can return too. :-)
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gtamike
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Join Date: Aug 2009
Location: UK
Old 10-17-2010 , 18:18   Re: [HL2DM] Advanced HL2 Movement
Reply With Quote #13

Quote:
Originally Posted by Chanz View Post
I could add it to the end, since I want more than just this one fix to include in the plugin.

I think the good old shaft/tunnel sprint bug can return too. :-)
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fyckfaco
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Join Date: Oct 2007
Old 10-20-2010 , 13:18   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #14

Wouldnt that be possible anyway sicne your plugin allows sprint during crouch animation?
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Chanz
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Location: Germany - Stuttgart
Old 10-20-2010 , 14:14   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #15

fyckfaco, it seems you didn't look into the code at all. :-)

atm I toggle the clients speed/run/sprint (call it what you want) button, as soon he tries to sprint after a ducked jump. With toggle I mean I unpress it at one frame and at the next frame I press it again, for the client.
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fyckfaco
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Join Date: Oct 2007
Old 10-20-2010 , 17:11   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #16

right ok, sorry i posted at work, i hadnt actually tryed the plugin. i didnt realise this was the method you chose,
Havent valve made it impossible to perform a sprint while the character is in the middle of a crouch to sprint animation AND added a delay before you can press srpint again to make sure it cant be cheated?
You have remoevd the delay, but the problem is sprint still doesnt start until the character has fully stood up, which has nothing to do with a delay. If you hold crouch then srpint then forward, and then let go of crouch, the player doesnt sprint until the standing animation is finished.

heres a video that compares a server running the plugin and the fixed movement of the OB mod in tht order.
http://www.youtube.com/watch?v=AuSxOYYEjKE

Sorry if im telling you stuff you know already, just want to see this plugin work

Last edited by fyckfaco; 10-20-2010 at 17:16.
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 10-20-2010 , 17:54   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #17

well nothing is impossible, it just takes time to reverse engineer it!
My latest tests with datamap keyvalues, where - well not very successful.

I need more time to get behind how valve disabled it, I want to make it as clean as possible, to prevent lags or delays.

But don't worry if the datamap stuff won't work then I got other tricks up my sleeve...

Stay tuned I'll drop a message into this thread as soon I make progress.
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gtamike
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Join Date: Aug 2009
Location: UK
Old 10-21-2010 , 00:51   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #18

Good progress so far I look forward to next version ;)
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daveyboye
Senior Member
Join Date: Aug 2008
Old 10-23-2010 , 18:59   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #19

I have been having an issue where sometimes halfway during a map or so, the sprint stops working. Is there a way to add a feature to the plugin that checks sprint functioning on time increments and reloads the plugin?
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 11-02-2010 , 14:04   Re: [HL2DM] Advanced HL2 Movement (sprint delay fix)
Reply With Quote #20

hows the progress going?
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