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Client Side Metamod

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Join Date: Feb 2006
Location: Columbus, OH
Old 03-31-2006 , 20:25  
Reply With Quote #31

With this you could make your own anticheat system that will run on people?
>If So...

Could you make it like VAC?
>>Meaning: It downloads when the user connects to the server and runs without them ever knowing. Avoiding any downloading of programs and such.
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Twilight Suzuka
Join Date: Jul 2004
Location: CS lab
Old 03-31-2006 , 23:50  
Reply With Quote #32

No. I can't force a download onto a client like that.
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Join Date: Feb 2006
Location: Columbus, OH
Old 04-01-2006 , 00:52  
Reply With Quote #33

It would be pretty cool if you could do it, but it could cause issues.

An Idea would be if they don't download then they marked as one that didn't.
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Old 04-26-2006 , 14:34  
Reply With Quote #34

It is possible to download them like a map,but to running it on a client is the problem.
schnitzelmaker is offline
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Join Date: May 2004
Location: Netherlands
Old 05-09-2006 , 14:45  
Reply With Quote #35

Pre-loading probably isn't the problem, i think.
But does CS need to be restarted before this dll is loaded?
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-W0kk3L- is offline
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Join Date: May 2006
Old 05-12-2006 , 14:37  
Reply With Quote #36

Nice, I can think of a lot of uses for this, especially if you can access opengl stuff directly so you could draw a RTCW-like teamplay overlay hud, or add an NS-style radar to cs, or any other number of teamplay helping things.

Is there any chance we'll see keysigning of the plugins? I think pubkey authentication would eliminate all potential abuse--Make the client only able to load plugins signed by the central authority defined by the server, which would default to either you or the amx team or whatever. Then plugin devels could set that to "load any" on their listen servers to devel, and leagues could potentially keep their own list of allowed plugins.

Failing that, something more simple like just adding a list of hashes of the plugins that are allowed, and also force this into the userstring of the client so that everyone knows what they are running.
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Join Date: Apr 2006
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Old 05-13-2006 , 09:11  
Reply With Quote #37

The best is to using it as Anti-Cheat, that at every mapchange,connect the modul is reloaded and anti-cheat are running.
But it is not possible to start the dll, this function only know Valve how it work.
And the risk to use it to run hacks,virus from the server to a client is too high,or a dll that steal steamaccounts.

I dont know,but the function to download and run like Vac1 must be anywhere in the (client.)dll, or have Valve delete this function??
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Join Date: Apr 2006
Old 05-13-2006 , 09:51  
Reply With Quote #38


That is not how VAC1 and VAC2 are run!

Urahara's Shop is open! For all your needs:
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Urahara is offline
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Join Date: Jan 2006
Old 05-19-2006 , 08:24   CL-METAMOD WISHLIST
Reply With Quote #39

How about injecting Bump map info into the client render or detail-tetures OR how about an active/moving sky or movie???

Would this be possilbe with CL-meta mod.

Just trying to balance out the would be hacker requests. Maybe some
spirt of H/life stuff too.
sparky99 is offline
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Join Date: May 2006
Location: Suomi Finland Perkele
Old 03-28-2007 , 11:01   Re: Client Side Metamod
Reply With Quote #40

How is this module progressing or have you dumped the project? This sounds very interesting so I would like to know.
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