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Say Sounds (including Hybrid Edition) (4.0.8)


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Cooltad
Veteran Member
Join Date: Apr 2008
Old 03-08-2010 , 07:51   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #371

Need to ask: Does this plugin have a problem where, on the very first download of a sound, the sound does not work until the player quits tf2 and then (either right after or later, doesnt matter when) starts tf2 again and goes back to the server, the downloaded files work just fine?
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The009
Member
Join Date: Feb 2007
Old 03-08-2010 , 08:54   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #372

Quote:
Originally Posted by Cooltad View Post
Need to ask: Does this plugin have a problem where, on the very first download of a sound, the sound does not work until the player quits tf2 and then (either right after or later, doesnt matter when) starts tf2 again and goes back to the server, the downloaded files work just fine?
Its now the plugin its TF2, no matter what plugin you are using if you add data before the person joins for the first time then they wont be able to hear it until the next time they connect.

I have no clue why they haven't fixed it but the bug is still there.

Simply make sure that you add the media when there is no one on the server.
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 03-08-2010 , 08:56   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #373

Uh, adding data before? You can't do that.
I download some custom sounds when I join (after clearing them from my steam so i can test this out), and when I join, the sounds do not play until I exist and enter tf2.

Maybe precaching the sound before its used instead of onmapchange would fix it?
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freeze4hct
Junior Member
Join Date: May 2008
Old 03-29-2010 , 09:22   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #374

Hey everybody,

I would like to change the Adminflags necessary to play admin sounds. At present you need to have generic-admin rights to be able to play admin sounds. I would like to have set the admflag_custom5 to allow players to play admin sounds. How do I have to change the code to achieve that?

I tried to replaye in the sourcecode all ADMFLAGS_GENERIC with ADMFLAGS_CUSTOM5 but it is not working.

What am I doing wrong?

Thanks!
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gHOSt | ''powah,
Junior Member
Join Date: Aug 2009
Location: Leicester, UK
Old 03-29-2010 , 09:25   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #375

What's the point in letting a player play an admin sound? Surely that'd defeat the whole point of it being an admin-only sound...?

Just make it a regular sound, if you want ordinary players to play it
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freeze4hct
Junior Member
Join Date: May 2008
Old 03-29-2010 , 09:40   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #376

I'm also running sourcebans and want any Admin to be able to ban players. To do that, I have to enable ADMFLAG_GENERIC for them. But I do not want every Admin to be able to play Admin sounds. Therefore I need to change the flag.


//EDIT: Just solved it:

I had to replace all
ADMFLAGS_GENERIC --> ADMFLAGS_CUSTOM5
Admin_Generic --> Admin_Custom5

No it's working as i wanted. Only players with the CUSTOM5 flag are able to play admin sounds.

Last edited by freeze4hct; 03-29-2010 at 09:44.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 03-29-2010 , 13:19   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #377

Quote:
Originally Posted by freeze4hct View Post
I'm also running sourcebans and want any Admin to be able to ban players. To do that, I have to enable ADMFLAG_GENERIC for them. But I do not want every Admin to be able to play Admin sounds. Therefore I need to change the flag.


//EDIT: Just solved it:

I had to replace all
ADMFLAGS_GENERIC --> ADMFLAGS_CUSTOM5
Admin_Generic --> Admin_Custom5

No it's working as i wanted. Only players with the CUSTOM5 flag are able to play admin sounds.
And which "Custom5" flag is that for admins? "T"?

Last edited by SmackDaddy; 03-29-2010 at 14:11.
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freeze4hct
Junior Member
Join Date: May 2008
Old 03-29-2010 , 19:10   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #378

I just took CUSTOM5 as a random one. It doesn't matter which one as long as it does not interfere with other plugins. "Custom1"-"Custom6" --> "o"-"t".

So Custom5 equals "s".
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xiloid
Member
Join Date: Sep 2009
Location: Ukraine
Old 04-29-2010 , 01:00   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #379

Hi guys! I need your help, because this plug-in kills me
CS:S (Public server, 40 plugs), Linux (Fedora core), SM 1.3.1, MM 1.8.0
server.cfg:
Code:
sv_pure 0
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl "http://fast server there/serv" (all files are BZIPed and in right places)
saysounds.cfg
Code:
"Sound Combinations"
        {
                "eba"  // Word trigger
                {
                        "file"  "sound/misc/ebanat.mp3" //"file" is always there...
                        "admin" "1"
                        "download" "1"
                }
                "benny" // Word trigger
                {
                        "file"  "sound/misc/benny.mp3"  //"file" is always there...
                        "admin" "0"
                        "download" "1"
                }
*******other sounds*******
1. When im typing any sound trigger in chat, user console show me "Failed to load sound "sound\misc\ebanat.mp3", file probably missing from disk/repository" - recheck many times, all files have been downloaded in my sound\misc\ And its problem with other SaySounds.
2. Some clients cant download SaySounds sounds, but his download other server sounds, KnifeFight for example.
Help...
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Terrorkarotte
Junior Member
Join Date: Apr 2009
Old 04-30-2010 , 03:29   Re: Say Sounds (including Hybrid Edition) (3.2.0)
Reply With Quote #380

Are you running zBlock or any similar Plugin? If yes they are forcing sv_pure to a value greater than 0
Terrorkarotte is offline
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